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  1. #1
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    Quote Originally Posted by Camate View Post
    I didn't forget about you guys! I’ve been discussing all of your concerns and comments with the team regarding the Voidwatch drop system, and it has taken some time to reach a final conclusion.

    It was decided that there will not be any fundamental changes to the drop system to make it possible to add item drops to the treasure pool, as the team does not believe this is not where the main crux of the problem lies.

    However! The development team will be making adjustments in the future to reduce the overall length of each battle. In addition, when they add more chapters to the Voidwatch system, and introduce even stronger monsters, the drop rates for these tougher challenges will be increased beyond what is currently in place.
    The only way to reduce the overall length of the battle, is to remove the proc system, or reduce the amount of procs required to cap.
    Otherwise, harder battles and less time to proc the mob = noone's going to bother.
    Sorry, but as Tupac said, "that's just the way it is".
    (9)

  2. #2
    Player Hashmalum's Avatar
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    Apr 2011
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    Hashmalum
    World
    Ragnarok
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    RDM Lv 99
    Quote Originally Posted by Babekeke View Post
    The only way to reduce the overall length of the battle, is to remove the proc system, or reduce the amount of procs required to cap.
    Otherwise, harder battles and less time to proc the mob = noone's going to bother.
    Sorry, but as Tupac said, "that's just the way it is".
    Or make it easier to proc by removing some weakness triggers (Modus Veritas and the merit spells are particularly stupid).
    (6)

  3. #3
    Player Rearden's Avatar
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    Jun 2011
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    458
    Character
    Rearden
    World
    Lakshmi
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    PUP Lv 1
    Quote Originally Posted by Camate View Post
    I didn't forget about you guys! I’ve been discussing all of your concerns and comments with the team regarding the Voidwatch drop system, and it has taken some time to reach a final conclusion.

    It was decided that there will not be any fundamental changes to the drop system to make it possible to add item drops to the treasure pool, as the team does not believe this is not where the main crux of the problem lies.

    However! The development team will be making adjustments in the future to reduce the overall length of each battle. In addition, when they add more chapters to the Voidwatch system, and introduce even stronger monsters, the drop rates for these tougher challenges will be increased beyond what is currently in place.
    Terrible. Why even post that shit.
    (14)

  4. #4
    Player
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    Quote Originally Posted by Camate View Post
    It was decided that there will not be any fundamental changes to the drop system to make it possible to add item drops to the treasure pool, as the team does not believe this is not where the main crux of the problem lies.
    That is exactly the crux of the problem though.
    (13)

  5. #5
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    I didn't forget about you guys! I’ve been discussing all of your concerns and comments with the team regarding the Voidwatch drop system, and it has taken some time to reach a final conclusion.

    It was decided that there will not be any fundamental changes to the drop system to make it possible to add item drops to the treasure pool, as the team does not believe this is not where the main crux of the problem lies.

    However! The development team will be making adjustments in the future to reduce the overall length of each battle. In addition, when they add more chapters to the Voidwatch system, and introduce even stronger monsters, the drop rates for these tougher challenges will be increased beyond what is currently in place.
    There seems to be a fundamental misunderstanding of how players play voidwatch. You can't shorten a fight that players specifically drag out in order to proc more weakness.
    (3)

  6. #6
    Player Bigboy's Avatar
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    Mar 2011
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    Bastok
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    Bigboy
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    Quetzalcoatl
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    BLU Lv 90
    Quote Originally Posted by Camate View Post
    I didn't forget about you guys! I’ve been discussing all of your concerns and comments with the team regarding the Voidwatch drop system, and it has taken some time to reach a final conclusion.

    It was decided that there will not be any fundamental changes to the drop system to make it possible to add item drops to the treasure pool, as the team does not believe this is not where the main crux of the problem lies.

    However! The development team will be making adjustments in the future to reduce the overall length of each battle. In addition, when they add more chapters to the Voidwatch system, and introduce even stronger monsters, the drop rates for these tougher challenges will be increased beyond what is currently in place.
    Thanks for nothing. Tell the dev team to just flip us the bird themselves next time.

    This just further displays the complete detachment of the dev team to the player-base. They clearly don't see what is important. I don't want to see ANY new voidwatch until this is changed. You are building on a faulty foundation. Stop trying to add more levels to a bad building. It will make every new voidwatch thing added worse if the drop system isn't addressed beforehand.
    (9)

  7. #7
    Player Elanabelle's Avatar
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    Oct 2011
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    NC
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    15
    Character
    Elanabelle
    World
    Bismarck
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    WHM Lv 99
    Quote Originally Posted by Camate View Post
    I didn't forget about you guys! I’ve been discussing all of your concerns and comments with the team regarding the Voidwatch drop system, and it has taken some time to reach a final conclusion.

    It was decided that there will not be any fundamental changes to the drop system to make it possible to add item drops to the treasure pool, as the team does not believe this is not where the main crux of the problem lies.

    However! The development team will be making adjustments in the future to reduce the overall length of each battle. In addition, when they add more chapters to the Voidwatch system, and introduce even stronger monsters, the drop rates for these tougher challenges will be increased beyond what is currently in place.

