so Voidwatch people are not going to bother with it, also WoE. Going to get boring fast. Hopefully they actually fix salvage etc and not make it stupid which is their current trend.
so Voidwatch people are not going to bother with it, also WoE. Going to get boring fast. Hopefully they actually fix salvage etc and not make it stupid which is their current trend.
Square's never gonna learn, These forums are just an illusion in thinking that Square will actually consider what the players think this game needs, etc.
There are 3 options for VW and really, nothing the equivolent of a slack-jawed yokel of a DEV team comes up with is going to be as good as these 3 options.
1. "Add treasure to pool" - similar to Abyssea chests, your treasure goes into the pool for other people to lot if you do not want it. This option will only apply to items tagged "Rare" or "Rare/Ex"
2. "Point System" - similar to Assaults, Einherjar or even ISP/CP/AN. Rewards are valued at x# per Voidwatch fight. Items are valued another varied number of points. Point are traded for items, and in the case of bodies, points+trophies (similar to Dominion ops) from the specific NM for that body. Example, 20k points + 10 trophies from Voidwrought = Fazhuelo Radiant Mail.
3. "Options" - Before the fight, I select one of two options. "Personal Chest" - Everyone in the alliance gets their own personal chest or "Treasure Pool" - Any Rare-Rare/Ex item (And multiple of each can and should load not just one of each) is placed in a treasure pool to be distributed in whatever way deemed fitting.
In option 3, the PUG are protected and the LS's are protected.
Right now, Voidwatch offers zero reward for a linkshell to do the content. I can't reward any member of my linkshell with what they want because I can't use any sort of lotting system in VW.
We know that the JP like VW because it is easily done in Pick up groups, but that doesn't amend our issues with it and those issues need to be addressed.
Your job (Community Team) is to badger the DEV team until they fix this for us. They can tell you "no" 10,000 times but that is somewhat irrelevant because if your job is to represent us then that's what you need to do. Giving us a bullshit response from them as if we should accept that response is in a word, unacceptable.
You must not have understood mine. My fault there, I suppose.
Yeah, I still don't see any "screw you" in there. You can interpret it many ways... maybe they'll be reducing the amount of time you're allowed to attempt the battle, so people time out faster... maybe (like you seem to believe) they'll be reducing the HP of the mob... maybe they intend to make weakness hints easier to understand... maybe they'll increase the number of weaknesses a mob has.
There are just as many good ways to read into that as bad. You chose to read it as a bad thing because your mind was already made up by the time you hit that point in Camate's post.
I can only think of one way making the fights shorter would be beneficial and that's if lights cap faster/more lights per stagger. This is SE though, and they said "increased drop rates" which means impossible to cap lights zergs where yeah if you cap them you get items but gl ever capping them.
Obviously there will be exceptions but I don't really understand how you could enjoy standing around for up to 9 hours a day with a good chance of no pay off what so ever. Admittedly though, kings were less stupid than the VW loot system and probably would have slightly more defenders like yourself. At least when you actually claimed a king you were usually gonna at least get an abj. or BB item to sell to some jobber for your LS bank.
↓ Trolling sapling ↓
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