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  1. #51
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Camate View Post
    I didn't forget about you guys! I’ve been discussing all of your concerns and comments with the team regarding the Voidwatch drop system, and it has taken some time to reach a final conclusion.

    It was decided that there will not be any fundamental changes to the drop system to make it possible to add item drops to the treasure pool, as the team does not believe this is not where the main crux of the problem lies.

    However! The development team will be making adjustments in the future to reduce the overall length of each battle. In addition, when they add more chapters to the Voidwatch system, and introduce even stronger monsters, the drop rates for these tougher challenges will be increased beyond what is currently in place.
    The only way to reduce the overall length of the battle, is to remove the proc system, or reduce the amount of procs required to cap.
    Otherwise, harder battles and less time to proc the mob = noone's going to bother.
    Sorry, but as Tupac said, "that's just the way it is".
    (9)

  2. #52
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    [SIZE=7].................

    Orz[/SIZE]

    [SIZE=7]


    [/SIZE]
    (12)


    Regular "John" Doe
    - Not on the Community Team

  3. #53
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    Quote Originally Posted by Camate View Post
    I didn't forget about you guys! I’ve been discussing all of your concerns and comments with the team regarding the Voidwatch drop system, and it has taken some time to reach a final conclusion.

    It was decided that there will not be any fundamental changes to the drop system to make it possible to add item drops to the treasure pool, as the team does not believe this is not where the main crux of the problem lies.

    However! The development team will be making adjustments in the future to reduce the overall length of each battle. In addition, when they add more chapters to the Voidwatch system, and introduce even stronger monsters, the drop rates for these tougher challenges will be increased beyond what is currently in place.
    Terrible. Why even post that shit.
    (14)

  4. #54
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Alright, lets be honest, SE isnt going to change the VW loot pool distribution, they're pretty adamant about it, its not gonna chance. Perhaps we could look to a solution where X player is getting 3 rare/ex bodies in 4 runs, and players A-F have yet to see one? Someone suggested on "that cesspool of bots and bots" forum a check is done where if player X already has a rare/ex item, and one is supposed to load in their chest, it will (behind the scenes) move to someone elses chest who doesn't have one of the item already.
    (5)

  5. #55
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Babekeke View Post
    The only way to reduce the overall length of the battle, is to remove the proc system, or reduce the amount of procs required to cap.
    Otherwise, harder battles and less time to proc the mob = noone's going to bother.
    Sorry, but as Tupac said, "that's just the way it is".
    Or make it easier to proc by removing some weakness triggers (Modus Veritas and the merit spells are particularly stupid).
    (6)

  6. #56
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Maybe they don't mean making the fights shorter time wise, but with less procs.

    Lol though at the conclusion that we're upset with the length of encounters. I guess encounters that are cut in half time wise = crappy drop rates are okay in our eyes. Jeez where do they get these ideas. Sure ain't from the NAs. Who here would complain less if you got the same exact system minus less time being wasted raise your hands.

    I rather my time be sinked with lengthy encounters with high drop rates than doing a bunch of short encounters with low drop rates. That's just me, though.
    (5)


    Regular "John" Doe
    - Not on the Community Team

  7. #57
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Well SE just confirmed that voidwatch is not worth the time to do anymore. Why do we play this game again? Oh wait its because FFXIV fails also. I swear this dev team has no idea what it is the players want. We ask for something and we get ignored or something that's not what we even wanted. The drop system fails. Everyone agrees with that. The evidence points to that being the case. Camate go back to those dev team people and tell them that we are not impressed. If making blatantly broken features in a game is how they expect to keep people entertained then they are sorely mistaken. Hell that 3 dollar Eve online I got looks like its going to get more playtime.
    (5)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  8. #58
    Player Defiledsickness's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    voidwatch is sh** and if it wasnt for a 'few' accessories, no one would do it. sure there's bodies and weapons that are cool, but not very practical or useful. not worth the 0.00001% drop rates even with full triggers.

    20 jobs, 18man allies, and losing even more then 2job's procs because you need 3blm for stun and 2pld to tank.

    VW only challange was killing the nms, after you do that once its just annoying.
    (9)

  9. #59
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    Quote Originally Posted by Nynja View Post
    Alright, lets be honest, SE isnt going to change the VW loot pool distribution, they're pretty adamant about it, its not gonna chance. Perhaps we could look to a solution where X player is getting 3 rare/ex bodies in 4 runs, and players A-F have yet to see one? Someone suggested on "that cesspool of bots and bots" forum a check is done where if player X already has a rare/ex item, and one is supposed to load in their chest, it will (behind the scenes) move to someone elses chest who doesn't have one of the item already.
    No. If everyone checks except the person who is getting the body and he has it, then it loads to no one. This explanation is no different than the Bercus interviews in terms of total amount of tard happening from the DEVs.
    (5)

  10. #60
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Poor Camate, having to give us news like that.

    But yeah - that is a terrible terrible "fix" to voidwatch. The nms don't need to be easier to proc and/or kill. 30 minutes is fine, battle length doesn't need to be shortened. Upping drop rates isn't going to help our frustration at all when the same player keeps getting the same ra/ex item.

    If you can't give us the add to treasure pool option, then at least do something to stop the same ra/ex item loading in the same person's chest multiple times.
    (6)

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