    Incredibly bad reply and totally illogical.

    You have a player doing Voidwatch, who happens to be lucky enough to have previously earned a Rare/Ex loot item .... and it's possible for the same very uncommon Rare/Ex loot item to drop to the SAME player, who can not receive it, and does not have the option to trade/share/give/auction that item!!!

    Meanwhile, you have up to 17 other players in the alliance, MANY of whom might be desiring that Rare/Ex item, but can not receive it, even though technically it "dropped" from the NM. And instead, they get Petrified Logs, Gold Beastcoins, Rubies, and Darksteel Ingots.

    There is no practical actualized "reward" to ANYONE in that alliance. The Voidwatch battle system is *excellent*. And the loot distribution *totally fails*. It's a shame. But what's more shameful is that the development team either doesn't realize it .... (yes, see that elephant in the middle of the board room, team?), or is too proud to admit a mistake.

    Fail.

    Do better.
    (5)

  8. #8
    Player Mirabelle's Avatar
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    Mar 2011
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    DeadParrotSociety
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    354
    I think what SE doesn't realize is how getting a rare/ex drop that you already have is actually more frustrating than nothing at all. We are conditioned to see nothing drop thanks to SE's long lasting fascination with crappy drop rates. So when something actually does drop we get excited, only to find its something that we have to discard. Meanwhile our got the item we wanted and already has one. This creates havoc emotionally and, as threads like this testify to, a lot of anger.

    I'd suggest SE talk to some gaming psychologists before they design these crappy solutions.

    I accept that SE wants us to have time sinks and also the Skinnerian value of random drop rates. But I'd be much happier if the system could determine it you already have a rare/ex item in your inventory and will either substitute an alternate item or drop no item at all. And I'd be much happier of time sinks were of the type where you do a lot of different things for an item, not a billion of the same things.
    (9)
    Yo Ho Yo Ho, a pirate's life for me!

  9. #9
    Player Insaniac's Avatar
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    Mar 2011
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    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Elanabelle View Post
    There is no practical actualized "reward" to ANYONE in that alliance. The Voidwatch battle system is *excellent*. And the loot distribution *totally fails*. It's a shame. But what's more shameful is that the development team either doesn't realize it .... (yes, see that elephant in the middle of the board room, team?), or is too proud to admit a mistake.
    Not pride. Not ignorance. They know exactly what they are doing. They want us stuck as long as possible because it saves them money thinking up new ways to stall us. They figured out a way to make a .2% drop rate seem reasonable to people who don't realize that a r/e item that drops once every 20 fights does not have a 5% drop rate when you consider that there have technically been 360 loot pools.

    I don't even get my hopes up for VW loot any more nor are any of the rare drops something I ever expect to get. Has anyone after thousands and thousands of Qilin chests seen anyone walking around with the dagger? Has anyone seen a single one of the aura weapons? I've only seen the NQ versions. I already did my time trying to get a dagger and going 0/150. Never again.
    (5)
    ↓ Trolling sapling ↓

  10. #10
    Player Mindi's Avatar
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    Jun 2011
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    45
    Character
    Mindi
    World
    Cerberus
    Main Class
    WAR Lv 99
    Quote Originally Posted by Camate View Post
    I didn't forget about you guys! I’ve been discussing all of your concerns and comments with the team regarding the Voidwatch drop system, and it has taken some time to reach a final conclusion.

    It was decided that there will not be any fundamental changes to the drop system to make it possible to add item drops to the treasure pool, as the team does not believe this is not where the main crux of the problem lies.

    However! The development team will be making adjustments in the future to reduce the overall length of each battle. In addition, when they add more chapters to the Voidwatch system, and introduce even stronger monsters, the drop rates for these tougher challenges will be increased beyond what is currently in place.
    Does the Dev team thinking to solve the real problem with those chests? That you can get the same R/EX item again and again in those Chests?


    This is the real annoying part... i don't mind the Trigger system. Getting lights to max is no problem normally (unless its all pup and bst abilitys lol), the NM's are all easy to defeat. The personal chest is not perfect, but this is what they want it to be.. thats fine for me. The only real issue i have with VW - Drop system is that the chest can drop the same R/EX item multiple times. Its no fun getting the Torque on Qillin in 25% of the fights or even worse.. have 3 ppl obtain a total of 11 shoes... i rather have no drop at all instat of the same gear again and again.

    So all i woud ask dev's to do about VW drop-system is to stop multiple same-r/ex drops to one person. Like its on Shin.. if all have Torque/Belt/Cape w/e it just never drops. Why cant chest be like that? I doubt that this isnt possible, since they use systems like this on NM's already.

    Adding the drops to treasure is pointless, i dont understand why all keep asking for that.. if they wanted it to be like this, they would have made the NM drop one treasure pool, and not personal chests. Plz just remove the multiple-dropping r/ex stuff
    (2)
    Last edited by Mindi; 10-21-2011 at 08:52 PM.

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