Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 78
  1. #31
    Player Behemothx's Avatar
    Join Date
    Mar 2011
    Location
    Leviathan
    Posts
    120
    Quote Originally Posted by Zarchery View Post
    480 slots plus set storage NPCs and Porter Moogles. If people still can't manage, they never will.
    You only got 6 jobs to gear, most of us have twice that.
    (0)

  2. #32
    Player Hawk's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    Agreed Behemothx. One of the many reasons I suggested both of these changes.

    To help the majority of players. Best part is, they wouldn't be mandatory. If you don't want to trade in your items, don't. Game doesn't change. Some people only have 3-4 obi's for their most used spells, but this would be something to encourage farming the rest.

    And how many people really got every af+1 or relic+1/2, this would be more of an encouragement to finish their sets and breathe new life into limbus and even more life back into dynamis.
    (1)

  3. #33
    Player Robban's Avatar
    Join Date
    Apr 2011
    Posts
    5
    Character
    Robban
    World
    Leviathan
    Main Class
    PUP Lv 99
    While I agree that limited storage options can be a nuisance, this isn't a way to solve this problem. Combining stats from different pieces of gear would just create more problems than it solves, while combining the elemental obis and gorgets would be mostly harmless, elemental staves are a whole different scenario. Taking the combined stats of the HQ staves would give us this:

    Rainbow Staff: DMG:35 Delay:356 STR+9 DEX+9 VIT+9 AGI+9 INT+9 MND+9 CHR+4 All elemental resistance+20 Attack+10 Ranged Attack+10 Critical hit rate +15% Physical damage taken -20% Evasion+10 Elemental magic skill+10 Divine Magic Skill+10 Cure Potency+10% MP recovered while healing +10 All elemental affinity+2

    This does in fact look like a highly desirable item, it even eliminates the tp loss from having to swap around weapons, but if you think it would seriously throw off the game balance (I know, I know, this word is being thrown around far too much these days, but it's not always without reason). The suggested combination of stats from the 3 types of AF is even more absurd, taking the corsair body as an example:

    Uber Corsair's Frac: Def: 61 STR+5 DEX+5 AGI+10 Accuracy+12 Ranged accuracy+36 Ranged Attack+31 Magic Accuracy+10 Enhances "Random Deal" effect Enhances "Triple Shot" effect Enhances "Tacticican's Roll" effect Set: Augments "Quick Draw"

    Well of course this would be the best body piece for almost every situation, pretty much obsoleting everything else in existence, well the storage problem would indeed be solved, but at what cost?
    (2)

  4. #34
    Player Hawk's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Robban View Post
    While I agree that limited storage options can be a nuisance, this isn't a way to solve this problem. Combining stats from different pieces of gear would just create more problems than it solves, while combining the elemental obis and gorgets would be mostly harmless, elemental staves are a whole different scenario. Taking the combined stats of the HQ staves would give us this:

    Rainbow Staff: DMG:35 Delay:356 STR+9 DEX+9 VIT+9 AGI+9 INT+9 MND+9 CHR+4 All elemental resistance+20 Attack+10 Ranged Attack+10 Critical hit rate +15% Physical damage taken -20% Evasion+10 Elemental magic skill+10 Divine Magic Skill+10 Cure Potency+10% MP recovered while healing +10 All elemental affinity+2

    This does in fact look like a highly desirable item, it even eliminates the tp loss from having to swap around weapons, but if you think it would seriously throw off the game balance (I know, I know, this word is being thrown around far too much these days, but it's not always without reason). The suggested combination of stats from the 3 types of AF is even more absurd, taking the corsair body as an example:

    Uber Corsair's Frac: Def: 61 STR+5 DEX+5 AGI+10 Accuracy+12 Ranged accuracy+36 Ranged Attack+31 Magic Accuracy+10 Enhances "Random Deal" effect Enhances "Triple Shot" effect Enhances "Tacticican's Roll" effect Set: Augments "Quick Draw"

    Well of course this would be the best body piece for almost every situation, pretty much obsoleting everything else in existence, well the storage problem would indeed be solved, but at what cost?
    You misunderstood me about the staves. I was talking about the magian staffs for damage/acc/avatar. Pretty much if you get all 8 magic damage +6 magic acc +1 casting time -14%, then instead of having 8 diff staves, you can have 1 that is magic damage +6 magic acc +1 casting time -14% for all 8 elements. Wouldn't be a simple combine in terms of buying from AH, but more of a reward for going through all 8 of those trials. Same can be done for the Magic acc+ staves and the avatar perp cost- staves. I apologize if I wasn't as clear about that.

