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  1. #1
    Player Amador's Avatar
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    Mar 2011
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    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by scaevola View Post
    I was to understand the only new WS that was much better than the (worthwhile) available Emp/Relic WSes for that job was Shoha. If Stardiver is an incremental improvement on Drakesbane, DRG is no better or worse off than nearly every other job.

    Would Stardiver not benefit greatly from the TP Bonus polearm/Moonshade? I haven't seen information on the TP damage scaling but those weapon skills with damage varying by TP have traditionally done insanely well with such weapons, and it's not like non-Mythic DRGs have too many compelling weapon options otherwise.

    Okay, so going by bolds...

    Thing is, currently at a base of 100% TP, with just elemental gorget and belt. It's performance is lacking on EP-DC content. Which implies, that naturally vs NM tier monsters such as Qilin, Kaggen, Pil it'll be even less effective. If the critical evasion down was more potent, it'd be worth the sacrifice in damage as is. However, due to that being so small 5% give or take, it's not worth the over time DPS loss.

    What was the point of these amazing ws's if the point is that they're no good in the end? Seems like wasted resources. If the test Server is indeed for us to test, and criticize and say: This could be better, then we and the people in support of threads that ask for a damage boost or utility boost via skill chain properties and or otherwise the additional effect then we're doing the right thing here by asking and stating that it could be better.

    Yes Moonshade Earring TP Bonus +25, ATK +4 is a must to make this weapon worth while. You can check one page back to find info on effect of fTP raising equipment.

    I don't understand the last bold, are you implying that you feel Mythic DRG's are a norm? If you have a Mythic, congratulations. But it's currently the only weapon that hasn't been turned into Easy Mode to obtain. It's very hard, and very expensive to acquire 30,000 Alexandrite.

    However, for those 99% without Mythic any other polearm. Having a utility WS that is actually good would be nice.
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  2. #2
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    but it's only 5% according to quite reliable tests.
    Where are these tests that show it's 5%?
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  3. #3
    Player Amador's Avatar
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    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Some can be found my FF11ah posts. Deducting base wyvern critical hit rate and the rough test of what dex provides to crit rate - current crit rate shows 5-7% with room for slight errors, other previous tests showed 5% and or less than 5%.

    All in all, if a admin can please lock this thread. I fear that you may make this WS weaker simply so that it doesn't over shadow Penta Thrust.

    Thanks, bye.
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    Last edited by Amador; 12-10-2011 at 09:48 AM.

  4. #4
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    Link to the data? What was the sample size?
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  5. #5
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    This is what I went by when I quoted 5%.

    Not totally infallible, but solid. It certainly eliminates any large values. I tried to dig up a link before, but digging through the many pages of a hundred page topic makes my wiener hurt so I gave up on finding it.
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  6. #6
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    That is an astoundingly small sample size. He tested what like 10 mobs?
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  7. #7
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    His tests showed a 7.3% crit rate boost, it could be 5, it could be 10, it could be 7. Needs a sample size in the order of 10,000+. 49 WS whatever doesn't cut it. Pretty huge margin of error with such a small sample size.
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  8. #8
    Player Amador's Avatar
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    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Ophannus View Post
    His tests showed a 7.3% crit rate boost, it could be 5, it could be 10, it could be 7. Needs a sample size in the order of 10,000+. 49 WS whatever doesn't cut it. Pretty huge margin of error with such a small sample size.
    Do you even know what you're saying?

    Increased WS's wouldn't matter. Simply number of hits after WS was made.

    Control tests were done

    Meaning: Engage -> WS as first action -> Let your character and Wyvern Swing.

    I have more samples than w/e you're quoting at 49, I have extensive sample sizes which show my Wyvern with 200 hits and 4.3% Critical Hit Rate, and my character with 19% Critical Hit Rate on dolls in sky.

    About 4-5 tests all with over 200 hits, including pet. So how is the margin for error so vast when you have 2 test subjects?

    There's no Rhyme or reason why Wyvern test would show 4.3% Critical Hit Rate when base should be 5% right? Perhaps it was a small sample on that end, pretty horrid luck if you ask me.

    All in all, you can't ignore the Crit Rate you gain from dex. You're seeing 7.3% technical, without accounting for the variance dex can give. Which even more so leans it towards 5%, and not 10%.

    It's not just me who found a small number, it's other people. NA, JP. All currently agree that it's 5%. Trash is trash man, it'll take a lot to make this weapon skill mean crap especially with the new Nyzul Gear coming out that just bleeds Drakesbane. Face it, short straw is short.
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  9. #9
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    Not really if you're looking at noncrits at capped crit rate.
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