Results -9 to 0 of 891

Dev. Posts

Threaded View

  1. #11
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by brayen View Post
    Thank you for further accentuating my point. Needing an emp is beyond retarded as a base level, these WS are easy enough to attain and are at least comparable (and in some cases better) then emp. ws. The fact they are being restricted pushes the typical/average player even lower in terms of performance, as the typical/average player do not wield emp but do have multiple jobs. I just don't see why some people are so against this. All we are saying is to not restrict what everyone can learn, i don't want to see people still using lv 60 WS at 99 and frankly if people are coming up with shortage on merit space this is what will happen, and i cant see anyone wanting said jobs(this feels like the old argument of "baww i camped HNM too much why arnt i special anymorez, stupidz new gear")
    I disagree, I think it will actually more close the gap between empy users and non-empy users. Take this somewhat realistic example:

    Player 1: I have mnk war and sam, but I feel pretty gimp on war and especially on sam because I have neither ukko's or fudo. I mainly play mnk because i have revenant fists/verethranga there.

    Player 2: I have war mnk sam and i have ukonvasara, masamune and verethranga. I play pretty much whatever I want, lol.

    *after update*

    Player 1 : Oh hay, that new gkatana is actually pretty good. if I merit that and use a tp bonus gk, I'll actually perform decently.

    Player 2: Hm, some of those new WSes rival the empy WSes if you don't count the aftermath. Guess I'll get the Gkatana one to use when sekkanoki/meditate is up!

    The best use I see for these merit WSes is to fill in the empy-WS gaps of your character. Use them on jobs that you don't care enough about to make an empy for, but still want to use now and then.
    (1)
    Last edited by Mirage; 12-04-2011 at 09:39 PM.

Tags for this Thread