    And about the af, yeah, they would be amazing pieces. But you would also have to work for them. Can make an additional cost when trading all 3 in like there is to turn af into af+1 or relic into relic +1 for example. And there would still be different pieces that would be better then others. But would eliminate pieces like mnk af head/feet/hands which are just macroed in for focus/dodge/boost. Wouldn't have to worry about the extra gear swap/inv space. Again this is just an idea. One that I think would encourage many people to head back to limbus/dynamis to finish making their +1/+2's.
    (0)

  5. #35
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Robban View Post
    While I agree that limited storage options can be a nuisance, this isn't a way to solve this problem. Combining stats from different pieces of gear would just create more problems than it solves, while combining the elemental obis and gorgets would be mostly harmless, elemental staves are a whole different scenario. Taking the combined stats of the HQ staves would give us this [..]
    That was my point earlier, it doesn't work on everything. It works on everything directly related to elements though (old elemental staves are an odd example, since they're crafted and not sure if that should work on crafted items), sea gorgets, obis, sachets, belts and magical trial staves.

    One could argue that if it's implemented for trial staves it should work on other trial weapons too, however I think there's still a clear difference between elemental staves and other elemental weapons, namely that they affect an element directly (elemental cast time, damage, accuracy), whereas other trial weapons affect properties related to that element (STR, Evasion, PDT, etc.). I think an exception for magical staves shouldn't be too exceptional, seeing how stave trials are an exception all by themselves. These trials only exist for staves in the first place, all other weapons either have two elemental trial paths (for each element) or three, if a pet job can use it (Axe, Hand-to-Hand, Staff). Staves get another two paths per element, one for magical accuracy and one for magical damage. Since this is an exception to the usual pattern in the first place, I don't think it would be much of a problem to make another exception to offer a combined version for staves.

    Another difference to why it should work for elemental trial staves but not for other elemental trial weapons is that the effects don't stack. As your example shows, if you combine the old elemental staves you could enjoy lots of boni from having that "Rainbow staff" equipped. That's not the case for these, since it doesn't matter that you have the thunder and ice damage bonus in one staff, since you can't use both at the same time anyway.

    In short, yes, it shouldn't work for everything. But for every series of items that has mutually exclusive uses, it would still be a great solution without being in any way game breaking.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  6. #36
    Player Zyla420's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99
    There's no uber item even mentioned. it's the same items all rolled into one, no improved functionality in any way, shape, form, or fashion. all this will do is negate the need to carry a fuck ton of items that need to be macro'd in for specific shit.

    As far as balance goes, stop talkin out your ass dude, this in no way at all affects the game balance. the ability to carry only 1 staff, grip, and belt isn't in any way going to make any mob in the game go down uber quick. learn what game balance is before you claim a rational solution to a major issue is garbage simply because you say it is.

    obvious troll is obvious, stop feeding him.

    to the OP: this is a solid idea as long as the statistical boosts granted by these items are the same as the original items used to make them. it will give mages at most an extra 20 gear slots assuming 2 of each staff (m.acc. + m.att.) + grips + belts. for melee it'd cut us down to 1 belt and neck for all our melee ws's assuming there isn't a better piece for certain ws's.
    (1)

  7. #37
    Player Robban's Avatar
    Join Date
    Apr 2011
    Posts
    5
    Character
    Robban
    World
    Leviathan
    Main Class
    PUP Lv 99
    Quote Originally Posted by Zyla420 View Post
    There's no uber item even mentioned. it's the same items all rolled into one, no improved functionality in any way, shape, form, or fashion. all this will do is negate the need to carry a fuck ton of items that need to be macro'd in for specific shit.

