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  1. #71
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    so Voidwatch people are not going to bother with it, also WoE. Going to get boring fast. Hopefully they actually fix salvage etc and not make it stupid which is their current trend.
    (2)

  2. #72
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Square's never gonna learn, These forums are just an illusion in thinking that Square will actually consider what the players think this game needs, etc.
    (3)

  3. #73
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Camate View Post
    It was decided that there will not be any fundamental changes to the drop system to make it possible to add item drops to the treasure pool, as the team does not believe this is not where the main crux of the problem lies.
    That is exactly the crux of the problem though.
    (13)

  4. #74
    Player uptempo's Avatar
    Join Date
    Jul 2011
    Posts
    76
    Character
    Uptempo
    World
    Sylph
    Main Class
    WAR Lv 99
    Quote Originally Posted by Insaniac View Post
    It's 3 kings all over again.

    They know no one likes how it works.
    Speak for yourself champ i for one loved the 3 kings.
    (0)
    Htid!

  5. #75
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by uptempo View Post
    Speak for yourself champ i for one loved the 3 kings.
    I fail to understand how anyone could possibly love the 3 kings, unless you were botting (or in a LS that heavily botted). I went back to camping Simurgh again recently (before I saw the new +18% boots) and that was bad enough for me.
    (8)

  6. #76
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Rearden View Post
    No. If everyone checks except the person who is getting the body and he has it, then it loads to no one. This explanation is no different than the Bercus interviews in terms of total amount of tard happening from the DEVs.
    Sooo you think everyones drops are generated the moment they check the chest? I'm PRETTY sure the game establishes who got what before they examine the chest...
    (4)

  7. #77
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    There are 3 options for VW and really, nothing the equivolent of a slack-jawed yokel of a DEV team comes up with is going to be as good as these 3 options.

    1. "Add treasure to pool" - similar to Abyssea chests, your treasure goes into the pool for other people to lot if you do not want it. This option will only apply to items tagged "Rare" or "Rare/Ex"

    2. "Point System" - similar to Assaults, Einherjar or even ISP/CP/AN. Rewards are valued at x# per Voidwatch fight. Items are valued another varied number of points. Point are traded for items, and in the case of bodies, points+trophies (similar to Dominion ops) from the specific NM for that body. Example, 20k points + 10 trophies from Voidwrought = Fazhuelo Radiant Mail.

    3. "Options" - Before the fight, I select one of two options. "Personal Chest" - Everyone in the alliance gets their own personal chest or "Treasure Pool" - Any Rare-Rare/Ex item (And multiple of each can and should load not just one of each) is placed in a treasure pool to be distributed in whatever way deemed fitting.

    In option 3, the PUG are protected and the LS's are protected.

    Right now, Voidwatch offers zero reward for a linkshell to do the content. I can't reward any member of my linkshell with what they want because I can't use any sort of lotting system in VW.

    We know that the JP like VW because it is easily done in Pick up groups, but that doesn't amend our issues with it and those issues need to be addressed.

    Your job (Community Team) is to badger the DEV team until they fix this for us. They can tell you "no" 10,000 times but that is somewhat irrelevant because if your job is to represent us then that's what you need to do. Giving us a bullshit response from them as if we should accept that response is in a word, unacceptable.
    (15)

  8. #78
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Byrth View Post
    If you had read the entire post . . .



    Unless they're going to make it take fewer procs to cap out lights, a straight reduction of HP would make it difficult to cap lights without killing the monster on low tier stuff and hard to kill the monster in time with a pickup group on high tier stuff. Not to mention that you risk of forcing them below 50% HP before capping lights. I was in a pickup alliance that beat the joke that is Akvan with only 30 seconds remaining the other day.
    You must not have understood mine. My fault there, I suppose.
    Quote Originally Posted by Camate View Post
    However! The development team will be making adjustments in the future to reduce the overall length of each battle.
    Yeah, I still don't see any "screw you" in there. You can interpret it many ways... maybe they'll be reducing the amount of time you're allowed to attempt the battle, so people time out faster... maybe (like you seem to believe) they'll be reducing the HP of the mob... maybe they intend to make weakness hints easier to understand... maybe they'll increase the number of weaknesses a mob has.

    There are just as many good ways to read into that as bad. You chose to read it as a bad thing because your mind was already made up by the time you hit that point in Camate's post.
    (0)

  9. #79
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    I can only think of one way making the fights shorter would be beneficial and that's if lights cap faster/more lights per stagger. This is SE though, and they said "increased drop rates" which means impossible to cap lights zergs where yeah if you cap them you get items but gl ever capping them.
    (4)

  10. #80
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by uptempo View Post
    Speak for yourself champ i for one loved the 3 kings.
    Obviously there will be exceptions but I don't really understand how you could enjoy standing around for up to 9 hours a day with a good chance of no pay off what so ever. Admittedly though, kings were less stupid than the VW loot system and probably would have slightly more defenders like yourself. At least when you actually claimed a king you were usually gonna at least get an abj. or BB item to sell to some jobber for your LS bank.
    (3)
    ↓ Trolling sapling ↓

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