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  1. #441
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,203
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Probably. the MP recovery is nice, but they don't really give a rats behind how much it gives back. All they want is more damage. DAMAGE DAMAGE DAMAGE. IM A DARK KNIGHT I KILL THINGS RAAAWR
    (2)

  2. #442
    Player Zeroe's Avatar
    Join Date
    Mar 2011
    Posts
    159
    Character
    Zeroe
    World
    Bahamut
    Main Class
    DRK Lv 99
    Oh Boy! Now I can suck even harder at dark knight! Ty SE... Do you even read the forums???
    (5)

  3. #443
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    They've got to be reducing the attack nerf of Resolution and Blade: Shun. If they make Resolution 5 hits and .75 base fTP without an attack penalty, it will still be better than it is now.
    (3)

  4. #444
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.
    Funniest thing I've read all day. Thanks!
    (6)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  5. #445
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Seriously..... I don't even play Dark, and that made me want to throw my monitor.
    (9)

  6. #446
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    poor dark knights. balance!
    (6)

  7. #447
    Player Soidisant's Avatar
    Join Date
    May 2011
    Posts
    87
    Character
    Jem
    World
    Asura
    Main Class
    DRK Lv 99
    Why on earth do SE hate DRK so much? It's like they don't even listen to us. Sorry, this will be a ranty post but getting seriously fed up with the DRK situation now.

    We do not care about the MP recovery on Entropy. It's fine as it is or even a little lower than it is now. But we absolutely need it to be stronger damage wise. Not MP recovery wise but damage wise. At the minute you have given us absolutely zero worthwhile Scythe weaponskills for damage. Why are we stuck using a 3.875 25% STR, 25% MND WS for damage whilst every other DD job gets a far superior WS for damage?

    And Resolution change will depend on how much they lower the modifier of the first hit but should be better than it is now. But why oh why do you mention the modifier being the same for all hits like it's a good thing? Making the modifier apply to all the hits makes it worse than if it only counted for the first hit at 100% TP. Even with Belt/Gorget it's worse (assuming it's 0.75 mod) because you have to give up Neck + Waist in order to make it even with if the modifier was first hit only. It's only ever going to be beneficial if you are sat on TP.

    It's like the dev team don't even understand how their own game works at times.
    (10)

  8. #448
    Player Koroma's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    59
    Character
    Koroma
    World
    Bismarck
    Main Class
    BLU Lv 99
    Did i just hear all the dark knights /sigh at once and then die?
    ??? from the sounds of it this will make the GS ws stronger.
    (0)
    SERAPHBismarck

    Pround member of Reminding se there is a bst forum.
    BRING BACK CHARM!

  9. #449
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Camate View Post
    Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.
    Man proposes, but God blocks the game.

    That aside, any change to the horrifying attack penalties to Resolution and Blade:Shun will be an improvement. I somehow doubt whatever drawback the Development Bros can come up with can be on par with -40-ish% Attack at 100% TP.

    It warms the cockles of my cockles that these weaponskills will not be part of any deranged proc system. Thanks for letting us know that!
    (3)

  10. #450
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    dH/dt=-infinity
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

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