I think the problem with bringing the rest of the weapons up would have been empyrean becoming the new baseline for DD jobs. Mobs would get adjusted against these WS, which would affect everybody without an empyrean weapon.
And is it really game breaking to reduce what they can do? Have events suddenly become lolwar? {Warrior}{No Thanks} Level a real job!
I think we all are tired too read that word "Balance"...
First give to us strong Job ability and Weaponskill that make you Enjoy the Work you spent for make Emperyans like Ukovasara and Verethragna (Both Terrible, Long Paths) but you will think also the work you do, will get payd back with 2 strong Emperyans, with very strong Weaponskills... so, we wasted our time? also why don't use your nice word called "Balance" on : Ochain: like 99% Block rate?
why don't use your nice word "Balance" on Wildfire? that Weaponskill overparse everyone in Voidwatch. that is not overpowered?
why don't use your nice word "Balance" on Tachi: Shoa? that ws is overpowered more than Tachi:Kaiten/Tachi:Fudo... so we made that Relics/Emperyan just for get overparsed by a Merit Weaponskill? seems you Square-Enix like use your "Balance" word too random and only on Warriors and Monks..
Last edited by Alcarin; 01-04-2012 at 11:26 AM.
Paladin is still teetering on the verge of uselessness, Corsair desperately needed the buff, and we all know SE rides Samurai schlong.
I will have my revenge!
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH I'm losing 10% effectiveness with the worst possible conditions on my super overpowered weaponskill!
WAR is still going to be the best DD in the game. Get over it.
What the hell?
Stay consistent.
What's wrong with the current crit rate on the test server? It's fine as is.
I can see raising MNK's base to 15% @ 100% at least to match Ukko's.
However raising Ukko's Fury past 15%? What's the point in even nerfing it to begin with then?
15% 25% 40% is more than enough. What would the point be in 20% 30% 50%? 20% 25% 40% doesn't make sense either.
Leave it as is. It's balanced with the remainder of critical hit weapon skills.
If you made it 20% 100%, 25% 200% the difference between 100 and 200% becomes irrelevant. 300% is substantial, but you want at least some glory to fall at tiers of 200%. Not a bridging gap of 5%.
So again.
All for V. Smite being 15% @100% TP.
Completely against Ukko's Fury being boosted past 15% @100% TP, and ESPECIALLY against 200% and 300% are higher than current test server values.
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