Hello.
Thanks for all the feedback on this topic.
Sorry it took a bit to give you this information, but as I am sure you all read, we were out for the holidays.
There have been some comments asking for other weapon skills to be adjusted so that they are stronger. We actually looked into this, but due to the very large differences in values we determined it would be difficult because of the way it would tie into the balance of power between jobs. (In the case that things stayed the way they are, the chances that future abilities and equipment would have lower stats or simply not be possible to add would become increasingly high.)
The principle behind the current weapon skill adjustment follows the same principles for the aims of why warrior has been adjusted (Restraint, etc.):
- Prevent becoming overpowered
- Establish balance between warrior and other jobs (make it easier to balance)
The below adjustments have been set up on the test server.
This is the chance of critical hit for TP100%/200%/300% respectively.
- Ukko’s Fury
Before adjustment: 30%/50%/80%
↓
Test server version: 15%/25%/40%
- Victory Smite
Before adjustment: 15%/30%/60%
↓
Test server version: 10%/20%/35%
Since there are other abilities and equipment to take into account, although I cannot affirm anything just yet, we would like to see if we can perhaps raise the critical hit rate a bit after looking at your feedback and development/QA testing.
We will be putting the re-adjusted data onto the test server during the first update of the New Year and would like to continue to test this.