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  1. #261
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Scribble View Post
    That's a question you have to answer for yourself. If you don't like the way the game is headed then you can see the door.
    This is one argument I see used by a lot of players when others are voicing their disapproval of something SE does. What you all seem to fail to realize though, is that if all the dissatisfied players quit, it will eventually directly affect those that want to keep playing. Too many people quitting = subscription numbers going down = server population going down = less income for SE = more server merges?

    What really boggles my mind about this nerf, is that it took SE over 1 full year to decide Ukkos is "broken" and to nerf it. They even BOOSTED the damage at one point, ffs. It makes no sense and just shows a complete disregard for their playerbase, and I have to agree with those that believe this is a sign of things to come. I.e. it being highly likely that other jobs will be hit by nerfs in the future.
    (3)

  2. #262
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Tamoa View Post
    What really boggles my mind about this nerf, is that it took SE over 1 full year to decide Ukkos is "broken" and to nerf it. They even BOOSTED the damage at one point, ffs. It makes no sense and just shows a complete disregard for their playerbase, and I have to agree with those that believe this is a sign of things to come. I.e. it being highly likely that other jobs will be hit by nerfs in the future.
    Actually I don't think other jobs will be nerfed. SE specifically singled out WAR in the roadpath as having "an adjustment in firepower." It is right there in one of there announcements. When they made the restraint "nerf" they said future adjustments to WAR if the expected results isn't reached. (Who really thought the restraint adjustment was going to negatively affect anyone but the very best wars who fully used it.) They haven't made a peep about any other jobs, except RDM and SAM at 75 being too powerful. I would ignore something as old as their 75 statements anyway.
    (0)

  3. #263
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    OK I think its time I give the war base a little history lesson because they could use it.

    Remember the SAM nerf? What SAM got nerfed? When? After 2 handed update SAM got nerfed hard, they reduced 2 handed weapons from the broken state it was introduced at to its current state, at the same time they nerfed ygk at 100% from 1.5 ftp to 1.3785. This seriously hurt SAMs damage as they were no longer as adapt to doing the big numbers as was necassary to keep up with the heavy hitters, unless they got a hagun. It was from that point til Masamune was introduced that hagun was the only acceptable weapon for SAM, anything else was garbage. When it comes to content anytime it becomes absolutely neccesary to have 1 specific weapon then that job has become broken, from a game mechanics point of view, and therefore it needs to be corrected. After abyssea introduced many new gkts with strength far superior to hagun they finally unnerfed ygk, in fact they increased it from its original 1.5 ftp to a 1.56 ftp. So its not the end of the world, eventually content will come about to make everything better and SE will in fact unnerf Ukko's, but for now it is too powerful.

    As for the arguements of setting difficulty to current power of jobs, well they actually did, its just war was too powerful and makes it seem way to easy. Now if they had set it to wars prenerf strength then how could any other job even participate? They wouldn't be allowed, hell most the shouts are ukko war or gtfo. Sure SAM may take its place at the head of the table for now, or most likely war will still be up there, but as long as war stays so far above everyone else SE will just flat out ignore giving you new content. You want new content for war right?

    Finally time to end this war is the best DD ever and no one should be able to beat it ever nonsense. War was originally intended to be the melee jack of all trades, and master of none. However over the years SE has only been adding to its firepower, its funny because if you look at it logically DRK has the highest attack in the game, it also has an ability to sacrifice its hp for more damage. If you consider that then a DRK going all out should be the highest damage in the game, despite its killing itself to achieve this feat. War should always be a strong heavy dd, and by no means should a skilled war ever be out done by a non skilled whatever, but at this point noob wars with ukko's can outparse anything and thats just wrong.

    I know it sucks having SE fuck with your job, I play DRK and PUP mainly and it has not been fun getting screwed every update til recently (Yeah PUPdate) but now war can join the rest of the jobs and actually get something decent.
    (2)

  4. #264
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Don't feel like changing all the gears, assumed a high level mob, ftp nerf of Y/G/K reduced damage of non hagun Sam by... ~2% if that...?
    (2)
    Last edited by Neisan_Quetz; 01-01-2012 at 12:24 AM.

