
Originally Posted by
Aldersyde
Let me get this straight. You want players to invest 1,000,000 xp for a weapon skill so they can deal mediocre, yet consistent, damage but if they want to deal "large amounts" of damage, they should continue to use a weapon skill that is eight years old and is available by natural skill at level 55? On what plane of reality does this make any sense whatsoever? You've given the thought process that went into nerfing these weapon skills but I want to hear the how the dev team justifies such a heavy cost in time for a weapon skill that is less effective at damage dealing than ones we already have.
If these weapon skills were based off natural skill, I would be cool with consistent damage and situational uses. When the cost is 10>15>20>25>30 merit progression, I'm not so forgiving. This is bullshit and quite frankly should be acquired with natural skill or scrapped altogether.
The utter contempt exhibited by these devs in their refusal to actually provide a suitable reward for time invested by players makes me feel stupid for giving SE money every month. Their fear of actually offering meaningful progression baffles me.