So they design a bunch of new abilities, increase your level by 24, and at the end take all the power they gave you back so that they don't have to build new content to go with it, and that makes sense?
What content are you referring to? I was unaware that you got similar buffs, or that they had even added said content yet (void watch is technically an offshoot of abyssea).
My point was that the nerf is not helpful. Even by removing warrior completely (the ultimate nerf) they don't render the content more difficult to complete (still not balancing against content), and the next strongest DD just replaces them (not balancing jobs either). The whole change is pointless and has no positives, only negatives.
Even if they absolutely had to nerf war, they should have worked on fixes and boosts to other jobs first.
There is actually a third argument: Why waste time building weapons, and meriting when its a crap shoot as to whether SE is gonna come take it away so they can save a few bucks on programming content? This game is entirely about progression. When legitimately earned progress is taken away on a whim, the game loses meaning.
I keep hearing that it's easier to balance by nerfing 1 job than by boosting a bunch of others, or changing all the content. The problem is that changing 1 job doesn't change the content or the other jobs. Besides that, this is a paid subscription service. If it was 4 of my buddies from the computer sciences department making it in a dorm room I'd be like "oh you don't have time to design that? that's cool, the games still awesome.", but its not. Its a paid service, and "that would be a lot of work" is never an excuse. I can't pull that at my job with my customers. Can you?


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