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  1. #1
    Player Dreamin's Avatar
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    Mar 2011
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    Bastok
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    510
    Character
    Dreamin
    World
    Ragnarok
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    MNK Lv 99
    Quote Originally Posted by Camate View Post
    I didn't forget about you guys! I’ve been discussing all of your concerns and comments with the team regarding the Voidwatch drop system, and it has taken some time to reach a final conclusion.

    It was decided that there will not be any fundamental changes to the drop system to make it possible to add item drops to the treasure pool, as the team does not believe this is not where the main crux of the problem lies.

    However! The development team will be making adjustments in the future to reduce the overall length of each battle. In addition, when they add more chapters to the Voidwatch system, and introduce even stronger monsters, the drop rates for these tougher challenges will be increased beyond what is currently in place.
    Camata, maybe the Dev Team dont' understands the frustrations the playbase have with the Loot System. And here's how you can tell them how the playerbase feels:

    Tell them to go "POUND SAND". THAT is exactly how we feels right now.

    I think most of us feels like we are freaking talking to a wall here with all the feedbback that we are giving. It's CLEAR that they are so detached with the playerbase that they should NOT be developing anything for us anymore. Seriously, just let the game die. That's how I feel at this point.

    Sorry that you're taking on all the heat and I understands you're just the messenger.
    (3)

  2. #2
    Player Kalilla's Avatar
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    May 2011
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    179
    <.>.......
    (4)

  3. #3
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
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    Lakshmi
    Main Class
    DNC Lv 99
    Translation: "We're not going to fix the single largest problem with this system, but we're going to make it harder to kill them with pickup groups."

    Sorry Camate, the Dev team is wrong about this. Being unable to move individual items to the alliance loot pool is the single largest issue with this system. If you changed it to that, the system would be fine even with its atrocious drop rates.

    Kill speed is limited by proc speed. If it takes you 15 minutes to proc out and cap lights regardless of the opponent, then shortening the battle just reduces the time you have to focus on damage and makes the fight harder.
    (29)

  4. #4
    Player Yinnyth's Avatar
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    Mar 2011
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    Yinnyth
    World
    Fenrir
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    BRD Lv 99
    Quote Originally Posted by Byrth View Post
    Translation: "We're not going to fix the single largest problem with this system, but we're going to make it harder to kill them with pickup groups."
    I must've missed the part where he said existing NMs are going to get harder to kill with pickup groups. You mean the "new chapters" with "tougher challenges"? Yeah, still not seeing any "screw your pickup alliances".

    I do however see something which roughly translates as: "No, you can't haz cheezeburger"
    (0)

  5. #5
    Player Byrth's Avatar
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    Byrth
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    Lakshmi
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    DNC Lv 99
    Quote Originally Posted by Yinnyth View Post
    I must've missed the part where he said existing NMs are going to get harder to kill with pickup groups. You mean the "new chapters" with "tougher challenges"? Yeah, still not seeing any "screw your pickup alliances".

    I do however see something which roughly translates as: "No, you can't haz cheezeburger"
    If you had read the entire post . . .

    Quote Originally Posted by Byrth View Post
    Kill speed is limited by proc speed. If it takes you 15 minutes to proc out and cap lights regardless of the opponent, then shortening the battle just reduces the time you have to focus on damage and makes the fight harder.
    Unless they're going to make it take fewer procs to cap out lights, a straight reduction of HP would make it difficult to cap lights without killing the monster on low tier stuff and hard to kill the monster in time with a pickup group on high tier stuff. Not to mention that you risk of forcing them below 50% HP before capping lights. I was in a pickup alliance that beat the joke that is Akvan with only 30 seconds remaining the other day.
    (3)

  6. #6
    Player Yinnyth's Avatar
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    Yinnyth
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    Fenrir
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    BRD Lv 99
    Quote Originally Posted by Byrth View Post
    If you had read the entire post . . .



    Unless they're going to make it take fewer procs to cap out lights, a straight reduction of HP would make it difficult to cap lights without killing the monster on low tier stuff and hard to kill the monster in time with a pickup group on high tier stuff. Not to mention that you risk of forcing them below 50% HP before capping lights. I was in a pickup alliance that beat the joke that is Akvan with only 30 seconds remaining the other day.
    You must not have understood mine. My fault there, I suppose.
    Quote Originally Posted by Camate View Post
    However! The development team will be making adjustments in the future to reduce the overall length of each battle.
    Yeah, I still don't see any "screw you" in there. You can interpret it many ways... maybe they'll be reducing the amount of time you're allowed to attempt the battle, so people time out faster... maybe (like you seem to believe) they'll be reducing the HP of the mob... maybe they intend to make weakness hints easier to understand... maybe they'll increase the number of weaknesses a mob has.

    There are just as many good ways to read into that as bad. You chose to read it as a bad thing because your mind was already made up by the time you hit that point in Camate's post.
    (0)

  7. #7
    Player Byrth's Avatar
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    Byrth
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    Lakshmi
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    DNC Lv 99
    Quote Originally Posted by Yinnyth View Post
    You must not have understood mine. My fault there, I suppose.

