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  1. #1
    Player
    Join Date
    Mar 2011
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    1,401
    Oh no! So instead of doing 6k Ukko's Fury to Qilin they'll do 3k! Which is still 1k higher than NIN DRK DRG THF DNC RNG PUP COR MNK. WARs are lucky thats all the nerf they're getting. Even WITH the nerf, Ukko's is still BY FAR the strongest Empyrean WS, these updates are meant to bring it down on par with other emps that 15/25/40 crit% is the same as CDC/Hi and a few other crit WS, so in my eyes, it's fine.
    (5)

  2. #2
    Player Ragni's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Bozek
    World
    Phoenix
    Main Class
    RNG Lv 99
    Quote Originally Posted by Ophannus View Post
    Oh no! So instead of doing 6k Ukko's Fury to Qilin they'll do 3k! Which is still 1k higher than NIN DRK DRG THF DNC RNG PUP COR MNK. WARs are lucky thats all the nerf they're getting. Even WITH the nerf, Ukko's is still BY FAR the strongest Empyrean WS, these updates are meant to bring it down on par with other emps that 15/25/40 crit% is the same as CDC/Hi and a few other crit WS, so in my eyes, it's fine.
    Since when NIN THF DRG DRK PUP COR are heavy DD. Yeah Ukko fury is overpowered but they should't cut crit rate by half - this is not fair. WAR got that power because he dont have defensive abilities - loldefender.
    (1)

  3. #3
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    SE still don't get it. You just piss people off by achieving "balance" by nerfing. You make people happy by achieving balance by strengthening the weaker jobs. If this was my business, I would be trying to make my subscribers happy, not piss them off.

    I'm not a war btw.
    (5)

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Lokithor View Post
    SE still don't get it. You just piss people off by achieving "balance" by nerfing. You make people happy by achieving balance by strengthening the weaker jobs. If this was my business, I would be trying to make my subscribers happy, not piss them off.

    I'm not a war btw.
    Wrong! WAR is seriously over-powered, if they upped other jobs it'd do nothing but make them equally over-powered.

    You balance it to non over-powered first, then equal the other jobs that do the same role (aka DD's) to that area.
    (7)

  5. #5
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Wrong! WAR is seriously over-powered, if they upped other jobs it'd do nothing but make them equally over-powered.

    You balance it to non over-powered first, then equal the other jobs that do the same role (aka DD's) to that area.
    That's when you adjust the target mobs, give them crit defense bonus, and things of that nature rather than up and up gimping something
    (5)

  6. #6
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Cream_Soda View Post
    That's when you adjust the target mobs, give them crit defense bonus, and things of that nature rather than up and up gimping something
    That's the equivalent of gimping these moves and we all know SE will take the easy route. The only difference being increasing the target mobs effects the other DD's not anywhere near par to MNK and especially WAR. So for them it's easier to gimp a move then have even more work to do.

    A simpler solution in the first place would have been:

    1. Not raising the Critical Hit Rate Cap
    2. Think before implementing something
    (1)

  7. #7
    Player Tsuneo's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    That's the equivalent of gimping these moves and we all know SE will take the easy route.
    It's also the equivalent of having stayed at 75 which would have been a hell of a lot easier for them. I suppose they should've just left us at 75, so that they wouldn't have to work very hard.
    (1)

  8. #8
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Cream_Soda View Post
    That's when you adjust the target mobs, give them crit defense bonus, and things of that nature rather than up and up gimping something
    Yes, you could do this but at the same time you would be lowering the other jobs that have crit WS (thf, nin, dnc, drg, rng, cor) to still do less damage. I honestly don't see how lowering a 2 fold Gaxe WS that had such high crit rate base is a bad thing. While I can agree 15% is a bit much, I also see why it was seen as necessary given the options available to increase the Crit rate on war alone.

    I'm a little more concerned about the V.Smite rebalance than I am the gaxe however since it is a h2h (aka 1hand) WS that doesn't have quite the enhancements backing it as war do. I say this based on comparison to gear access, passive traits, and JA primarily. Currently war has Crit Att bonus, where as mnk doesn't, and their JA to increase crit rate resets if a hit is missed during the build up period where as I don't believe restraint does. While it is true that mnk can benefit from a war using blood rage, this is not always going to be available (or practical in certain situations) and is also being changed just to be a crit rate enhancer. Would seem more realistic to leave Vsmite as is at 100%, but possibly adjust the 200 and 300% values.

    I'm neither a mnk/pup nor a war so it is hard to give an accurate representation on this, but that is my 2cents worth.
    (0)

  9. #9
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Cream_Soda View Post
    That's when you adjust the target mobs, give them crit defense bonus, and things of that nature rather than up and up gimping something
    They did that with enfeebling spells. RDMs just love being utterly ineffective in their assigned role on most mobs!
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  10. #10
    Player Tsuneo's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Wrong! WAR is seriously over-powered, if they upped other jobs it'd do nothing but make them equally over-powered.

    You balance it to non over-powered first, then equal the other jobs that do the same role (aka DD's) to that area.
    Basically what you want is for us to do level 75 damage. I don't understand this logic. When in FFXI did we gain levels and our ability to do damage did not become greater?
    (3)

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