Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13
  1. #11
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Actually for RDM, you don't. People can request certain things on RDM, but honestly any spell that does anything on RDM of value is right for RDM. More nukes, more enfeebles, more healing magic, more enhancing, too a much lesser extend divine and dark. You really can't go wrong.

    RDMs biggest problem right now is that it just doesn't have the spell library that other jobs have so they don't have a niche. It's perfectly fine to have jobs be different, but at this point, the game is give everyone their own magic and hope they like it. Temper is a good spell, but it isn't exactly what everyone wanted (I love the thing). For RDM, you really couldn't go wrong giving us more enfeebles or even making it so our enfeebles actually work. If someone that says they play RDM and doesn't want Enfeebles, then I find them highly suspect.

    If you want Bio 4 for RDM, just say Bio 4. It really doesn't have to be more complicated than that. If you want traits or job abilities that actually do something, then specify those as well.

    I want Poison 3 and more dark magic. I want at least Regen 3 and I would appreciate if they would look at how enhancing magic goes into Regen spells, since it is enhancing magic.
    (0)
    I'm a RequieSCAT-MAN!

  2. #12
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by ManaKing View Post
    Actually for RDM, you don't. People can request certain things on RDM, but honestly any spell that does anything on RDM of value is right for RDM. More nukes, more enfeebles, more healing magic, more enhancing, too a much lesser extend divine and dark. You really can't go wrong.

    RDMs biggest problem right now is that it just doesn't have the spell library that other jobs have so they don't have a niche. It's perfectly fine to have jobs be different, but at this point, the game is give everyone their own magic and hope they like it. Temper is a good spell, but it isn't exactly what everyone wanted (I love the thing). For RDM, you really couldn't go wrong giving us more enfeebles or even making it so our enfeebles actually work. If someone that says they play RDM and doesn't want Enfeebles, then I find them highly suspect.

    If you want Bio 4 for RDM, just say Bio 4. It really doesn't have to be more complicated than that. If you want traits or job abilities that actually do something, then specify those as well.

    I want Poison 3 and more dark magic. I want at least Regen 3 and I would appreciate if they would look at how enhancing magic goes into Regen spells, since it is enhancing magic.
    I want them to rearrange Regen's for RDM. We definitely wont get Regen III if it took us 55 levels between I and II. We learned Regen at the same level as WHM so I'd much rather we learn II and III at the same level as well and then they can stop, That way we have a good regen but are lesser than WHM as is part of our job. This is true of most spells actually.

    Personally I also want Amnesia (Easy enough to make it like weakness triggers, the more it's used on the same enemy the weaker it gets) We're also Due Dia IV, Bio III, Slow III, Paralyze III and Blind III. I'm fine with them removing the spells from our merits and even passing some to other jobs such as WHM and BLM It then allows the first tiers to go to SCH.

    Stoneskin II which will follow Phalanx II's format of being party-targetable (Can also give to WHM), Enspells III (effects both hits and double/triple/quad attacks) and Reraise (No reason for this but it'd be nice to get it away from SJ, I'd be fine with just I or upto II learned at the same level as learning Raise).

    Now for not likely to happen buffs:

    Puissant Esprit (MAGIC)
    lvl. 99 RDM
    Grants "Subtle Blow" effect

    Warlock's Trance (JA)
    lvl. 96 RDM
    Enhances combat prowess
    * While under the effect of Warlock's Trance you will gain access to heightened combat skills, also grants a MAB and mACC bonus.
    Duration: 3 minutes - Recast: 5 minutes

    Coup de grâce (WS)
    RDM BLU PLD Exclusive
    Deals a Quadruple attack. Chance of "Severe Attack*" increases with TP.

    * Severe Attack allows you to ignore the Defense and Evasion of the enemy. (meaning guaranteed full damage and accuracy)

    Not the greatest but my mind went blank.
    (0)
    Last edited by Daniel_Hatcher; 11-07-2011 at 09:16 AM.

  3. #13
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I would want the same Enspell 3s as you. Same Enfeebles without merits.

    I would really like an Elemental WS that hits very hard. Our WS gear is ok for physical WS, but if you gave us a native WS that based off our Mage side, it would do very well. Sanguine Blade is very good, but it doesn't SC and we have to give up dual wield for it.

    The job trait I want the most at this point is Occult Acumen. With /DRK + Oneiros Robe, I can easily get 10% TP for a Thunder IV. If you want to make RDMs TP better, that is the easiest enhancement you can give them, because you can TP from the back line if you need to.
    (0)
    I'm a RequieSCAT-MAN!

Page 2 of 2 FirstFirst 1 2