    Yeah, I still don't see any "screw you" in there. You can interpret it many ways... maybe they'll be reducing the amount of time you're allowed to attempt the battle, so people time out faster... maybe (like you seem to believe) they'll be reducing the HP of the mob... maybe they intend to make weakness hints easier to understand... maybe they'll increase the number of weaknesses a mob has.

    There are just as many good ways to read into that as bad. You chose to read it as a bad thing because your mind was already made up by the time you hit that point in Camate's post.
    You're still viewing the dev team through the rose colored glasses of Abyssea. The dev team of yore didn't make things easier. With very few exceptions, they were dedicated to making things harder.

    We can wait until this is implemented and have this discussion again, but even assuming they make only beneficial changes it still doesn't address the primary problem of shit drop rates, large member requirements, and personal chests. What do I care if the fight takes 30 minutes instead of 45? It probably took an hour and a half to form the shout alliance and get everyone to camp, and half of the tards will realize they aren't in Abyssea anymore after two fights/wins and warp back to PJ due to unpredictable dog walking emergencies. One fight later we'll have lost so many people that it's time to either restart the process or just warp and log for the night. The worst part is, I'm generally thankful for it to end.

    With better incentives or higher drop rates, member retention wouldn't be as much of an issue. As it is, they've followed two big event changes that make way for lowman stuff (Abyssea and Neo-Dynamis) with an event that works best with a full alliance.
    (5)

  8. #8
    Player Yinnyth's Avatar
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    Yinnyth
    World
    Fenrir
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    Quote Originally Posted by Byrth View Post
    You're still viewing the dev team through the rose colored glasses of Abyssea. The dev team of yore didn't make things easier. With very few exceptions, they were dedicated to making things harder.

    We can wait until this is implemented and have this discussion again, but even assuming they make only beneficial changes it still doesn't address the primary problem of shit drop rates, large member requirements, and personal chests. What do I care if the fight takes 30 minutes instead of 45? It probably took an hour and a half to form the shout alliance and get everyone to camp, and half of the tards will realize they aren't in Abyssea anymore after two fights/wins and warp back to PJ due to unpredictable dog walking emergencies. One fight later we'll have lost so many people that it's time to either restart the process or just warp and log for the night. The worst part is, I'm generally thankful for it to end.

    With better incentives or higher drop rates, member retention wouldn't be as much of an issue. As it is, they've followed two big event changes that make way for lowman stuff (Abyssea and Neo-Dynamis) with an event that works best with a full alliance.
    Eh, I've gotta be honest with you about that, actually. I dislike abyssea. I dislike neo-dynamis. I like VW. Note I say "like" and "dislike" though, not "love" and "hate".

    Overall, yes, the loot system is a stall tactic. On one extreme end, you do it for eternity and never get anything. On the other extreme end, you find everything you want when you log in. Both extremes are equally deadly to an RPG. The location between those 2 extremes which the VW loot system currently occupies is ok with me. That's really all I can say about it. There is no proof one way or the other that the current system is good or bad, only opinions. My LS is doing ok on VW so far, and we all appear to be happy with it. If an overwhelming number of other LSs have complaints about it... eh, I suppose it really does need to be changed.

    And to be perfectly honest, I do appear to be in the minority on these forums.
    (1)

  9. #9
    Player Zirael's Avatar
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    Mar 2011
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    259
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    Zirael
    World
    Ragnarok
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    THF Lv 99
    Quote Originally Posted by Byrth View Post
    Translation: "We're not going to fix the single largest problem with this system, but we're going to make it harder to kill them with pickup groups."

    Sorry Camate, the Dev team is wrong about this. Being unable to move individual items to the alliance loot pool is the single largest issue with this system. If you changed it to that, the system would be fine even with its atrocious drop rates.

    Kill speed is limited by proc speed. If it takes you 15 minutes to proc out and cap lights regardless of the opponent, then shortening the battle just reduces the time you have to focus on damage and makes the fight harder.
    Aside from kill speed and proc speed, other things that hinder the flow of these battles is having to go back to town for 3-4 new Voidstones (and cells) and to NPC all the junk clogging your inventory.
    (5)

  10. #10
    Player Kristal's Avatar
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    May 2011
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    1,552
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    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Byrth View Post
    Translation: "We're not going to fix the single largest problem with this system, but we're going to make it harder to kill them with pickup groups."

    Sorry Camate, the Dev team is wrong about this. Being unable to move individual items to the alliance loot pool is the single largest issue with this system. If you changed it to that, the system would be fine even with its atrocious drop rates.
    That's NOT the single largest issue.. it's actually a non-issue that's blown out of proportions by people unable and unwilling to adapt to a system unique to voidwatch. If anything, the issue is that SE is teasing you with drops you MIGHT have gotten. If SE changed the system to the default single treasure, droprates would be even WORSE!

    The biggest problem is the lack of decent loot on the majority of the NMs, which is a crucial problem when the event has to compete with abyssea.
    (3)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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