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  1. #1
    Player Moonracer's Avatar
    Join Date
    Nov 2011
    Location
    Windurst
    Posts
    23
    Character
    Moonracer
    World
    Odin
    Main Class
    WAR Lv 95

    Interesting Suggestion

    Kk, with all the fuss goin on for RDM lately, I figured why not throw my two gil in? I get mixed thoughts on this when I mention it, but considering that RDM is the amalgamation of whm and blm, I thought of a possibility that everyone might be happy with for rdm:

    Job Ability: Spellweave
    Recast Time: 5 Minutes
    Duration: 30 seconds

    Allows Red Mage to "Combine" two spells, creating a new spell list. This can range from a combination of spells, or if casting two of the same spell, will cast a spell of the next tier. (I.E. 2 Cure IV = Cure V, 2 Bio III = Bio IV, Regen + Refresh = Regain, Protect + Shell = Wall)

    To make a downside for it, double the recast timer for said spells when used under this effect. If two of the same spell, triple recast timer. Thoughts? I've always wanted to see something of this effect in the game, and tbh, if anyone watches/remembers the official game video for this, the story of Wolfgang (i think its him anyway), during the battle at night, you see mages casting simultaneously to create a single stronger spell. They were blms, but imo rdm should get this ability, and let blm have doublecast.
    (0)

  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Moonracer View Post
    Kk, with all the fuss goin on for RDM lately, I figured why not throw my two gil in? I get mixed thoughts on this when I mention it, but considering that RDM is the amalgamation of whm and blm, I thought of a possibility that everyone might be happy with for rdm:

    Job Ability: Spellweave
    Recast Time: 5 Minutes
    Duration: 30 seconds

    Allows Red Mage to "Combine" two spells, creating a new spell list. This can range from a combination of spells, or if casting two of the same spell, will cast a spell of the next tier. (I.E. 2 Cure IV = Cure V, 2 Bio III = Bio IV, Regen + Refresh = Regain, Protect + Shell = Wall)

    To make a downside for it, double the recast timer for said spells when used under this effect. If two of the same spell, triple recast timer. Thoughts? I've always wanted to see something of this effect in the game, and tbh, if anyone watches/remembers the official game video for this, the story of Wolfgang (i think its him anyway), during the battle at night, you see mages casting simultaneously to create a single stronger spell. They were blms, but imo rdm should get this ability, and let blm have doublecast.
    Too difficult to code on the server side. Plus your really just doing if for a backdoor Cure V access, although at 5 min I don't see it changing much.

    Just create new spells, easier and less room for SE to screw up.
    (1)

  3. #3
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    The closest you could have gotten is Immanence and they gave that to SCH.

    If you are looking for an interesting and innovative job, you really should look elsewhere. RDM is really only about nostalgia at this point. SE can change that if they wish, but they haven't given us any clear indication of what they are doing and where they are going with the job. Shield Master and Magic Burst Bonus? That paints a pretty clear picture...
    (0)
    I'm a RequieSCAT-MAN!

  4. #4
    Player Moonracer's Avatar
    Join Date
    Nov 2011
    Location
    Windurst
    Posts
    23
    Character
    Moonracer
    World
    Odin
    Main Class
    WAR Lv 95
    Quote Originally Posted by saevel View Post
    Too difficult to code on the server side. Plus your really just doing if for a backdoor Cure V access, although at 5 min I don't see it changing much.

    Just create new spells, easier and less room for SE to screw up.
    Actually i'm against RDM getting Cure V

    Lol and if you wanna go with the majority of people who complain about stuff, apparently it doesnt take much to code anything.
    (0)

  5. #5
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Moonracer View Post
    Actually i'm against RDM getting Cure V

    Lol and if you wanna go with the majority of people who complain about stuff, apparently it doesnt take much to code anything.
    Stuff like Temper it doesn't, they're just adding something already in the game. Your suggestion doesn't exist so this does require quite a bit. That said, you've more chance suggesting it for SCH or WHM, if SE did like the idea they wouldn't give it to RDM.
    (0)

  6. #6
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Moonracer View Post
    Actually i'm against RDM getting Cure V

    Lol and if you wanna go with the majority of people who complain about stuff, apparently it doesnt take much to code anything.
    *Laugh* yeah some people...

    I'm in favor of making things as easy as possible for implementation. The more complicated something is the more places for something to go wrong or to be broken. FFXI has a veritable graveyard full of "good ideas" that had horrible execution / implementation.
    (0)

  7. #7
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    It's not that people don't want cool stuff to play with, it's just that you can't even get people to SC anymore. So why not just ask for new spells?

    I personally want more Dark Magic on RDM, why? Because DRKs don't use absorbs to enfeeble and I would.
    (0)
    I'm a RequieSCAT-MAN!

  8. #8
    Player Moonracer's Avatar
    Join Date
    Nov 2011
    Location
    Windurst
    Posts
    23
    Character
    Moonracer
    World
    Odin
    Main Class
    WAR Lv 95
    Quote Originally Posted by Daniel_Hatcher View Post
    Stuff like Temper it doesn't, they're just adding something already in the game. Your suggestion doesn't exist so this does require quite a bit. That said, you've more chance suggesting it for SCH or WHM, if SE did like the idea they wouldn't give it to RDM.
    Well i was thinking this for rdm because of being able to access multiple schools of magic. WHM is pretty much thrown out of this already for that exact reason imo. wouldnt see too much use for it anyway. SCH already has both schools, but has to use strategems and such to be able to access either/or, so makes it unrealistic. BLM could have a use for this, but blm has enough already lol, which leaves the best for last, RDM. I know it'd take a bit of coding, but most of that would be for the ability to do such itself. More than likely they'd create a new job based around this, which would be cool, but suck at the same time, but imo this would be one of the best options for rdm, accessing somewhat a whole new spell list for them.
    (0)

  9. #9
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Moonracer View Post
    More than likely they'd create a new job based around this, which would be cool, but suck at the same time, but imo this would be one of the best options for rdm, accessing somewhat a whole new spell list for them.
    The Bold is what would actually happen if they took the time to code all this. The underlined is what would actually help RDM...new spells.
    (0)
    I'm a RequieSCAT-MAN!

  10. #10
    Player Moonracer's Avatar
    Join Date
    Nov 2011
    Location
    Windurst
    Posts
    23
    Character
    Moonracer
    World
    Odin
    Main Class
    WAR Lv 95
    Quote Originally Posted by ManaKing View Post
    The Bold is what would actually happen if they took the time to code all this. The underlined is what would actually help RDM...new spells.
    Naturally, but gotta be more specific than just saying "New spells would help RDM", because in doin so, makes them thing "Oh, we'll just throw them whatever and they'll like it"
    (0)

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