Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 125
  1. #31
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    While I realize it's a lot to ask, I'm hoping you can do a controlled test on fTP. Need about 40 samples each, with and without a gorget (and elemental belt, if you happen to have one to match), using the usual SA+WS on starter zone mobs. Stack as much dex as possible on those tests, since higher base damage values make it easier to differentiate the results. Provide all sample values, not just high/low. Two sets of comparative results (one from each of you) would help make validation easier.

    Latest from Gobli apparently have fTP at 1.0625 or something like that, but they may be assuming the 100% stat mod at 5/5.
    (0)

  2. #32
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Updating my data
    [D=+0,DEX=96,skill=440]
    [463,450,465,456,450,461,455,455,457,460]
    [D=+25,DEX=96,skill=440]
    [489, 482, 525, 492, 549, 518, 535, 490, 542, 552, 523, 546, 549, 554, 537, 545, 491, 549, 492]
    [D=+39,DEX=96,skill=454]
    [605,595,556,599,539,590,603,606,604,586,614,595,605,586,601,594,550,605,600,593,559]

    Still not enough to accurately narrow the mods but using my loop above If you assume that I am 5 away from the max in each case it only leaves 76 for mods, 1.09 for ftp, and the respective max should be 463,557,614

    However if I assume I'm still far from the maximum it doesn't excude 1.06 ftp (which implies 100% dex mod)
    (0)
    Last edited by MarkovChain; 12-02-2011 at 05:19 AM.

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  3. #33
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Motenten View Post
    While I realize it's a lot to ask, I'm hoping you can do a controlled test on fTP. Need about 40 samples each, with and without a gorget (and elemental belt, if you happen to have one to match), using the usual SA+WS on starter zone mobs. Stack as much dex as possible on those tests, since higher base damage values make it easier to differentiate the results. Provide all sample values, not just high/low. Two sets of comparative results (one from each of you) would help make validation easier.

    Latest from Gobli apparently have fTP at 1.0625 or something like that, but they may be assuming the 100% stat mod at 5/5.
    What belt/gorget work with SHijin spiral lol is it known? Well if I dont have it i could abyseea and brew something that drops it.
    (0)

  4. #34
    Player Konigwolf's Avatar
    Join Date
    Aug 2011
    Posts
    4
    Character
    Destrac
    World
    Phoenix
    Main Class
    MNK Lv 95
    Shijin Spiral makes light with Apex Arrow so it has either fusion or fragmentation.
    (0)

  5. #35
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Unfortunately, not sure on skillchain element. Thought I had it, but the list I have doesn't have H2H. Should be pretty easy to figure out, though.

    Also, using the second and third test sets given above, it's pretty much an exact match for 1.0625 fTP and 100% dex mod, with 96 dex giving 81 WSC. The first one is believably within range, as well.
    (0)

  6. #36
    Player Konigwolf's Avatar
    Join Date
    Aug 2011
    Posts
    4
    Character
    Destrac
    World
    Phoenix
    Main Class
    MNK Lv 95
    SC test:

    Dragon Kick (fragmentation) > Shijin Spiral = Light >> shijin has fusion element
    Final Heaven (fusion, light) > shijin spiral = nothing >> shijin has neither fragmentation nor light element

    A small ftp test (dozing off to zzz):

    DMG +34, H2H skill 440
    STR 134, DEX 126, Attack 739
    5/5 shijin merit

    With flame gorget and light belt, SA shijin on starter mobs:

    704
    804
    773
    790
    769
    758
    787
    736
    769
    802
    776
    721
    742

    Without gorget, belt:

    651
    626
    654
    581
    665
    658
    665
    653
    635
    641
    658
    (0)

  7. #37
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    The above gorget + belt excludes 1.09 ftp // 94% dex as
    3.15*floor(1.29*(52+34+12+floor(0.85*floor(0.94*126))))=803.25
    It's still within 1.0625 / 100% dex range

    The second test has too low numbers to conclude
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  8. #38
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    If Dex is 100%, that requires an fTP between 1.0392 and 1.0637 for the second test.

