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  1. #21
    Player Greatguardian's Avatar
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    Quote Originally Posted by Alhanelem View Post
    I understand this- That's why I'm saying remove the 300% cap from such monsters. The amount of TP gained between one TP move and the next will be larger, the move will be more devistating, and it will thusly discourage such behavior. Since the monster is going to TP at the same rate regardless, may as well make the attacks stronger until the rate of giving TP decreases.

    Not that many NMs TP at the fastest possible rate when only one or a few people are attacking.
    Honestly, these are the sorts of things that encourage zerging though. When NMs deal monstrous AoE damage, the most effective strategy is almost always CSS/Fanatic's and zerging it before it can kill you. Trying to put larger emphasis on NM's offensive capabilities only makes zerging more attractive.
    (0)

    I will have my revenge!

  2. #22
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,130
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Greatguardian View Post
    Honestly, these are the sorts of things that encourage zerging though. When NMs deal monstrous AoE damage, the most effective strategy is almost always CSS/Fanatic's and zerging it before it can kill you. Trying to put larger emphasis on NM's offensive capabilities only makes zerging more attractive.
    Even though this is illogical, since taking it slower would/should result in a higher probability of success.
    Immunity to stun and lack of Fanatics (Not something typically available outside of special events anyway) can address the easiest mitigation tactics.
    (3)

  3. #23
    Player Greatguardian's Avatar
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    Quote Originally Posted by Alhanelem View Post
    Even though this is illogical, since taking it slower would/should result in a higher probability of success.
    That's not true. The longer an enemy is alive, the more opportunities it has to kill/wipe you. Why do you think zerging became the only reliable way to kill many things in the first place?

    Damage mitigation in FFXI is really, really poorly designed. You only have a few moves capable of severely reducing damage taken, all of which only last short periods of time. Perfect Defense, Chainspell Stun, and Fanatic's Drinks don't last forever - but they will protect you while they're up. If an NM is going to deal 32490578346097 damage to you, you are always always always best off just using PD/Fanatic's/CSS and zerging the crap out of it.

    What's the difference between a 300% TP move, a 500% TP move, and a 50,000% TP move? If a 300% TP move will kill you, then a 50,000% TP move will still kill you - the difference is how much damage you're able to deal before the 50,000% TP move hits you.

    Edit: Perfect Defense, then. They can't make monsters "immune" to that.
    (1)

    I will have my revenge!

  4. #24
    Player Anewie's Avatar
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    Mar 2011
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    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    Only place i am against the proc system is in dynamis. unlike abys and voidwatch, dynamis is always tiresome.
    (0)

  5. #25
    Player MojoJojo's Avatar
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    Aug 2011
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    Character
    Joleen
    World
    Siren
    Main Class
    NIN Lv 99
    Quote Originally Posted by Anewie View Post
    Only place i am against the proc system is in dynamis. unlike abys and voidwatch, dynamis is always tiresome.
    Not to really bitch, but perhaps the original post should have stated that. And not "everyone" is against it. I know i'm not. As stated before, I actually like being able to control drop rates (to some extent) rather than rely on the mysterious TH. Snag a Thief with max TH and you can still struggle to get anything.....

    I would probably have an issue with the proc system in VW....where it seems to be fairly pointless.
    (3)
    The Doctor Said I Wouldn't Have So Many Nosebleeds If I Kept My Finger Outta There

  6. #26
    Player Anewie's Avatar
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    Mar 2011
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    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    Quote Originally Posted by MojoJojo View Post
    Not to really bitch, but perhaps the original post should have stated that. And not "everyone" is against it. I know i'm not. As stated before, I actually like being able to control drop rates (to some extent) rather than rely on the mysterious TH. Snag a Thief with max TH and you can still struggle to get anything.....

    I would probably have an issue with the proc system in VW....where it seems to be fairly pointless.
    it was a breathe of fresh air in abys. then vw chap 1, then dynamis... i mean.. like... yeah.. No more please.
    (0)

  7. #27
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    Quote Originally Posted by Alhanelem View Post
    Because jerking off for a few minutes to grab that dangling carrot and THEN zerging it is so much better. It's the lamest way of increasing a fight's length.

    You want to stop zerging? Let monsters be able to get over 300% TP. Then, the faster the monster gets hit, the more powerful its TP moves will be with no limitation.Zerg this mosnter and he'll do 10k AoE TP moves. Take it slow and they'll only do 1k.
    You realize for better or worse that Abyssea forced players to bring certain jobs into zone if they wanted drops right? Prior to this it was WAR WHM RDM BRD COR SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM THF, CS stun, zerg, jerk off to parses or drops.

    We may not like the current proc systems but if SE really wants certain jobs to see the light of day, they'll need to use more systems that force people to bring certain classes or we'll be back to the same 2 DD that snag the top tier, buffers and heals.

    It doesn't need to be Voidwatch procs but something similar suffices.

    Your idea of mobs spamming TP does what? Promotes use of RNG and current scherzo rotations which have become the rage since HNM became 'spam one dangerous rapeface TP move repeatedly'. Even in the oldschool tank on the HNM onry you'll be promoting only a handful of DD that are capable of long-range damage.

    If SE wants to promote class diversity then an event where a certain job is required to enter would be one such idea. A run where you NEED a THF to open doors via picked locks, a run where you NEED a WAR and all obstacle mobs are WAR-themed (double attack, MS effect in play), a run where you NEED a RDM where target mobs all have permanent Quick Magic effect or a run where you NEED a BST and target mobs have pets.

    This gets certain jobs feet in the door if they aren't ideal and forces players to adapt to having said job in play. Spread out loot in such a manner that you can't just choose the 'easiest' run and you've got yourself an event.
    (6)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  8. #28
    Player Tsukino_Kaji's Avatar
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    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Anewie View Post
    TBH, everyone is sick of proc systems. Please keep them out of the toau revamp.
    You do realize they that added these proc systems to the game because all of you pissed and moaned about "not being usefull" in abyssea right? You asked this and you go it. You made your bed, now lay in it.
    (6)

  9. #29
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    You realize for better or worse that Abyssea forced players to bring certain jobs into zone if they wanted drops right? Prior to this it was WAR WHM RDM BRD COR SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM SAM THF, CS stun, zerg, jerk off to parses or drops.
    Uhm... yeah, sorry but Abyssea is no better than what you described. WAR covers almost all weaponskill procs easily. You need a few mages for yellow but they're for the most part the ones already most likely to be there anyway. BLU is the only exception really. Other jobs don't really show up except in EXP alliances.
    (1)

  10. #30
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    Quote Originally Posted by Alhanelem View Post
    Uhm... yeah, sorry but Abyssea is no better than what you described. WAR covers almost all weaponskill procs easily. You need a few mages for yellow but they're for the most part the ones already most likely to be there anyway. BLU is the only exception really. Other jobs don't really show up except in EXP alliances.
    Which is why Voidwatch expanded on the procs in Abyssea.

    OP wants to throw out proc systems.

    Guess where the game is going with no procs?
    (5)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

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