Hello.
Thanks for all the feedback on this topic.
Sorry it took a bit to give you this information, but as I am sure you all read, we were out for the holidays.
There have been some comments asking for other weapon skills to be adjusted so that they are stronger. We actually looked into this, but due to the very large differences in values we determined it would be difficult because of the way it would tie into the balance of power between jobs. (In the case that things stayed the way they are, the chances that future abilities and equipment would have lower stats or simply not be possible to add would become increasingly high.)
The principle behind the current weapon skill adjustment follows the same principles for the aims of why warrior has been adjusted (Restraint, etc.):
- Prevent becoming overpowered
- Establish balance between warrior and other jobs (make it easier to balance)
The below adjustments have been set up on the test server.
This is the chance of critical hit for TP100%/200%/300% respectively.
Since there are other abilities and equipment to take into account, although I cannot affirm anything just yet, we would like to see if we can perhaps raise the critical hit rate a bit after looking at your feedback and development/QA testing.
- Ukko’s Fury
Before adjustment: 30%/50%/80%
↓
Test server version: 15%/25%/40%
- Victory Smite
Before adjustment: 15%/30%/60%
↓
Test server version: 10%/20%/35%
We will be putting the re-adjusted data onto the test server during the first update of the New Year and would like to continue to test this.
Devin "Camate" Casadey - Community Team
I need to drink more war tears please. So delicious.we would like to see if we can perhaps lower the critical hit rate a bit after looking at your feedback and development/QA testing.
Anyone who insists that this was not overpowered is either lying to themselves or just plain lying.Ukko’s Fury
Before adjustment: 30%/50%/80%
Oh no! So instead of doing 6k Ukko's Fury to Qilin they'll do 3k! Which is still 1k higher than NIN DRK DRG THF DNC RNG PUP COR MNK. WARs are lucky thats all the nerf they're getting. Even WITH the nerf, Ukko's is still BY FAR the strongest Empyrean WS, these updates are meant to bring it down on par with other emps that 15/25/40 crit% is the same as CDC/Hi and a few other crit WS, so in my eyes, it's fine.
I can understand the reasoning behind the changes, and to an extent I agree with the Ukko's change, but I don't really think that Victory Smite is in the same boat (I suppose that's why it wasn't reduced as heavily); I also don't feel that an ability that provides a strong buff that can only be active 10% of the time at best really needs to be nerfed either.
I do hope that it is shown that these nerfs are a bit on the heavy-handed side.
VIctory Smite is nowhere near the kind of broken power that Ukko's is, and I don't understand why it's being nerfed at all. I use it on PUP all the time (I can't speak for other people, but for me, it's outperforming Pummel, at least in Abyssea, and it skillchains better), so this can adfersely effect PUPs (not very much, but it certainly doesn't help them at all).Oh no! So instead of doing 6k Ukko's Fury to Qilin they'll do 3k! Which is still 1k higher than NIN DRK DRG THF DNC RNG PUP COR MNK. WARs are lucky thats all the nerf they're getting
I agree that Ukko's needs a tone down, I don't agree that Victory Smite does also.
Last edited by Alhanelem; 01-04-2012 at 08:44 AM.
SE still don't get it. You just piss people off by achieving "balance" by nerfing. You make people happy by achieving balance by strengthening the weaker jobs. If this was my business, I would be trying to make my subscribers happy, not piss them off.
I'm not a war btw.
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