    As far as balance goes, stop talkin out your ass dude, this in no way at all affects the game balance. the ability to carry only 1 staff, grip, and belt isn't in any way going to make any mob in the game go down uber quick. learn what game balance is before you claim a rational solution to a major issue is garbage simply because you say it is.

    obvious troll is obvious, stop feeding him.

    to the OP: this is a solid idea as long as the statistical boosts granted by these items are the same as the original items used to make them. it will give mages at most an extra 20 gear slots assuming 2 of each staff (m.acc. + m.att.) + grips + belts. for melee it'd cut us down to 1 belt and neck for all our melee ws's assuming there isn't a better piece for certain ws's.
    I can agree about the belts, gorgets, obis and such, since all of them provide the same function, but staves (and by extension grips), even ignoring the lvl 51 staves and only focusin on the magian options, still have a difference, switching weapons wipes tp, this might not matter much to a mage, but still a pretty significant change imo. There's also the matter of the elemental satchels which when combined would essentially give a chance of absorbing any magic attack, which is a big improvement over the original 8 pieces.

    As for the uber items, they are in fact mentioned in the OP. The cor piece i used as an example has combined stats of AF1+1 AF2+2 and AF3+2 bodies.
    Quote Originally Posted by Hawk View Post
    Now another idea that WILL draw even more attention to Limbus, Dynamis, and Abys would be an AF combo system.

    Allow someone who has the AF+1, AF2+2, Emp+2 of any given piece, trade all 3 to an NPC, and you get a new piece with all the stats from all 3 pieces. Since the AF2+2 already breaks the previous amount thought that can be put on a gear, this shouldn't be a problem. If for whatever reason it is, then take the highest def of the 3, all hp/mp/attribute stats (adding them together. ie AF+1 has str+5, Emp+2 has str+10, new piece has str+15), the emp+2 set bonus, the af2+2 trial bonus if done, and then let us pick 5 of the other stats on the pieces to custom make our own.
    (0)

  8. #38
    Player Zyla420's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99
    the sachels i can see being an issue, but the staves and grips not really. how often do you see mages ws? and it a certain staff ws is needed mnk and war can always bust that out too. only place i see it being an issue (maybe) is the ws's that give mp back to the user, and honestly i don't think that will be game breaking either. that however is just my opinion
    (0)

  9. #39
    Player Hawk's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Hawkhellfire
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Robban View Post
    I can agree about the belts, gorgets, obis and such, since all of them provide the same function, but staves (and by extension grips), even ignoring the lvl 51 staves and only focusin on the magian options, still have a difference, switching weapons wipes tp, this might not matter much to a mage, but still a pretty significant change imo. There's also the matter of the elemental satchels which when combined would essentially give a chance of absorbing any magic attack, which is a big improvement over the original 8 pieces.

    As for the uber items, they are in fact mentioned in the OP. The cor piece i used as an example has combined stats of AF1+1 AF2+2 and AF3+2 bodies.
    They are 2 different ideas. The first was something that seems logical and can be easily implemented (especially with items like Zodiac ring and Twilight Cape in existence). The second would be great for eliminating macro swaps for things like boost, dodge, etc. While I would love to see the af combing happen, I doubt it will. Even still, SE could always make stipulations on how it's done.

    As for your mention of TP with the staves, yes mages would then get to keep TP. I don't see that as overpowered since they are back line anyway. And would be a much greater reward for doing the trial for all 8 elements then -7 inv spaces (if you got all 8). Same with the avatar staffs. Astral Signa, Fay Crozier, and Nirvana all prove that this can work for SMN and wouldn't be overpowered. Would just ease the stress on SMNs if they went through all 8 trials.
    (0)

  10. #40
    Player
    Join Date
    Jul 2011
    Posts
    597
    Want relief to inventory? Disallow gear-swaps while engaged in combat. There, all your situational gear is now only brought along for situation purposes.
    (2)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast