Quote Originally Posted by Alhanelem View Post
Because jerking off for a few minutes to grab that dangling carrot and THEN zerging it is so much better. It's the lamest way of increasing a fight's length.

You want to stop zerging? Let monsters be able to get over 300% TP. Then, the faster the monster gets hit, the more powerful its TP moves will be with no limitation.Zerg this mosnter and he'll do 10k AoE TP moves. Take it slow and they'll only do 1k.
You realize for better or worse that Abyssea forced players to bring certain jobs into zone if they wanted drops right? Prior to this it was WAR WHM RDM BRD COR SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM THF, CS stun, zerg, jerk off to parses or drops.

We may not like the current proc systems but if SE really wants certain jobs to see the light of day, they'll need to use more systems that force people to bring certain classes or we'll be back to the same 2 DD that snag the top tier, buffers and heals.

It doesn't need to be Voidwatch procs but something similar suffices.

Your idea of mobs spamming TP does what? Promotes use of RNG and current scherzo rotations which have become the rage since HNM became 'spam one dangerous rapeface TP move repeatedly'. Even in the oldschool tank on the HNM onry you'll be promoting only a handful of DD that are capable of long-range damage.

If SE wants to promote class diversity then an event where a certain job is required to enter would be one such idea. A run where you NEED a THF to open doors via picked locks, a run where you NEED a WAR and all obstacle mobs are WAR-themed (double attack, MS effect in play), a run where you NEED a RDM where target mobs all have permanent Quick Magic effect or a run where you NEED a BST and target mobs have pets.

This gets certain jobs feet in the door if they aren't ideal and forces players to adapt to having said job in play. Spread out loot in such a manner that you can't just choose the 'easiest' run and you've got yourself an event.