well its elemental dmg going by SE terms that is why i use quotation marks, i don't think they have a name for "twilight scythe dmg" ;p
and that is exactly what i am saying, that extra property prolly taking away atk and the ws is giving more atk with tp...sorta ass-backwards reasoning to make it like that but it is the only thing i can think of. its the only reasoning i can come up with short of being bugged which they have yet to admit to so *shrug* till then its "working as intended" and im just trying to rationalize it. hope that makes more sense, not really arguing the results or anything really lol
Sorry about that - edited the original post for clarity: "Considering that players can use attack boosts and double attack effects to enhance damage (edited at 12:28pm PST), we decided that an adjustment was unnecessary."
Matt "Bayohne" Hilton - Community Team
and there now it makes more sense!
Yeah makes more sense now, thanks. Essentially it's a weaponskill only to be used against elementals and things with resistance against physical damage such as those. :\
could still be worth putting merits into it for those rare rare occassions ...if nothing else anyways for those w/o empy WS
Sad to see club being nerfed tho
Realmrazer was perfect until this came long.
*facepalm*
Also, can BLU get some actual clubs that aren't lv75 Wands so we can make use of Realmrazer?
Last edited by Prothscar; 12-10-2011 at 05:45 AM.
Seriously? Hexa Strike is your idea of balancing? Why?
A level 220 Combat Skill - Level 67 minimum Job Requirement Weapon Skill should have a greater power over a level 96 357 Weapon Skill? Please tell me this is just a troll and a typo. This is redundant.
If the idea of these new weapons is to simply be WEAKER than what a job already has, why has the Dev Team WASTED their time on them? As well as our time in testing, simply to make them weaker than something at 220?
This is just ridiculous, I can understand you being interested in weakening it slightly. However, why not just make it WHM and BLU exclusive? Why bother having given Warrior the ability to use 9 out of 14 WSs? This in itself needs balance if you feel you need to destroy this WS for Club and Jobs that aren't over powered and broken.
Hexa Strike - 6 hit - 1.0 fTP 20% STR 20% MND, this piece of crap is supposed to be better? Really?
This mind set the Dev team has on something like that is a huge let down. You want to consider Abyssea a failure? These new WS are starting to look like a HUGE failure. Just delete them, and buff all level 58-67 WS. This way we can all use Tanaka's Rage WS of: Sidewinder, Skewer, Hexa Strike, and let's not forget Gekko!
This is truly a joke.
Realmrazer: 7 Hit WS - 20-100% MND. <- It's about looking forward into the FUTURE OF FINAL FANTASY. Not looking back into it's monotonous past.
This is why your post has no likes Bayohne!
You don't need a White Mage Tarutaru to tell you what's going on.
Requiescat is fine. But since you won't stop complaining we're gonna tell you why we think its fine. On an unrelated note, we're gonna nerf the other WS that Blue Mages and Paladins can get, and piss off White Mages too. If you'd like to speak up again go ahead, this is a forum for feedback. On an unrelated note, that's a mighty nice weapon skill you have for Daggers... you wouldn't want anything to happen to it right?
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