Last edited by Aarahs; 12-17-2011 at 01:45 AM.
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Indeed. Mostly with the removal of the universal timer on our BPs. The penalty on Avatar's favor is now unnecessary with how easy it is to get +2 or +3 refresh. However, I would personally enjoy our pet's favor to affect themselves as well. and finally another "group" BP rage that's better than the lvl70 BPs.(fixing some of the formulas and increasing how much Summoning magic affects out pets). Lastly, giving our pets traits like BSTs have, but some traits need to be shared by all of them, such as Double Attack/Triple Attack and such. Also, an ability that sacrifices MP to recover our pet's HP. Have it on a timer similar to Reward.
Just so much SMN needs to be where it should have been upon release. Waiting for the SMN beta to end lol~
White Mage has an ability a lot like that.
While I understand why Automations and Beastmaster pets can't be healed, I think that perhaps allowing at least the Summoner to cast cure spells on their avatar might be an interesting change to consider, and it would work well with /WHM subs. Or perhaps allow the relevant nukes casted from a Summoner to its pet heal it (or even both).
Maybe it wouldn't be a good idea, but I think the implications could be interesting...
Like this idea a lot. I think it can be abused and caps should be put in place. I'm also not a big fan of /blm if it means we have to nuke our pets, or worse, require a blm mule or follower to tier IV or V your pets.
I think something like capping amont cured to 100-200 hp would be 'fair' and this would mean a subbed nuking or healing would do the job and not require a main jobber to do it.
The idea of an ability to trade mp for hp is also interesting, but alternatively, it can be an ability like elemental siphon where the avatar draws on the elemental energy around it. Let's call it 'Elemental Draw' with a base amount healed multiplied by day/weather and penalized by opposing day/weather and further modified by skill over 300 summoning maging.
That could be on a 5 min timer with amount healed similar or slightly higher to what elemental siphon could do, so we're only really looking at 400-600 hp healed, depending on summoner gear and skill.
I'm still waiting for a Chemist class that uses potions and poisons and wears their iconic blue outfit. Too bad we'll probably never see any more jobs.
But yeah, as awesome as Dawn Mulsum is, I think Summoners getting native healing magic skill (like F rank, not that healing magic skill currently matters) and being given the ability to cure their pets would be awesome. Obviously they wouldn't natively get cure spells but it would have synergy with the most common sub job choices. It's a thought at least.
The problem I see giving us abilities to heal our pet is that:
1. If the recast is short enough, then we can be invincible, other than a few very hard hitting NMs, we'll be able to basically solo everything else. I honestly think giving Garuda self-healing was probably something that Tanaka always regretted and would have pulled it from us if he can.
2. If the recast is too long, then it doesn't really give you the abilities that you want but a very situational, abit, could be useful in situation where for whatever reason, you're too closed to the mob to recast an avatar safely (but you can always just pop a spirit). So healing it can buy you that few more seconds where you can run further out of range and recast. But any SMN that has solo (not melee style, that's another topic of discussion) before probably already know what their safe casting vs pet's hp range are so I dont see what's the big deal here. Other than by resummoning, our avatar will lose whatever TP it has already for the next magical BP. But you already have a 'time-limited' ja called Mana Cede that you can use before you do your magical BP in the case where you have to resummon.
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