
Originally Posted by
Alhanelem
It's fine. So it's not jaw droppingly amazing. So what?
What I'm more interested to know is it's SC properties. does it fill any hole in what polearm is able to provide?
Weapon skills were not designed the same way as spells - e.g. they weren't designed to all become obsolete as soon as you got the next one. They were designed either to excel in different situations, or at least cover different skillchain possibilities. Some vary more wildly in damage in others (crit WS), others are more stable. Some deal magic damge, others don't. Some have additional effects (most/all of the new ones do I think?) and trade off some damage for it. Only the first few WS learned are generally completely inferior (even then, that's not totally true- for some jobs the first WS you learn is stronger in damage than several learned after it)
I'll honestly be suprised if some of the better WS don't get nerfed prior to the official release of the update. Some of them are ridiculously good compared to older ones (e.g. staff, club), and deservedly so considering the previous options, but I'm predicting these to be nerfed....