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  1. #1
    Player GarudaEban's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Ebrim
    World
    Lakshmi
    Main Class
    DRG Lv 99
    Quote Originally Posted by Arcon View Post
    I agree that it would be a start, but it also still wouldn't solve the issue of people getting the same drops over and over again, not being able to trade them to others. And it would still allow people to sell drops (which is precisely what I think SE wanted to prevent with this), if they don't have them themselves (which may be an issue for some people, but not for RMT, for example) however without the benefit of doing it on the fly, and without any security. If they did implement that, you'd either have to receive the item first or pay the gil first, you can't do it simultaneously like if the items weren't exclusive, in which case they could be traded or sold in various ways.
    Sorry I wasn't clearer with my description. The broker would exchange two different items of equivalent rarity between two consenting players, using a program that is run by the broker. It would be a completely new program, not one that uses the current trade command program. It would be launched much like Venture Roll, with the broker npc waiting until two people looking to swap speak to it. Requiring both people to be in the same group would prevent mixups between multiple pairs looking to trade at once.

    Player #1 selects Mextli Harness from their item list. Broker gives this fact to Player #2 who selects their Fazheluo Radiant Mail from their item list (in which everything except the two eligible items, the mail and the Anhur Robe, is grayed out.) Broker shows the proposed deal to both players and asks if this is acceptable. If both players agree, the NPC exchanges the two items.

    This would solve the problem of a person getting an item over and over again (assuming they send their original copy of the item to a mule before a run) because if they get something they already have they can find someone who wants one and has an item from the same tier willing to trade. Selling drops would be rare, since only people who are willing and able to give up an equivalently rare item would be able to use the system. Finally, security would not be an issue, since the program would be run on SE's end.
    (2)

  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by GarudaEban View Post
    Sorry I wasn't clearer with my description. The broker would exchange two different items of equivalent rarity between two consenting players, using a program that is run by the broker. It would be a completely new program, not one that uses the current trade command program. It would be launched much like Venture Roll, with the broker npc waiting until two people looking to swap speak to it. Requiring both people to be in the same group would prevent mixups between multiple pairs looking to trade at once.

    Player #1 selects Mextli Harness from their item list. Broker gives this fact to Player #2 who selects their Fazheluo Radiant Mail from their item list (in which everything except the two eligible items, the mail and the Anhur Robe, is grayed out.) Broker shows the proposed deal to both players and asks if this is acceptable. If both players agree, the NPC exchanges the two items.

    This would solve the problem of a person getting an item over and over again (assuming they send their original copy of the item to a mule before a run) because if they get something they already have they can find someone who wants one and has an item from the same tier willing to trade. Selling drops would be rare, since only people who are willing and able to give up an equivalently rare item would be able to use the system. Finally, security would not be an issue, since the program would be run on SE's end.
    Too complex a system.

    Invariably it seems the old maxim is true, the simple solution is the best solution. Give players the ability to put a R/EX item from their box into the community loot pool. *BAM* instantly problem solves, mass's rejoice. Very little programming required, little room for bugs / errors, increased loot distribution and players are happy and dance in a big circle.
    (4)