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  1. #1
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Tannlore View Post
    I think most people already said it: Avatar Hate.

    But I can go into more things:

    -Avatar Hate: already stated but a spirit sometimes will not take a mob off you if you have issued too many pacts or swung your staff a lot. Ever buff near a mob while doing kiting? Yeah.. takes a few hits to get it off you when you resummon too. And that's with avatar enmity+ gear. There's a reason BST get snarl.

    - Keeping your avatar's TP.

    - You don't always have the best spot to resummon (magic aggro mobs for instance. Resummon around them and see what happens)

    - Swinging around an Emp staff has very much put me at the top of my pt hate list after my avatar dies quite a few times not to mention curing and doing other things.. yeah I do cure and such also. (makes me laugh so hard when this happens. LOLsmn tank!)


    As for the cost of curing an avatar? So what? We have so much perp- gear and the ability to get mp back this shouldn't even be a problem.

    I'll turn this around a bit now that I've given some reasons. Can you give me a reason where you WOULDN'T cure your avatar given the ability during combat? Where you would rather it die, hate transfer to you and you forced to run somewhere to resummon.
    - Hate - I agreed, you'll have hate. But combined this with your reply on being on the top of hate list because you're melee'ing when in party. My suggestion is to party with better DD/Tanks. Don't get me wrong, I dont have a problem with SMN melee'ing, especially given the nice MP return on the Emp weapon (gives you option to not /RDM or /SCH which are now the 2 most common subjob for most SMNs). If you're farming in low men group. Other than a few NMs, I cannot imagine anything worthwhile that would last long enough for hate to be any issue at all given that we're 99 now. [please dont go the route of exp/limit party because that's what I'm referring to as 'useful' events].

    - Keeping TP - agreed you'll lose whatever amount of TP your avatar has.

    - Resummoning spot - again, I fail to see any reason in any useful event where this is an issue. There's no aggro in VW nor WoE. If you're referring to old Content. I fail to see where you won't overpower any of these things now a day. Sea/Sky - sure there are magic aggro, but if you're somehow on the top of hate list (which means you're either solo'ing or your other DD/tanks really sux) then run further away to resummon. There are always gaps even in between magic aggro'ing mobs up in Sky where you can resummon.

    - MP cost - no one going to agrue that MP are cheap and easy to come by now. But when compare with resummon vs healing cost, there's no way that healing cost will be lower then the resummon cost. It's about efficiency here.

    Efficiency to me is why I say it's better to just resummon and let your avatar die. I failed to see any real useful situation where I would not have an aggro free area where I can resummon and be far enough from the NM given that I do not see where any useful situation where I would be on the top of the NM hate list other than the case where I'm just solo'ing the NM at all.
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  2. #2
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Dreamin View Post
    - MP cost - no one going to agrue that MP are cheap and easy to come by now. But when compare with resummon vs healing cost, there's no way that healing cost will be lower then the resummon cost. It's about efficiency here.
    That's what balances it though. It would be cheaper to not heal your avatar, and you would get even more enmity then normal just by healing it. But those are the risks for keeping it alive and avoiding the risk of resummoning.

    You might not see the use, or might even be able to consistently resummon, but others would see benefit from this, and it would be interesting gameplay, even give a bit of a flavor reason why most Summoners sub a healer job these days, and be great synergy with the most common subjob of Summoners.
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  3. #3
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Economizer View Post
    That's what balances it though. It would be cheaper to not heal your avatar, and you would get even more enmity then normal just by healing it. But those are the risks for keeping it alive and avoiding the risk of resummoning.

    You might not see the use, or might even be able to consistently resummon, but others would see benefit from this, and it would be interesting gameplay, even give a bit of a flavor reason why most Summoners sub a healer job these days, and be great synergy with the most common subjob of Summoners.
    Agreed. There could be possibly some situational use of this. But given all the failings of the game lately, I would much rather SE spend the oh-so-limited resources that we have in fixing a lot of other issues before they spent those resources in giving us 'per curing' given how limited use that would most likely be.

    Bigger failures such as: WoE, VW, giving us new WS'es that are mostly fails (there appears to be a few success like SAM's but those are the exceptions then norms), BST still stuck with a 5min call beast timer, etc.
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