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  1. #1
    Player wish12oz's Avatar
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    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Aldersyde View Post
    Let me get this straight. You want players to invest 1,000,000 xp for a weapon skill so they can deal mediocre, yet consistent, damage but if they want to deal "large amounts" of damage, they should continue to use a weapon skill that is eight years old and is available by natural skill at level 55? On what plane of reality does this make any sense whatsoever? You've given the thought process that went into nerfing these weapon skills but I want to hear the how the dev team justifies such a heavy cost in time for a weapon skill that is less effective at damage dealing than ones we already have.

    If these weapon skills were based off natural skill, I would be cool with consistent damage and situational uses. When the cost is 10>15>20>25>30 merit progression, I'm not so forgiving. This is bullshit and quite frankly should be acquired with natural skill or scrapped altogether.

    The utter contempt exhibited by these devs in their refusal to actually provide a suitable reward for time invested by players makes me feel stupid for giving SE money every month. Their fear of actually offering meaningful progression baffles me.
    Quote Originally Posted by Prothscar View Post
    An explanation is in order. Don't feed me that mother fucking "balance" bullshit, we all know that's just a cover story now that your precious "PS2 Limitations" has been dispelled. All you're doing is fucking us over, the loyal paying customers, some of which have been playing for 9 or so years, dangling new pretties in front of us, making them somewhat passable; then we ask for them to be slightly increased in power to make them worthwhile and you instead nerf everything.

    What in the fuck is wrong with you SE? Seriously, what have we done other than pay you year after year while simultaneously getting buttfucked?

    We're not going to leave FFXI and play FFXIV if you make FFXI shittier than ever. If anything, it'll piss us off so much that we'll never subscribe to one of your games again.


    Quoting this because it should really be said again.

    Why the hell are you adding new weapon skills that require such a huge amount of work to acquire, and limiting the number of them you can have, when they're not as good as shit you naturally get 25 or 35 levels earlier? This is just plain stupid.
    (24)
    Last edited by wish12oz; 12-13-2011 at 10:38 AM.

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  2. #2
    Player Ruebyy's Avatar
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    Aug 2011
    Location
    Bastok
    Posts
    10
    Character
    Ruebyy
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by wish12oz View Post
    Quoting this because it should really be said again.

    Why the hell are you adding new weapon skills that require such a huge amount of work to acquire, and limiting the number of them you can have, when they're not as good as shit you naturally get 25 or 35 levels earlier? This is just plain stupid.
    I say we should all go to the jp forums and rage together!~
    (4)

  3. #3
    Player Zirael's Avatar
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    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
      
    Sword Weapon Skill “Requiescat”
    Since Spirits Within’s damage varies based on your amount of HP and TP, we are adjusting Requiescat so that it will be easier to use than Spirits Within once you have 300 TP and also so that jobs that cannot boost their HP as high as paladins will be able to deal damage.

    Also, Atonement is an easy to use weapon skill for paladins, which has a special feature, so the idea behind Requiescat was to give jobs other than paladin, specifically red mage and blue mage, a good weapon skill choice.
    Giving Red Mage a native weaponskill with attack penalty (Requiescat) makes more sense than not giving Red Mage a native weaponskill with STR/MND/INT/Mab modifiers (Sanguine Blade)? Last time I checked, RDM didn't sit at 999 Attack. If something is resistant to physical damage, both Red Mage and Blue Mage would use... magic.
    (9)

  4. #4
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Hey everyone, we’ve been looking over your feedback and wanted to give more details in the thought process behind our changes and some of the weapon skills themselves.

    Basically we just tried to do everything you didn't want us to do, and none of what you wanted us to do. We even tried to mess with some stuff that you thought was fine to begin with, just for good measure.
    I'm joking.....

    Seriously though..... Nobody cares why you guys are doing all this weird crap with the new Weapon Skills. We just want you to knock it off.
    (10)

  5. #5
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Seriously though..... Nobody cares why you guys are doing all this weird crap with the new Weapon Skills.
    On the contrary...
    (1)

  6. #6
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Prothscar View Post
    On the contrary...
    You honestly like them nerfing weapon skills, and then giving half baked explanations about balance? What is wrong with you?
    (5)

  7. #7
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by FrankReynolds View Post
    You honestly like them nerfing weapon skills, and then giving half baked explanations about balance? What is wrong with you?
    I think he just meant he cared why they were doing all this dumb bullcrap.
    (3)

    I will have my revenge!

  8. #8
    Player Nightfyre's Avatar
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    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Hey everyone, we’ve been looking over your feedback
    Bullshit. If the developers honestly believe this tripe constitutes good game design, they are not only ignoring our feedback but also have no understanding of the game they've created. This is an embarrassment and they should be ashamed, if not fired. Not just for this, but also for every other terrible idea they've implemented over the years.
    (29)
    Last edited by Nightfyre; 12-13-2011 at 09:20 AM.

  9. #9
    Player Kalilla's Avatar
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    May 2011
    Posts
    179
    Quote Originally Posted by Camate View Post
    Hey everyone, we’ve been looking over your feedback and wanted to give more details in the thought process behind our changes and some of the weapon skills themselves.
    .
    .
    .
    Quote Originally Posted by Camate View Post
    Hey everyone, we’ve been looking over our feedback and wanted to give more details in the thought process behind our changes and some of the weapon skills themselves.
    Ah now it makes sense
    (8)

  10. #10
    Player darkhorror's Avatar
    Join Date
    May 2011
    Posts
    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Camate View Post
    Hey everyone, we’ve been looking over your feedback and wanted to give more details in the thought process behind our changes and some of the weapon skills themselves.
      
    Axe Weapon Skill “Ruinator”
    We will be lowering the attack modifier value and changing it so it’s half of the current value. The amount of damage dealt to high level enemies (those that have high defense) will be reduced, however, being able to deal damage easier than other axe weapon skills will remain unchanged.

    We are making it so that the amount of damage will be around the same as Rampage if you have full accuracy and get 2-3 criticals. (This is when both of them are executed at 100 TP. There is of course more damage that can be dealt depending on gear and food.)
    Did Ruinator have a large attack bonus? Did they just cut the attack bonus in half? Or was their an attack modifier that was at like 1.5, and cutting it in half puts it at .75 making it so you have an attack penalty? Or was it just an ftp mod or something?

    If there was a large attack bonus and it was just lowered to half of what it was, I am ok with that. But an attack penalty will make this WS totally useless in any situation where it matters.
    (2)
    Last edited by darkhorror; 12-13-2011 at 09:26 AM.

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