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  1. #1
    Player Ihnako's Avatar
    Join Date
    Apr 2011
    Posts
    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    Since Arcon is about to start another flame I'll enlight him.
    We make it easy so even a birdbrain could chew the information.

    a) Life isn't a pony farm - Maybe in your country it's not a popular saying but so sum it up "Life isn't what you wish it to be. You have to deal with it and make the best out of it."

    b) I don't need a change in the way you and the 3 other posters including the OP is asking for. You allready have enough storage.

    c) If you nee more than 50-60 pieces for a job to be bad ass, you'r just a bad player with no common sense about where the overkill starts.

    d) Sure Parry helps. And as I said it negates 100% of the incomming physical damage. So to make it easy a potential hit of 100,000 points of damage could be negated by parrying. PDT gear could reduce it but you'll die. You could evade it also but parry is applied after you failed to evade. So parry increases your chance to negate damage.
    And to come back to the origin question - there was the statement that the AF1 isn't helpfull at all. And that's simply wrong. Every stat on your AF1 has a justification to be there. You don't want to use it, I sure can understand cause there are items in the game that are better but that wasn't the origin question.

    e) The mod deleted only a few posts cause I got carried away.

    f) You'r a hundred years to early to lecture me. Cause I know what I do and why I do it. I know how to do it right, and what it takes to "overkill" it. And storage isn't an issue for me cause I know where I have to put my priority.
    (0)

  2. #2
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Ihnako View Post
    b) I don't need a change in the way you and the 3 other posters including the OP is asking for. You allready have enough storage.
    How do you know that we have enough? If you don't need the change, that's perfectly fine. But coming in here and saying that we don't need the change is retarded. All you're doing is saying that our playstyle is stupid, because the inventory issues are a part of the game's natural balancing (when even SE said it was just a hardware limitation) and we should adapt to it. And disregarding the fact that we are adapting to it (otherwise, how would we be playing?), our suggestion is to introduce a means to ease that. SE wants us to have a higher inventory, hell, that's why they increased it ten times so far and keep adding new means of storing items. And we're helping them by suggestion a new move, something that would be productive in several ways. Yet you come in here with your high opinion that needing more storage is stupid. Thanks for sharing.

    Quote Originally Posted by Ihnako View Post
    c) If you nee more than 50-60 pieces for a job to be bad ass, you'r just a bad player with no common sense about where the overkill starts.
    So you're a bad player if you have a TP set, a WS set, a MDT and PDT set? Or a Refresh/MP set, nuking sets, enfeebling sets and curing sets? God forbid having different WS sets for different WS, because trying to maximize your efficiency apparently means you have no common sense?

    Let's see what we have just for mages: Eight elemental staves, eight elemental belts. 16 staves if you have one for damage and one for accuracy for each element. That's 24 items alone, on just two slots (weapon and belt). Meaning for the other 14 slots you can only afford two pieces each, or you're overkilling? Oh, I forgot, your solution was to just pick two elements, because if you gear for more it means you want a pony.

    Quote Originally Posted by Ihnako View Post
    d) Sure Parry helps. And as I said it negates 100% of the incomming physical damage. So to make it easy a potential hit of 100,000 points of damage could be negated by parrying. PDT gear could reduce it but you'll die. You could evade it also but parry is applied after you failed to evade. So parry increases your chance to negate damage.
    And to come back to the origin question - there was the statement that the AF1 isn't helpfull at all. And that's simply wrong. Every stat on your AF1 has a justification to be there. You don't want to use it, I sure can understand cause there are items in the game that are better but that wasn't the origin question.
    No, many stats on many AF pieces have no justification at all to be there. You're trying to argue semantics. What you're trying to argue is that a Leather Belt is useful at 99, because it adds 1 Defense point. "Sure, there's better, that doesn't make this useless!" Yeah, great logic. If we go by that, absolutely everything has a justification to be on anything, which makes the word "justification" completely lose its meaning.

    And the parrying doesn't help. At all.

    Quote Originally Posted by Ihnako View Post
    f) You'r a hundred years to early to lecture me. Cause I know what I do and why I do it. I know how to do it right, and what it takes to "overkill" it. And storage isn't an issue for me cause I know where I have to put my priority.
    I'm sure you believe that. You're very convinced of yourself. Idiots usually are. It's called the Dunning-Kruger effect. Apparently you don't know about "counting", though, which does, in fact, make me more than qualified to lecture you. You call it "priority" but it's just a rationalization for why you're willingly and knowingly gimping yourself. Consider yourself lectured.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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