Quote Originally Posted by Insaniac View Post
What does that have to do with what we are talking about? I said content difficulty should increase parallel to player strength. If a WS hits a big number and could do 2% of Kirins HP at 75 then why is a WS doing 2% of Kaggens HP at 99 such an issue for you? 1000 damage to a 50k hp mob at 75 is relatively the same idea as 4000 damage to a 200k hp mob at 99.
Because then it feels like the fight difficulty is about the same, right down to the NM dying at (relatively) the same rate. How does that make you feel more powerful? Oh boy, bigger number... same relative death rate.

Quote Originally Posted by Linku View Post
I don't understand how people can be for this nerf. Warrior was doing too much damage? Well at least it can fall back on it's other strengths... oh wait, there aren't any. If everyone had an Ukko's strength WS, then Warrior would be cast aside as every other job has more to offer than just DD.
Yeah all Warrior does is damage, that doesn't mean it should be able to double other jobs' peak WS numbers.