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  1. #1
    Player Monchat's Avatar
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    Mar 2011
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    Windurst
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    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    So now with verethragna at lv 90 ( apparently its not 95 on the test server), ive got a max shijin fists of 630 with the same stats ( so in this case 99 base dmg).

    (113+MOD)*3.15*fTP=676
    (99+MOD)*3.15*fTP=630.

    This is consistent with fTP=1 and MOD=102 for example, although other combinations are possible. could be another stat as mod
    (0)

  2. #2
    Player MarkovChain's Avatar
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    Pimpchan
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    Quetzalcoatl
    Main Class
    MNK Lv 99
    max H2H, dex 96, str 156,vit 107 I have a maximum of 606 with D39 on vere 95.

    So far I think 85% dex mod and 1.125 ftp would match. 17*5=85 btw it could be that each merit adds 17%.
    Seems to matches with mdk's values too ...

    nvm as I got 614 on the next ws.....
    (0)
    Last edited by MarkovChain; 12-01-2011 at 09:24 AM.

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  3. #3
    Player Monchat's Avatar
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    Mar 2011
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    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Almost naked now, with just vereth 90 and tantra gloves:

    STR107 DEX102 VIT89 AGI86 INT77 MND88 CHR71 gives a maximum of 612 ( so far).

    STR141 and same DEX/VIT etc as above: 617 max ( so far)

    Might be a STR mod too. 100% DEX 10%STR ftp=1 could work. But im goign to sleep hoping someone finds tomorrow. testing sucks.
    (0)
    Last edited by Monchat; 12-01-2011 at 07:29 PM.

  4. #4
    Player MarkovChain's Avatar
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    Character
    Pimpchan
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    Quetzalcoatl
    Main Class
    MNK Lv 99
    My final data

    STR 156/ DEX 96 / VIT 107 / H2H kill 454 / damage +39
    range between 550 and 614 (20 ws)

    STR 155/ DEX 96 / VIT 107 / H2H kill 440 / naked weapon
    range between 450 and 463 (10 ws)

    STR 155/ DEX 96 / VIT 107 / H2H kill 440 / damage +25
    range between 482 and 549 (5 ws)

    I did a small loop
    for x from 0 to 150 do
    > for y from 0.50 to 1.50 by 0.01 do
    > S:=y*3.15*(51+8+x);
    > T:=y*3.15*(52+39+12+x);
    > U:=y*3.15*(51+25+11+x);
    > if (S>= 463 and S <= 463+20 and T>= 614 and T<= 614+20 and U >=549 and U<= 560) then print(x,y,S,T,U);end if;
    > end do; end do;
    which checks which possible values for "x" (=the mod ) and "y" (=the ftp) match while x is an integer and y varies by steps of 0.01 (the damage must be greater than what I find, and smaller than that damage +20). The only matching values are x=76,y=1.09.

    So right now I think it's 1.09 ish ftp and 76 mod for dex=96. Seems to be around 94% dex it's not pretty.

    Looking at mdk's data with spharai
    1.09*3.15*(52+48+13+0.85*0.94*107)=681 while he find 676 and if we floor
    floor(1.09*(52+48+13+floor(0.85*0.94*107)))*3.15=677.25 so close to what he finds

    Now for his data with 107 dex and vere 90
    floor(1.09*(52+35+12+floor(0.85*0.94*107)))*3.15=630

    Now for his last data (which is with vere 90 not spharai 90 as he has spharai 95)
    floor(1.09*(52+35+12+floor(0.85*0.94*102)))*3.15=617.40

    mew ?

    summary :ftp=1.09 and 94% DEX (if dex is the only mod)
    (0)
    Last edited by MarkovChain; 12-01-2011 at 11:16 AM.

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  5. #5
    Player Greatguardian's Avatar
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    That's really not pretty at all. If we assume that the WSC value is in X/1024 format, and is divisible by 5, you're still stuck between 960/1024 = 0.9375 and 965/1024 = 0.94238. Beyond that, it would be adding 19.2-19.3%/merit versus anything close to 17%.
    (0)

    I will have my revenge!

