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  1. #501
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Quote Originally Posted by brayen View Post
    i assume it can double atk while still being categorized as "elemental dmg" is what they are saying

    the atk penalty, is it possible to be explained due to its unique trait of being elemental? not even sure how to verify something like this but it sorta reminds me of formless strikes (in that it sucks even on some mobs that are phy res)
    That makes relatively no sense as it doesn't really count as elemental damage. Requiescat is calculated exactly the same way as any normal physical weapon skill, it just has an additional property similar to Twilight Scythe.
    (1)

  2. #502
    Player brayen's Avatar
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    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by Prothscar View Post
    That makes relatively no sense as it doesn't really count as elemental damage. Requiescat is calculated exactly the same way as any normal physical weapon skill, it just has an additional property similar to Twilight Scythe.
    well its elemental dmg going by SE terms that is why i use quotation marks, i don't think they have a name for "twilight scythe dmg" ;p
    and that is exactly what i am saying, that extra property prolly taking away atk and the ws is giving more atk with tp...sorta ass-backwards reasoning to make it like that but it is the only thing i can think of. its the only reasoning i can come up with short of being bugged which they have yet to admit to so *shrug* till then its "working as intended" and im just trying to rationalize it. hope that makes more sense, not really arguing the results or anything really lol
    (0)

  3. #503
    Community Rep Bayohne's Avatar
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    Mar 2011
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    130
    Sorry about that - edited the original post for clarity: "Considering that players can use attack boosts and double attack effects to enhance damage (edited at 12:28pm PST), we decided that an adjustment was unnecessary."
    (2)
    Matt "Bayohne" Hilton - Community Team

  4. #504
    Player brayen's Avatar
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    Mar 2011
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    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    and there now it makes more sense!
    (0)

  5. #505
    Player Prothscar's Avatar
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    Apr 2011
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    San d'Oria
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    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Yeah makes more sense now, thanks. Essentially it's a weaponskill only to be used against elementals and things with resistance against physical damage such as those. :\
    (2)

  6. #506
    Player brayen's Avatar
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    Mar 2011
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    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    could still be worth putting merits into it for those rare rare occassions ...if nothing else anyways for those w/o empy WS

    Sad to see club being nerfed tho
    (2)

  7. #507
    Player Quetzacoatl's Avatar
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    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Realmrazer was perfect until this came long.

    *facepalm*
    (8)

  8. #508
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
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    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Also, can BLU get some actual clubs that aren't lv75 Wands so we can make use of Realmrazer?
    (5)
    Last edited by Prothscar; 12-10-2011 at 05:45 AM.

  9. #509
    Player Amador's Avatar
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    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Bayohne View Post
    After testing, we concluded that there is a need to lower the damage dealt by the club weapon skill Realmrazer. We'll be making adjustments so that Realmrazer is the strongest club weapon skill for jobs that cannot learn Hexa Strike.

    We also concluded that there is no need to increase the damage dealt by the H2H weapon skill Shijin Spiral and the sword weapon skill Requiescat. (The adjustments for the katana and great sword weapon skills were made to fix the difficulty of dealing damage against stronger opponents.)

    Shijin Spiral has an attack boost effect, so it can effectively deal damage to stronger opponents. Thus, we decided that there was no need for adjustment. Also, please keep in mind that its modifiers are DEX and not STR.

    Since Requiescat has no element, it’s an effective weapon skill against monsters that are immune to physical attacks. Considering that players can use attack boosts and double attack effects to enhance damage (edited at 12:28pm PST), we decided that an adjustment was unnecessary.

    We’ll make the above adjustments in the next version update and will look into implementing further adjustments following the version update as necessary.
    Seriously? Hexa Strike is your idea of balancing? Why?

    A level 220 Combat Skill - Level 67 minimum Job Requirement Weapon Skill should have a greater power over a level 96 357 Weapon Skill? Please tell me this is just a troll and a typo. This is redundant.

    If the idea of these new weapons is to simply be WEAKER than what a job already has, why has the Dev Team WASTED their time on them? As well as our time in testing, simply to make them weaker than something at 220?

    This is just ridiculous, I can understand you being interested in weakening it slightly. However, why not just make it WHM and BLU exclusive? Why bother having given Warrior the ability to use 9 out of 14 WSs? This in itself needs balance if you feel you need to destroy this WS for Club and Jobs that aren't over powered and broken.

    Hexa Strike - 6 hit - 1.0 fTP 20% STR 20% MND, this piece of crap is supposed to be better? Really?

    This mind set the Dev team has on something like that is a huge let down. You want to consider Abyssea a failure? These new WS are starting to look like a HUGE failure. Just delete them, and buff all level 58-67 WS. This way we can all use Tanaka's Rage WS of: Sidewinder, Skewer, Hexa Strike, and let's not forget Gekko!

    This is truly a joke.

    Realmrazer: 7 Hit WS - 20-100% MND. <- It's about looking forward into the FUTURE OF FINAL FANTASY. Not looking back into it's monotonous past.

    This is why your post has no likes Bayohne!
    (30)

  10. #510
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    You don't need a White Mage Tarutaru to tell you what's going on.

    Requiescat is fine. But since you won't stop complaining we're gonna tell you why we think its fine. On an unrelated note, we're gonna nerf the other WS that Blue Mages and Paladins can get, and piss off White Mages too. If you'd like to speak up again go ahead, this is a forum for feedback. On an unrelated note, that's a mighty nice weapon skill you have for Daggers... you wouldn't want anything to happen to it right?
    (4)

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