http://ffxi.gamerescape.com/wiki/Angon
Angon's defense down, dnc's box step, and dia's defense down all stack. I guess it depends if add.eff from weapon and WS count as the same debuff. Probably /shrug
http://ffxi.gamerescape.com/wiki/Angon
Angon's defense down, dnc's box step, and dia's defense down all stack. I guess it depends if add.eff from weapon and WS count as the same debuff. Probably /shrug
That's because Dia inflicts "dia", not Defense down, Box step inflicts "Sluggish Daze", and Angon inflicts "Defense down".
It's all about the name, not the effect. (With the apparent weird exception of cruor buffs and Boost-stats)
Both the katana and the polearm inflict the same named effect, so they wouldn't stack, though both would stack with Feather Step. (Because it inflicts Bewildered Daze, not crit evasion down).
This.
I'm very curious about TP Bonus having a positive effect on this though, maybe some how @ 125, it becomes 1.0 across the board? But, only means we DRG have to get that is a Moonshade Earring, and or getting 150 in Voidwatch using appropriate Atma... or 200% using Atma of the Smiting Blow, or Magian TP Bonus Lance!
Yet, none of those sidegrade adjustments fix the issue with it. I really really really hope that this entire posting isn't in vain and that they actually care to adjust it, even slightly.
Exactly my point, why waste so much time and resources on this when it's not worth the time and effort? It's kind of just a slap in the face, not just to us but to the Dev team as well. Why invest in something so well animation wise, time wise, when it's only going to be used 10% if not less of the time spent doing x event?
What does that leaves me? I am those who use a WS just becoz it's pretty. I use Camlann in all situation knowing draksbane do better dmg, I just simply use it becoz it is pretty. Just because utility and damage is all in your head doesn't means everyone is the same.
You can voice your opinion but doesn't mean you have to attack anyone who response to your post. Becoz speaking louder doesn't make you right.
I have heard that due to the nature of its fTP, that the gorgets (and anything else that "increases WS damage") have a profound impact on this WS (more so than the others because of the way it's set up)
As foldy mentioned on page 3, the fTP affects all hits of this WS, adding .4 fTP in total instead of .1
@sonshou: for those who want to complete content efficiently, theyre forced to use the best WS, otherwise you're hurting yourself and those in your group. Also he's not attacking anyone, he's arguing his point, quite well really.
This is true, but the end result is still less than 1 fTP a hit. I'd compare it to water having a more positive effect on a burning house than a house in normal condition.
If you only care about the aesthetic value of the weaponskill, then whatever effect it has does not matter. Actually, you should rejoice over being perfectly insulated from whatever weird decisions the Development Bros may make as long as the weaponskills look awesome.
Last edited by SpankWustler; 12-04-2011 at 01:54 PM. Reason: Replied to another a post.
I... am not attacking anyone. I'm defending my stance on the idea that this Weapon Skill as awesome as it maybe and look, is a wasted resource if it's application is non existent or too limited to effectively matter. I want the weapon skill to be better, so that in your terms we can use pretty weapon skills.
Anyways-
...
...
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Yeah, anyways.
Alhanelem, the thing is there is barely any gear at all. You realistically have Elemental Gorget, and Belt. That's it. There's nothing else gear wise that provides this to that degree.
Items such as A Moogle Kupo'D Etat helmet for example which provides WS DMG +2%, does not work the same way as +0.2 fTP. (If I'm wrong in this then O.O) but that to my knowledge is correct.
Last edited by Amador; 12-04-2011 at 03:39 PM. Reason: Removed the smile.
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