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  1. #1
    Player Dawnn's Avatar
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    Mar 2011
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    65
    • Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.
    WHAT IS WRONG WITH YOU SE?!
    (2)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    33
    Just remember Tanaka knows better then you do on how powerful your ws need to be keep at it and he will lower the damage more to increase the mp you get back.
    (1)

  3. #3
    Player Theytak's Avatar
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    Mar 2011
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    485
    Quote Originally Posted by Chriscoffey View Post
    So far they didn't with Tachi:Awesome for Sam with GK. never fails lol
    Which one? Tachi: Geksome, Tachi: Kaweshome, Tachi: Kaiwesome, Tachi: Fuwesome, or Tachi: Showesome? or Tachi: Situationallyrawesome? Or Tachi: Surprisinglypowerfulforalevel49wsjinpusome?

    Quote Originally Posted by Alhanelem View Post
    There is no "3 WS per character" limit. You can get more if you don't maximize the mods (even at level 1, they still have some stat modifier- 32% including the base)
    Not a single one of the merit ws has absolutely any worth if used with only 1 merit. You may as well just use something like One Inch Punch over Victory Smite or Iron Tempest over Raging Rush. A few of them are useable at 4 merits, but most require 5 merits to even be competitive. At level 1, THEY ALL SUCK. It's 3 ws per character max, and trying to argue that it's not is just stupid, I'm sorry.

    Quote Originally Posted by Alhanelem View Post
    You can't be the best at everything. The WHOLE FARKING POINT of the merit system is speccing your character so that one person who plays MNK (example) is different from another person who plays MNK in more ways than gear.
    People ask for specizlization options.
    SE grants specialization options.
    People subesequently complain they can't upgrade everything.
    SE removes specialization options?
    Profit?

    FFXI's character customization is very limited compared to many MMOs. What you're asking for is basically the same as people in WoW asking to be able to max out all three Talent trees. They were created that way for a reason: to give you choices to make.

    HOWEVER: I would not be against them making it less difficult to change no-longer-wanted merits- for instance, giving back half the merits spent (full refund for 1 point merits) and freely reallocating, or fully refunding merits and placing a cooldown on merit removals.
    I would like to point out that I did not say "Give everyone the ability to merit all 14 ws to 5/5" though given the massive merit requirement for the ws, I don't personally feel that it's unreasonable. The thing is that these WS should never have used merits as their method of attainment in the first place. It was an absolutely horrendous idea and in implementation, is even worse than on paper.

    Quote Originally Posted by Zephyrtaru View Post
    The JPs also complain about the Entropy announcement in this thread here: http://forum.square-enix.com/ffxi/th...83%BC%E3%83%90. They are more focused on Resolution ftp discussion, but also making comments about MP is never a problem about scythe, it's the lack of choice after a level 60s WS.
    Wait, the JP and NA communities AGREE on something? and SE STILL ignored it?

    You guys may as well give up on entropy.
    (7)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  4. #4
    Player Kincard's Avatar
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    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Theytak View Post
    Wait, the JP and NA communities AGREE on something? and SE STILL ignored it?

    You guys may as well give up on entropy.
    Contrary to what a lot of people across a bunch of the English XI boards think, the JP and EN communities agree on things concerned with game mechanics pretty often, because there's plenty of hardcore players on the other side that also know how the game works.

    Even with the BST pet thing, even though both communities ended up choosing different pets, both really wanted the same thing: Something to fill one of the blind spots in the versatility within BST pets.
    (6)

  5. #5
    Player Finuve's Avatar
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    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    SE...boost quietus
    (2)

  6. #6
    Player Tohihroyu's Avatar
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    Mar 2011
    Location
    North Altepa island
    Posts
    256
    Character
    Tohihroyu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Well the only way they will make Entropy stronger besides "lol Spirit Taker for Scythes" is if the Japanese player base says they want Entropy to hit harder. Just like everything else. Big example? the new bst jugs :|
    (0)

  7. #7
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    While not mentioned in Camate's info, seems like Requiescat also has its own ATK penalty and while the WS itself states that additional TP boosts its ATK, these values don't seem to exceed the penalty. Seeing PLDs, BLUs, or RDMs running around with the 1000+ ATK needed to cap out on higher end prey isn't going to be a common happening, especially if trying to balance ACC/ATK/MND on gear that rarely comes in such combinations. If this is some cheeky plan to try and get people to double Minuet with Chaos Roll, it's not gonna work since people would rather WS more frequently with Marches and other COR options. And as a one-handed WS, it just feels like a bit of a low blow to begin with.
    (3)

  8. #8
    Community Rep Bayohne's Avatar
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    Mar 2011
    Posts
    130
    After testing, we concluded that there is a need to lower the damage dealt by the club weapon skill Realmrazer. We'll be making adjustments so that Realmrazer is the strongest club weapon skill for jobs that cannot learn Hexa Strike.

    We also concluded that there is no need to increase the damage dealt by the H2H weapon skill Shijin Spiral and the sword weapon skill Requiescat. (The adjustments for the katana and great sword weapon skills were made to fix the difficulty of dealing damage against stronger opponents.)

    Shijin Spiral has an attack boost effect, so it can effectively deal damage to stronger opponents. Thus, we decided that there was no need for adjustment. Also, please keep in mind that its modifiers are DEX and not STR.

    Since Requiescat has no element, it’s an effective weapon skill against monsters that are immune to physical attacks. Considering that players can use attack boosts and double attack effects to enhance damage (edited at 12:28pm PST), we decided that an adjustment was unnecessary.

    We’ll make the above adjustments in the next version update and will look into implementing further adjustments following the version update as necessary.
    (2)
    Last edited by Bayohne; 12-10-2011 at 05:28 AM. Reason: Edited for clarirty.
    Matt "Bayohne" Hilton - Community Team

  9. #9
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Bayohne View Post
    After testing, we concluded that there is a need to lower the damage dealt by the club weapon skill Realmrazer. We'll be making adjustments so that Realmrazer is the strongest club weapon skill for jobs that cannot learn Hexa Strike.

    We also concluded that there is no need to increase the damage dealt by the H2H weapon skill Shijin Spiral and the sword weapon skill Requiescat. (The adjustments for the katana and great sword weapon skills were made to fix the difficulty of dealing damage against stronger opponents.)

    Shijin Spiral has an attack boost effect, so it can effectively deal damage to stronger opponents. Thus, we decided that there was no need for adjustment. Also, please keep in mind that its modifiers are DEX and not STR.

    Since Requiescat has no element, it’s an effective weapon skill against monsters that are immune to physical attacks. Considering that it has an attack boost and double attack effects, we decided that an adjustment was unnecessary.

    We’ll make the above adjustments in the next version update and will look into implementing further adjustments following the version update as necessary.
    Blah! Make some changes to Scythe before the darks get all mid-evil on you guys. :P
    (9)

  10. #10
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Quote Originally Posted by Bayohne View Post
    Since Requiescat has no element, it’s an effective weapon skill against monsters that are immune to physical attacks. Considering that it has an attack boost and double attack effects, we decided that an adjustment was unnecessary.
    On the contrary, according to my testing Requiescat receives an attack penalty at 100, 200, and 300 TP. Is this a bug? Or are you saying that the attack bonus is just a less potent attack penalty as TP increases?

    As for double attack effect... uh? Every weaponskill under 8 hits gets to make use of double attack, unless you're implying that Requiescat receives additional chances at double attacking or has a native chance to double attack...
    (5)

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