  6. #6
    Player Motenten's Avatar
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    You have U limited to 560. Is there any reason you didn't use 549+20 there like the others? It's still within scope even if the low end value is at the absolute bottom of the pDif range.


    If we assume a 1.0 fTP (for simplicity) we have:

    S = 3.15*(51+8+x); @463+
    T = 3.15*(52+39+12+x); @614+
    U = 3.15*(51+25+11+x); @549+

    Valid base damage that can result in a value between the max observed sample and +20 dmg higher than that:
    S = 147 to 153
    T = 195 to 201
    U = 175 to 180

    Which gives a value of x between:
    S = 88 to 94
    T = 92 to 98
    U = 88 to 93

    Overlap: 92-93

    Extracting alpha means it needs a total between 109 and 110.

    Given a dex of 96, that means a WSC between 113.6% and 114.5%. Will just call it 114%.


    Checking earlier data:

    102 dex == 98 WSC
    Vere 90 = d35
    Skill = 447 == d52
    Total base: 52+35+12+98 = 197
    197 * 3.15 = 620 (observed: 617)


    107 dex == 102 WSC
    Spharai 95 = d48
    Skill = 447 == d52
    Total base: 52+48+13+102 = 215
    215 * 3.15 = 677 (observed: 676)



    At the moment it looks like a solid estimate: 1.0 fTP, 114% dex WSC. The config that's furthest off is the one you only had 5 samples for.
    (0)

  7. #7
    Player MarkovChain's Avatar
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    Quetzalcoatl
    Main Class
    MNK Lv 99
    I'll check further tonight, but yeah my last test only had 5 attempts and I should have put +20 not +10 in the loop. If someone could explain the BG idiots in the Test server thread that you don't test a WS based on its damage against level 100 voidwatch NMs...

    I ran numbers with my simulator (the one that accounts for 4s pause between mobs and 10k HP mobs)
    and spharai 99+shijin is about on par with vere+VS


    *With ftp=1.09 and 94% mod
    440 def mobs, 110 vit, dia3, 1 level difference
    700 base attack on both weapon during ws (+40 for sparai I know it's a bit less)
    21% DA 3% TA on both sets
    200 dex 192 str assumed (I know it's far from perfect for vere)

    VS~2723 (account for impetus accounts 20% crit%)
    SS~2779

    *With ftp=1.0 and 114% mod
    440 def mobs, 110 vit, dia3, 1 level difference
    700 base attack on both weapon during ws (+40 for sparai I know it's a bit less)
    21% DA 3% TA on both sets
    200 dex 192 str assumed (I know it's far from perfect for vere)

    VS~2728 (accounts for impetus assumes 20% innate crit%)
    SS~3066

    I think it's going to be a tie in the end. Spharai doesn't rely on having AM up and offers defense and lolplague while vere is good when chaining etc. Then we have to examine the afterglow effetcs...
    (0)
    Last edited by MarkovChain; 12-01-2011 at 08:06 PM.

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  8. #8
    Player Concerned4FFxi's Avatar
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    May 2011
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    borg
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    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Is there a reason why the new ws are shitting on people who spend countless hours in WOE to get a mini-empyrean, and now anyone can just merit a ws? Because we all know how hard getting xp is these days. Am I the only one that sees this as a problem?
    (0)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  9. #9
    Player darkhorror's Avatar
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    May 2011
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    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    Anyone tested footwork with new WS? Ether way it will make testing easier due to tp gain if you aren't using it to gain tp. Start with a +0 dmg weapon and test a large change in each stat keeping the other stats the same. Then once we make sure DEX is the only mod, do some ws's with not very much dex, then another with a lot of dex.
    (0)

  10. #10
    Player Monchat's Avatar
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    Mar 2011
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    Windurst
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    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    yeah I kept footwork up full time or it takes forever to get tp on the low level mobs since you one shot them. It's 3 times faster.
    (0)

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