    The first test would have an fTP between 1.0549 and 1.0598 if the gorget and belt were exactly 0.1. Using 100/1024, though, it would give an fTP between 1.0596 and 1.0645.

    The tests themselves have insufficient number of samples to be sure of an fTP range. Best I can narrow it down while ignoring WSC is between 0.964 and 1.113.


    For now I'll use 1.0625 in the spreadsheet for initial comparisons.
    (0)

  9. #39
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Put this in the spreadsheet to look at some comparitive numbers (5/5 merits for Shijin) based on current fTP and WSC values.

    Using Vere 90 as weapon (outside Abyssea):

    Smite:
    Tantra Tathlum
    Aias Bonnet
    Rancor Max
    Brutal
    Vulcan
    Tantra +2
    Heafoc
    Rajas
    Epona
    Atheling
    Black
    Usukane
    Tantra +2

    Shijin:
    Demonry
    Aias Bonnet
    Gorget
    Brutal
    Jupiter
    Loki's Kaftan
    Ample Gloves
    Thundersoul
    Thundersoul
    Nifty
    Warwolf
    Byakko
    Melee +2

    Asuran:
    Thew Bomblet
    Aias Bonnet
    Justiciar's
    Brutal
    Aesir
    Tantra +2
    Melee +2
    Rajas
    Spiral
    Atheling
    Anguinus
    Usukane
    Tantra +2


    VS fodder mobs with capped pDif:
    Shijin: 2253
    Smite (-Impetus): 2191
    Smite (+Impetus): 2573
    Asuran: 1689

    Bukhis (changed hands in both sets to Melee+2):
    Shijin: 1549
    Smite (-Impetus): 1723
    Smite (+Impetus): 2126
    Asuran: 1512

    Faux-Qilin target (changed hands in both sets to Melee+2):
    Shijin: 1002
    Smite (-Impetus): 1235
    Smite (+Impetus): 1262
    Asuran: 965


    On tougher mobs, Shijin is a bit ahead of Asuran; on weak mobs it's well ahead of Asuran. On tough mobs Smite has a comfortable lead over Shijin, while on weaker mobs they're about on par, if Impetus is down. If Impetus is up and acc is good, Smite takes a substantial lead.


    Overall assessment:

    If you have Smite, just keep using it.
    If you don't have Smite, this is a mild upgrade from Asuran. On the most difficult mobs, Asuran will probably close the gap if you take advantage of the "Accuracy varies with TP" aspect, but on lower end stuff Shijin will be notably better.

    The impact of Plague from Shijin is as yet unknown.
    (0)
    Last edited by Motenten; 12-03-2011 at 06:12 AM.

  10. #40
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    It might be due to me not using the spreadsheet correctly but anyway something sounds wierd. On the shijin page If I want to compute the average number of hits per WS I do the sum of the column 'Q' times 'F' over all the lines. If the case of DA=20% and 95% hitrate for instance I find 5.2 when it should average to (1.2+1.2+3)*0.95=5.13
    If I do the same stuff for victory smite page (columns H times F) I find 4.18 which is correct since (1.2+1.2+2)*0.95=4.18.

    So did you forget to count DA on second hit for shijin calculus ?

    Secondly for the data page that I downloaded I have a target of level 106, 560 def, 120 vit which I assume would be qilin ? If I push my accuracy enough, for instance by using extra madrigals, in order to cap accuracy and I compare the spreadsheet gives 1260 average shijin vs 1164 victory. So Shijin is technically superior than VS to me.

    Ok now using impetus up & down feature I find with 95% melee acc / 95% ws acc on both sets :

    impetus up : VS=> 1372
    impetus down : VS=> 1164
    shijin => 1260

    So shinjin will beat victory/be equal for pure damage (but maybe not for in DPS due to aftermath) as long as your accuracy is good, no ?
    (0)
    Last edited by MarkovChain; 12-03-2011 at 10:23 AM. Reason: I modified mistakingly the "skill" value to cap accuracy instead of modding eva

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast