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  1. #91
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Tsuneo View Post
    It's also the equivalent of having stayed at 75 which would have been a hell of a lot easier for them. I suppose they should've just left us at 75, so that they wouldn't have to work very hard.
    The game has basically stayed at level 75. Levels changed, not much else has.
    (2)

  2. #92
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    I think the problem with bringing the rest of the weapons up would have been empyrean becoming the new baseline for DD jobs. Mobs would get adjusted against these WS, which would affect everybody without an empyrean weapon.

    And is it really game breaking to reduce what they can do? Have events suddenly become lolwar? {Warrior}{No Thanks} Level a real job!
    (1)

  3. #93
    Player Tsuneo's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Xantavia View Post
    I think the problem with bringing the rest of the weapons up would have been empyrean becoming the new baseline for DD jobs. Mobs would get adjusted against these WS, which would affect everybody without an empyrean weapon.

    And is it really game breaking to reduce what they can do? Have events suddenly become lolwar? {Warrior}{No Thanks} Level a real job!
    I don't agree. Empyreans are easy enough to get. Back at 75 wasn't some fantasy of there being no subpar players. Those people with top of the gear always did better than the less geared people who wiped to things.
    (0)

  4. #94
    Player Alcarin's Avatar
    Join Date
    Aug 2011
    Posts
    1
    Character
    Alcarin
    World
    Ragnarok
    Main Class
    PLD Lv 99
    I think we all are tired too read that word "Balance"...
    First give to us strong Job ability and Weaponskill that make you Enjoy the Work you spent for make Emperyans like Ukovasara and Verethragna (Both Terrible, Long Paths) but you will think also the work you do, will get payd back with 2 strong Emperyans, with very strong Weaponskills... so, we wasted our time? also why don't use your nice word called "Balance" on : Ochain: like 99% Block rate?
    why don't use your nice word "Balance" on Wildfire? that Weaponskill overparse everyone in Voidwatch. that is not overpowered?
    why don't use your nice word "Balance" on Tachi: Shoa? that ws is overpowered more than Tachi:Kaiten/Tachi:Fudo... so we made that Relics/Emperyan just for get overparsed by a Merit Weaponskill? seems you Square-Enix like use your "Balance" word too random and only on Warriors and Monks..
    (3)
    Last edited by Alcarin; 01-04-2012 at 11:26 AM.

  5. #95
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Paladin is still teetering on the verge of uselessness, Corsair desperately needed the buff, and we all know SE rides Samurai schlong.
    (3)

    I will have my revenge!

  6. #96
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH I'm losing 10% effectiveness with the worst possible conditions on my super overpowered weaponskill!

    WAR is still going to be the best DD in the game. Get over it.
    (7)

  7. #97
    Player newmonkey's Avatar
    Join Date
    Dec 2011
    Posts
    95
    Character
    Afterdarkk
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Quote Originally Posted by Prothscar View Post
    WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH I'm losing 10% effectiveness with the worst possible conditions on my super overpowered weaponskill!

    WAR is still going to be the best DD in the game. Get over it.

    Finally someone else comes out with what i've been thinking all along.

    War is suddenly not going to be gimp you're still going to be the top dd stop crying.
    (3)

  8. #98
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Camate View Post
    Hello.

    Thanks for all the feedback on this topic.

    Sorry it took a bit to give you this information, but as I am sure you all read, we were out for the holidays.

    There have been some comments asking for other weapon skills to be adjusted so that they are stronger. We actually looked into this, but due to the very large differences in values we determined it would be difficult because of the way it would tie into the balance of power between jobs. (In the case that things stayed the way they are, the chances that future abilities and equipment would have lower stats or simply not be possible to add would become increasingly high.)

    The principle behind the current weapon skill adjustment follows the same principles for the aims of why warrior has been adjusted (Restraint, etc.):
    1. Prevent becoming overpowered
    2. Establish balance between warrior and other jobs (make it easier to balance)
     
    The below adjustments have been set up on the test server.
    This is the chance of critical hit for TP100%/200%/300% respectively.
    • Ukko’s Fury
      Before adjustment: 30%/50%/80%
       ↓
      Test server version: 15%/25%/40%

    • Victory Smite
      Before adjustment: 15%/30%/60%
       ↓
      Test server version: 10%/20%/35%
    Since there are other abilities and equipment to take into account, although I cannot affirm anything just yet, we would like to see if we can perhaps raise the critical hit rate a bit after looking at your feedback and development/QA testing.

    We will be putting the re-adjusted data onto the test server during the first update of the New Year and would like to continue to test this.
    What the hell?

    Stay consistent.

    What's wrong with the current crit rate on the test server? It's fine as is.

    I can see raising MNK's base to 15% @ 100% at least to match Ukko's.

    However raising Ukko's Fury past 15%? What's the point in even nerfing it to begin with then?

    15% 25% 40% is more than enough. What would the point be in 20% 30% 50%? 20% 25% 40% doesn't make sense either.

    Leave it as is. It's balanced with the remainder of critical hit weapon skills.

    If you made it 20% 100%, 25% 200% the difference between 100 and 200% becomes irrelevant. 300% is substantial, but you want at least some glory to fall at tiers of 200%. Not a bridging gap of 5%.

    So again.

    All for V. Smite being 15% @100% TP.

    Completely against Ukko's Fury being boosted past 15% @100% TP, and ESPECIALLY against 200% and 300% are higher than current test server values.
    (3)

  9. #99
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Xantavia View Post
    I think the problem with bringing the rest of the weapons up would have been empyrean becoming the new baseline for DD jobs. Mobs would get adjusted against these WS, which would affect everybody without an empyrean weapon.

    And is it really game breaking to reduce what they can do? Have events suddenly become lolwar? {Warrior}{No Thanks} Level a real job!
    They're just crying because they're getting their e-peen shortened.
    (0)

  10. #100
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Camate View Post
    Hello.

    Thanks for all the feedback on this topic.

    Sorry it took a bit to give you this information, but as I am sure you all read, we were out for the holidays.

    There have been some comments asking for other weapon skills to be adjusted so that they are stronger. We actually looked into this, but due to the very large differences in values we determined it would be difficult because of the way it would tie into the balance of power between jobs. (In the case that things stayed the way they are, the chances that future abilities and equipment would have lower stats or simply not be possible to add would become increasingly high.)

    The principle behind the current weapon skill adjustment follows the same principles for the aims of why warrior has been adjusted (Restraint, etc.):
    1. Prevent becoming overpowered
    2. Establish balance between warrior and other jobs (make it easier to balance)
     
    The below adjustments have been set up on the test server.
    This is the chance of critical hit for TP100%/200%/300% respectively.
    • Ukko’s Fury
      Before adjustment: 30%/50%/80%
       ↓
      Test server version: 15%/25%/40%

    • Victory Smite
      Before adjustment: 15%/30%/60%
       ↓
      Test server version: 10%/20%/35%
    Since there are other abilities and equipment to take into account, although I cannot affirm anything just yet, we would like to see if we can perhaps raise the critical hit rate a bit after looking at your feedback and development/QA testing.

    We will be putting the re-adjusted data onto the test server during the first update of the New Year and would like to continue to test this.
    So basically what you're saying is they're lazy? Why encourage the C and B students to do better when we can just hit the A student, right?
    (1)

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