So you don't consider the ability to show up on a less ideal job (especially if you only have said classes) more ideal an endgame than the old regimented system where you had only roughly half the classes in participation for most of endgame? For some people using ideal classes, rushing down content and claiming as much loot as possible is fun and for those people a system of light proccing does nothing for them but speed up the process.
You hit some procs? Good. You don't? Who cares, you're probably skilled enough to only hit those that happen to match your ideal setup or ignore them altogether.
For others, job variety and the experience is fun. The problem is you don't get job variety amongst the mainstream PUG base (most of FFXI these days) unless SE goes out of the way to make it ideal to do so. Doesn't have to be overkill like Abyssea or Voidwatch but anything that can possibly make a battle easier will most certainly lead to people taking certain jobs into consideration that would be normally seen as mediocre or worthless.
This is good because it makes the game more inclusive.
Dunno about the status of other servers but since Abyssea and the march towards small-scale content, most HNMLS on Lakshmi are remnants of their former selves and exist pretty much to chat, pass time and get some people you know to join PUG runs to fill in the cracks. Maybe on some other servers people are still rolling 40+ man shells rearing to smash Dynamis or something but the game is largely PUGs, solo/multi-box and the rare LS runs now.

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