Quote Originally Posted by Mageoholic View Post
You need to look beyond the basic buffs you see at face value. Yes WHM can AoE the same buffs we have and no we are not capable of competing for a party spot based on that. What a WHM can not do however is provide individual buffs that can be job dependent. WHM can boost STR, we can gain DEX, WHM can boost INT, and we can in turn Gain MND them. Not everything in this game is cut and dry one buff fits all jobs equally. A COR or RNG for example would gain more from Gain AGI, then say boost STR, if they were in range of the buff at all.
You have a really valid point here that I did not think about. If the design team was to remove the self-target + no Accession restriction on RDM gain spells it would allow him/her a lot more options on how to buff a group vs. a WHM's Boost-spells. Overall, RDM gains a unique feature with out becoming a lesser version of a WHM.

Quote Originally Posted by Mageoholic View Post
Things RDM does need I think:

A magic defense debuff series (like dia and bio) 5/10/15% (akin to adding 17MAB)
LVL 10/50/90
A magic evasion debuff -25 and -40 (akin to adding 25 MACC, and 40 MACC)
lvl 45/95.

These abilities can be found on DNC, COR and SMN primarily.

Also because I feel rather saucy,
Regain, lvl 99 3TP/tic.

Hi2U COR Regain and Save TP.
I don't think a magic debuff series would be possible because of how strong a high tier Shell is. But if it was a low % like -5% with a decent Enfeebling skill gear set it might be possible. I'm still not sure how I feel about this one.

I see a magic evasion debuff as being fully possible and a really note worthy spell for RDM. I know DNC has stutter step but it seems very odd that DNC is the only job that can do this (I have no idea if BLU can so if I'm wrong please correct me), when RDM is designed to debuff. I think this spell would increase RDM's invite rate a lot since a RDM would not have to keep stacking it like a DNC.

As for a 3TP/tic Regain.... We can always dream. lol. This would be like refresh was during the 75 cap era. Let the spell stay off a melee for 2 seconds and they start to rage that you're not doing your job. lol