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  1. #1
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    Join Date
    Mar 2011
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    960
    So you don't consider the ability to show up on a less ideal job (especially if you only have said classes) more ideal an endgame than the old regimented system where you had only roughly half the classes in participation for most of endgame? For some people using ideal classes, rushing down content and claiming as much loot as possible is fun and for those people a system of light proccing does nothing for them but speed up the process.

    You hit some procs? Good. You don't? Who cares, you're probably skilled enough to only hit those that happen to match your ideal setup or ignore them altogether.

    For others, job variety and the experience is fun. The problem is you don't get job variety amongst the mainstream PUG base (most of FFXI these days) unless SE goes out of the way to make it ideal to do so. Doesn't have to be overkill like Abyssea or Voidwatch but anything that can possibly make a battle easier will most certainly lead to people taking certain jobs into consideration that would be normally seen as mediocre or worthless.

    This is good because it makes the game more inclusive.

    Dunno about the status of other servers but since Abyssea and the march towards small-scale content, most HNMLS on Lakshmi are remnants of their former selves and exist pretty much to chat, pass time and get some people you know to join PUG runs to fill in the cracks. Maybe on some other servers people are still rolling 40+ man shells rearing to smash Dynamis or something but the game is largely PUGs, solo/multi-box and the rare LS runs now.
    (3)
    Last edited by Sparthos; 01-15-2012 at 04:38 AM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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  2. #2
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Sparthos View Post
    This is good because it makes the game more inclusive.
    Again, why is forced inclusion good? It's basically the same thing. Only instead of requiring x SAM and y WAR, it requires one of each. It's still forced.

    "Can I come PUP?"
    "We already have a PUP, we need a COR."
    "I don't have COR."
    "Get lost."

    As I said, I know it's not quite that bad, since with many people having lots of jobs leveled it's easier to get what you need with less compromising, but it still shows everywhere. Will they ever let you come on your non-Ukon WAR when there's already a Ukon WAR available? And if you're a Ukon WAR, do you think they'll want you to come on BLU instead?

    As I said, it only really depends on who you play with. Inclusion isn't always good. And "not inclusion" doesn't equal "exclusion", because while jobs don't have to be present in Einherjar, they can. A PUP isn't required, but it won't hurt anyone either. The balance between inclusion and exclusion is freedom. And that shouldn't be limited by gameplay, like it is with a proc system. Prior to that it was only limited by the community. If you're playing with jerks, you get treated badly. If you're playing with friends, you get treated nicely. Personally I don't see a problem with that at all.

    Quote Originally Posted by Sparthos View Post
    Dunno about the status of other servers but since Abyssea and the march towards small-scale content, most HNMLS on Lakshmi are remnants of their former selves and exist pretty much to chat, pass time and get some people you know to join PUG runs to fill in the cracks. Maybe on some other servers people are still rolling 40+ man shells rearing to smash Dynamis or something but the game is largely PUGs, solo/multi-box and the rare LS runs now.
    The reason LS events don't happen as much is not because the community changed (possibly it contributed a little, but I don't see it being much), but mostly because the game changed. The only thing that was different was that lowmanning got easier. That's the only reason why people started doing it. That's the reason why old LS broke or thinned out, because why should you kill an NM 10 times with 18 people, when you can kill it almost exactly as fast with three people and not share all the drops?

    And this is now speculation on my part, but I'm pretty sure that when LS content is being offered again, it will also be done as such again. This event may be the evidence for that, we'll see.

    Also, again our experiences seem to differ gravely, but pretty much everyone I know wants LS content back. We started doing many events as a LS recently again, mostly just for fun, because that's what it is, compared to just grinding hordes of mobs with small groups or do repetitive fights with people you don't know in VW pick up groups. I don't know anyone who likes that, and many people will appreciate something like this again.
    (2)
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