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  1. #71
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Buffy View Post
    5% damage is a lot, lol. It takes a 5500 WS down to 5300.

    you mean 5225...lrn2math
    (1)

  2. #72
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Hello.

    Thanks for all the feedback on this topic.

    Sorry it took a bit to give you this information, but as I am sure you all read, we were out for the holidays.

    There have been some comments asking for other weapon skills to be adjusted so that they are stronger. We actually looked into this, but due to the very large differences in values we determined it would be difficult because of the way it would tie into the balance of power between jobs. (In the case that things stayed the way they are, the chances that future abilities and equipment would have lower stats or simply not be possible to add would become increasingly high.)

    The principle behind the current weapon skill adjustment follows the same principles for the aims of why warrior has been adjusted (Restraint, etc.):
    1. Prevent becoming overpowered
    2. Establish balance between warrior and other jobs (make it easier to balance)
     
    The below adjustments have been set up on the test server.
    This is the chance of critical hit for TP100%/200%/300% respectively.
    • Ukko’s Fury
      Before adjustment: 30%/50%/80%
       ↓
      Test server version: 15%/25%/40%

    • Victory Smite
      Before adjustment: 15%/30%/60%
       ↓
      Test server version: 10%/20%/35%
    Since there are other abilities and equipment to take into account, although I cannot affirm anything just yet, we would like to see if we can perhaps raise the critical hit rate a bit after looking at your feedback and development/QA testing.

    We will be putting the re-adjusted data onto the test server during the first update of the New Year and would like to continue to test this.
    (9)
    Devin "Camate" Casadey - Community Team

  3. #73
    Player
    Join Date
    Mar 2011
    Posts
    274
    we would like to see if we can perhaps lower the critical hit rate a bit after looking at your feedback and development/QA testing.
    I need to drink more war tears please. So delicious.
    (8)

  4. #74
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Ukko’s Fury
    Before adjustment: 30%/50%/80%
    Anyone who insists that this was not overpowered is either lying to themselves or just plain lying.
    (7)

  5. #75
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Oh no! So instead of doing 6k Ukko's Fury to Qilin they'll do 3k! Which is still 1k higher than NIN DRK DRG THF DNC RNG PUP COR MNK. WARs are lucky thats all the nerf they're getting. Even WITH the nerf, Ukko's is still BY FAR the strongest Empyrean WS, these updates are meant to bring it down on par with other emps that 15/25/40 crit% is the same as CDC/Hi and a few other crit WS, so in my eyes, it's fine.
    (5)

  6. #76
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Hello.

    Thanks for all the feedback on this topic.

    Sorry it took a bit to give you this information, but as I am sure you all read, we were out for the holidays.

    There have been some comments asking for other weapon skills to be adjusted so that they are stronger. We actually looked into this, but due to the very large differences in values we determined it would be difficult because of the way it would tie into the balance of power between jobs. (In the case that things stayed the way they are, the chances that future abilities and equipment would have lower stats or simply not be possible to add would become increasingly high.)

    The principle behind the current weapon skill adjustment follows the same principles for the aims of why warrior has been adjusted (Restraint, etc.):

    1. Prevent becoming overpowered
    2. Establish balance between warrior and other jobs (make it easier to balance)

     
    The below adjustments have been set up on the test server.
    This is the chance of critical hit for TP100%/200%/300% respectively.

    • Ukko’s Fury
      Before adjustment: 30%/50%/80%
       ↓
      Test server version: 15%/25%/40%
    • Victory Smite
      Before adjustment: 15%/30%/60%
       ↓
      Test server version: 10%/20%/35%

    Since there are other abilities and equipment to take into account, although I cannot affirm anything just yet, we would like to see if we can perhaps raise the critical hit rate a bit after looking at your feedback and development/QA testing.

    We will be putting the re-adjusted data onto the test server during the first update of the New Year and would like to continue to test this.
    I can understand the reasoning behind the changes, and to an extent I agree with the Ukko's change, but I don't really think that Victory Smite is in the same boat (I suppose that's why it wasn't reduced as heavily); I also don't feel that an ability that provides a strong buff that can only be active 10% of the time at best really needs to be nerfed either.

    I do hope that it is shown that these nerfs are a bit on the heavy-handed side.

    Oh no! So instead of doing 6k Ukko's Fury to Qilin they'll do 3k! Which is still 1k higher than NIN DRK DRG THF DNC RNG PUP COR MNK. WARs are lucky thats all the nerf they're getting
    VIctory Smite is nowhere near the kind of broken power that Ukko's is, and I don't understand why it's being nerfed at all. I use it on PUP all the time (I can't speak for other people, but for me, it's outperforming Pummel, at least in Abyssea, and it skillchains better), so this can adfersely effect PUPs (not very much, but it certainly doesn't help them at all).

    I agree that Ukko's needs a tone down, I don't agree that Victory Smite does also.
    (2)
    Last edited by Alhanelem; 01-04-2012 at 08:44 AM.

  7. #77
    Player Ragni's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Bozek
    World
    Phoenix
    Main Class
    RNG Lv 99
    Quote Originally Posted by Ophannus View Post
    Oh no! So instead of doing 6k Ukko's Fury to Qilin they'll do 3k! Which is still 1k higher than NIN DRK DRG THF DNC RNG PUP COR MNK. WARs are lucky thats all the nerf they're getting. Even WITH the nerf, Ukko's is still BY FAR the strongest Empyrean WS, these updates are meant to bring it down on par with other emps that 15/25/40 crit% is the same as CDC/Hi and a few other crit WS, so in my eyes, it's fine.
    Since when NIN THF DRG DRK PUP COR are heavy DD. Yeah Ukko fury is overpowered but they should't cut crit rate by half - this is not fair. WAR got that power because he dont have defensive abilities - loldefender.
    (1)

  8. #78
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    SE still don't get it. You just piss people off by achieving "balance" by nerfing. You make people happy by achieving balance by strengthening the weaker jobs. If this was my business, I would be trying to make my subscribers happy, not piss them off.

    I'm not a war btw.
    (5)

  9. #79
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Ragni View Post
    Since when NIN THF DRG DRK PUP COR are heavy DD. Yeah Ukko fury is overpowered but they should't cut crit rate by half - this is not fair. WAR got that power because he dont have defensive abilities - loldefender.
    I am a war, do you know how much -pdt -mdt and -damage taken in general gear there is out for war? Alot! War is one of the jobs with the option to play defensiv and still pump out dmg due to retalation while tanking.
    (4)

  10. #80
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Lokithor View Post
    SE still don't get it. You just piss people off by achieving "balance" by nerfing. You make people happy by achieving balance by strengthening the weaker jobs. If this was my business, I would be trying to make my subscribers happy, not piss them off.

    I'm not a war btw.
    Wrong! WAR is seriously over-powered, if they upped other jobs it'd do nothing but make them equally over-powered.

    You balance it to non over-powered first, then equal the other jobs that do the same role (aka DD's) to that area.
    (7)

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