  5. #265
    Player Khajit's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    The blows SAM got from SE are not the blows you are thinking sherlock.
    (1)

  6. #266
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Don't feel like changing all the gears, assumed a high level mob, ftp nerf of Y/G/K reduced damage of non hagun Sam by... ~2% if that...?
    also he completely fails to point out that sam and war were fully interchangeable at 75 cap (which is when the sam "nerf" was implemented), in a few ways sam pulled ahead for overall utility over war. It wasn't until ukko's that war completely dominated the scene. Truth be told this started before ukko's with the 80 cap. We noticed how war out performed every job on AV zergs without a relic or anything super impressive gear wise. Just basic stuff.

    Something had to be done about ukko's it was too powerful (and yes war is the job that i'm on second most and I love it, but it is just ridiculously overpowered).

    Even with this, it is still the premier dd in the game. it just won't marginalize every other dd job to such an extend.
    (1)

  7. #267
    Player Scribble's Avatar
    Join Date
    Aug 2011
    Posts
    171
    Quote Originally Posted by Tamoa View Post
    What really boggles my mind about this nerf, is that it took SE over 1 full year to decide Ukkos is "broken" and to nerf it. It makes no sense and just shows a complete disregard for their playerbase, and I have to agree with those that believe this is a sign of things to come. I.e. it being highly likely that other jobs will be hit by nerfs in the future.
    If your job is too powerful, you can expect a nerf. In other MMOs that actually adjust the jobs skills and abilities, it happens quite a bit and people get used to it. If they were disregarding the playerbase, you wouldn't see any updates at all.

    It's perfectly ok to state your disapproval, but at least pick something worthwhile to make a stink about. Who really feels bad for a job that post-nerf is still top DD and still the most wanted DD for most relevant content? Complete disregard... gtfo
    (0)

  8. #268
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Scribble View Post
    The analogy serves it's purpose if you actually understand the point of it. It is less work to fix one thing than to fix twenty other things.
    If they didn't just add a new WS with new animations for every weapon, you might have a point, but as it stands, you don't.

    Quote Originally Posted by StingRay104 View Post
    a DRK going all out should be the highest damage in the game
    You never saw a DRK with a Kraken Club? It IS the best damage in the game.

    Quote Originally Posted by StingRay104 View Post
    noob wars with ukko's can outparse anything and thats just wrong
    They actually can't.
    (3)
    Last edited by wish12oz; 01-01-2012 at 04:06 AM.

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  9. #269
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    Quote Originally Posted by wish12oz View Post


    You never saw a DRK with a Kraken Club? It WAS the best damage in the game.

    .
    more accurate

    technically we don't even have 2 hours anymore ; ;
    (0)

  10. #270
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Scribble View Post
    If your job is too powerful, you can expect a nerf. In other MMOs that actually adjust the jobs skills and abilities, it happens quite a bit and people get used to it. If they were disregarding the playerbase, you wouldn't see any updates at all.

    It's perfectly ok to state your disapproval, but at least pick something worthwhile to make a stink about. Who really feels bad for a job that post-nerf is still top DD and still the most wanted DD for most relevant content? Complete disregard... gtfo
    And whose to decide if a job is too powerful or not? I don't find Ukon war at its current state too powerful. Powerful, yes. Unbalanced compared to most other melee jobs, yes. But like plenty of others have said, you balance UP, not down. I.e. make the other melee jobs better. SE apparently has decided that Ukon war is "too powerful" - and like I said, it took them well over one full year to decide that, while they in the meantime indirectly even boosted Ukon war's damage.

    This coming war (and Vere mnk) nerf, combined with their unwillingness to improve certain jobs which have been left in the dust (rdm and drk comes to mind), the utterly ridiculous new relic and mythic trials (I really hope they get adjusted down, a LOT), the already extremely tedious 95 empyrean trial (unless you have a shitton of gil and even then you are limited by actual supply) and other things, such as voidwatch reward system - yes it does show a complete disregard for their player base. In my opinion.

    So gtfo yourself.
    (1)

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