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  1. #1
    Player Moonracer's Avatar
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    Nov 2011
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    Windurst
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    23
    Character
    Moonracer
    World
    Odin
    Main Class
    WAR Lv 95
    Quote Originally Posted by saevel View Post
    Too difficult to code on the server side. Plus your really just doing if for a backdoor Cure V access, although at 5 min I don't see it changing much.

    Just create new spells, easier and less room for SE to screw up.
    Actually i'm against RDM getting Cure V

    Lol and if you wanna go with the majority of people who complain about stuff, apparently it doesnt take much to code anything.
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  2. #2
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Moonracer View Post
    Actually i'm against RDM getting Cure V

    Lol and if you wanna go with the majority of people who complain about stuff, apparently it doesnt take much to code anything.
    Stuff like Temper it doesn't, they're just adding something already in the game. Your suggestion doesn't exist so this does require quite a bit. That said, you've more chance suggesting it for SCH or WHM, if SE did like the idea they wouldn't give it to RDM.
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  3. #3
    Player Moonracer's Avatar
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    Windurst
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    Moonracer
    World
    Odin
    Main Class
    WAR Lv 95
    Quote Originally Posted by Daniel_Hatcher View Post
    Stuff like Temper it doesn't, they're just adding something already in the game. Your suggestion doesn't exist so this does require quite a bit. That said, you've more chance suggesting it for SCH or WHM, if SE did like the idea they wouldn't give it to RDM.
    Well i was thinking this for rdm because of being able to access multiple schools of magic. WHM is pretty much thrown out of this already for that exact reason imo. wouldnt see too much use for it anyway. SCH already has both schools, but has to use strategems and such to be able to access either/or, so makes it unrealistic. BLM could have a use for this, but blm has enough already lol, which leaves the best for last, RDM. I know it'd take a bit of coding, but most of that would be for the ability to do such itself. More than likely they'd create a new job based around this, which would be cool, but suck at the same time, but imo this would be one of the best options for rdm, accessing somewhat a whole new spell list for them.
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  4. #4
    Player ManaKing's Avatar
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    Mar 2011
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    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Moonracer View Post
    More than likely they'd create a new job based around this, which would be cool, but suck at the same time, but imo this would be one of the best options for rdm, accessing somewhat a whole new spell list for them.
    The Bold is what would actually happen if they took the time to code all this. The underlined is what would actually help RDM...new spells.
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  5. #5
    Player Moonracer's Avatar
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    Character
    Moonracer
    World
    Odin
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    WAR Lv 95
    Quote Originally Posted by ManaKing View Post
    The Bold is what would actually happen if they took the time to code all this. The underlined is what would actually help RDM...new spells.
    Naturally, but gotta be more specific than just saying "New spells would help RDM", because in doin so, makes them thing "Oh, we'll just throw them whatever and they'll like it"
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  6. #6
    Player ManaKing's Avatar
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    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Actually for RDM, you don't. People can request certain things on RDM, but honestly any spell that does anything on RDM of value is right for RDM. More nukes, more enfeebles, more healing magic, more enhancing, too a much lesser extend divine and dark. You really can't go wrong.

    RDMs biggest problem right now is that it just doesn't have the spell library that other jobs have so they don't have a niche. It's perfectly fine to have jobs be different, but at this point, the game is give everyone their own magic and hope they like it. Temper is a good spell, but it isn't exactly what everyone wanted (I love the thing). For RDM, you really couldn't go wrong giving us more enfeebles or even making it so our enfeebles actually work. If someone that says they play RDM and doesn't want Enfeebles, then I find them highly suspect.

    If you want Bio 4 for RDM, just say Bio 4. It really doesn't have to be more complicated than that. If you want traits or job abilities that actually do something, then specify those as well.

    I want Poison 3 and more dark magic. I want at least Regen 3 and I would appreciate if they would look at how enhancing magic goes into Regen spells, since it is enhancing magic.
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    I'm a RequieSCAT-MAN!

  7. #7
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by ManaKing View Post
    Actually for RDM, you don't. People can request certain things on RDM, but honestly any spell that does anything on RDM of value is right for RDM. More nukes, more enfeebles, more healing magic, more enhancing, too a much lesser extend divine and dark. You really can't go wrong.

    RDMs biggest problem right now is that it just doesn't have the spell library that other jobs have so they don't have a niche. It's perfectly fine to have jobs be different, but at this point, the game is give everyone their own magic and hope they like it. Temper is a good spell, but it isn't exactly what everyone wanted (I love the thing). For RDM, you really couldn't go wrong giving us more enfeebles or even making it so our enfeebles actually work. If someone that says they play RDM and doesn't want Enfeebles, then I find them highly suspect.

    If you want Bio 4 for RDM, just say Bio 4. It really doesn't have to be more complicated than that. If you want traits or job abilities that actually do something, then specify those as well.

    I want Poison 3 and more dark magic. I want at least Regen 3 and I would appreciate if they would look at how enhancing magic goes into Regen spells, since it is enhancing magic.
    I want them to rearrange Regen's for RDM. We definitely wont get Regen III if it took us 55 levels between I and II. We learned Regen at the same level as WHM so I'd much rather we learn II and III at the same level as well and then they can stop, That way we have a good regen but are lesser than WHM as is part of our job. This is true of most spells actually.

    Personally I also want Amnesia (Easy enough to make it like weakness triggers, the more it's used on the same enemy the weaker it gets) We're also Due Dia IV, Bio III, Slow III, Paralyze III and Blind III. I'm fine with them removing the spells from our merits and even passing some to other jobs such as WHM and BLM It then allows the first tiers to go to SCH.

    Stoneskin II which will follow Phalanx II's format of being party-targetable (Can also give to WHM), Enspells III (effects both hits and double/triple/quad attacks) and Reraise (No reason for this but it'd be nice to get it away from SJ, I'd be fine with just I or upto II learned at the same level as learning Raise).

    Now for not likely to happen buffs:

    Puissant Esprit (MAGIC)
    lvl. 99 RDM
    Grants "Subtle Blow" effect

    Warlock's Trance (JA)
    lvl. 96 RDM
    Enhances combat prowess
    * While under the effect of Warlock's Trance you will gain access to heightened combat skills, also grants a MAB and mACC bonus.
    Duration: 3 minutes - Recast: 5 minutes

    Coup de grâce (WS)
    RDM BLU PLD Exclusive
    Deals a Quadruple attack. Chance of "Severe Attack*" increases with TP.

    * Severe Attack allows you to ignore the Defense and Evasion of the enemy. (meaning guaranteed full damage and accuracy)

    Not the greatest but my mind went blank.
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    Last edited by Daniel_Hatcher; 11-07-2011 at 09:16 AM.

  8. #8
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Moonracer View Post
    Actually i'm against RDM getting Cure V

    Lol and if you wanna go with the majority of people who complain about stuff, apparently it doesnt take much to code anything.
    *Laugh* yeah some people...

    I'm in favor of making things as easy as possible for implementation. The more complicated something is the more places for something to go wrong or to be broken. FFXI has a veritable graveyard full of "good ideas" that had horrible execution / implementation.
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