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Regular "John" Doe - Not on the Community Team
Alright, lets be honest, SE isnt going to change the VW loot pool distribution, they're pretty adamant about it, its not gonna chance. Perhaps we could look to a solution where X player is getting 3 rare/ex bodies in 4 runs, and players A-F have yet to see one? Someone suggested on "that cesspool of bots and bots" forum a check is done where if player X already has a rare/ex item, and one is supposed to load in their chest, it will (behind the scenes) move to someone elses chest who doesn't have one of the item already.
Maybe they don't mean making the fights shorter time wise, but with less procs.
Lol though at the conclusion that we're upset with the length of encounters. I guess encounters that are cut in half time wise = crappy drop rates are okay in our eyes. Jeez where do they get these ideas. Sure ain't from the NAs. Who here would complain less if you got the same exact system minus less time being wasted raise your hands.
I rather my time be sinked with lengthy encounters with high drop rates than doing a bunch of short encounters with low drop rates. That's just me, though.
Regular "John" Doe - Not on the Community Team
Well SE just confirmed that voidwatch is not worth the time to do anymore. Why do we play this game again? Oh wait its because FFXIV fails also. I swear this dev team has no idea what it is the players want. We ask for something and we get ignored or something that's not what we even wanted. The drop system fails. Everyone agrees with that. The evidence points to that being the case. Camate go back to those dev team people and tell them that we are not impressed. If making blatantly broken features in a game is how they expect to keep people entertained then they are sorely mistaken. Hell that 3 dollar Eve online I got looks like its going to get more playtime.
Originally Posted by Frost
voidwatch is sh** and if it wasnt for a 'few' accessories, no one would do it. sure there's bodies and weapons that are cool, but not very practical or useful. not worth the 0.00001% drop rates even with full triggers.
20 jobs, 18man allies, and losing even more then 2job's procs because you need 3blm for stun and 2pld to tank.
VW only challange was killing the nms, after you do that once its just annoying.
Poor Camate, having to give us news like that.
But yeah - that is a terrible terrible "fix" to voidwatch. The nms don't need to be easier to proc and/or kill. 30 minutes is fine, battle length doesn't need to be shortened. Upping drop rates isn't going to help our frustration at all when the same player keeps getting the same ra/ex item.
If you can't give us the add to treasure pool option, then at least do something to stop the same ra/ex item loading in the same person's chest multiple times.
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