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  1. #1
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    5 hours of T3/4s last night/tonight. Not a single drop anyone wanted. 8 kills. 144 chests. 0 drops that anyone wanted and that is pretty much par for the course. What kind of evil madman calls this a game? This garbage is demoralizing. That's 90 man hours with no pay out what so ever. None. 5 hours of wasted time. I know the thought process behind this but it seems like one would have to be on the edge of insanity to think this is a better way to accomplish the bottle neck than the old days. I'm not suggesting a return to the old ways either but there has GOT TO BE a better way than this. I've said it before but this is THE WORST. LOOT SYSTEM. IN ANY GAME. EVER MADE. Who ever green lighted it needs to be fired because they are of below average IQ. Saying the loot system isn't the "crux of the problem" is so insane. It's the ONLY real problem with voidwatch. People are busting ass for no payoff at all.
    (9)
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  2. #2
    Player Feliciaa's Avatar
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    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    I think a "add to loot pool" would give the design team more reason to not increase the drop rates at all since 1 fight would mean 18 chances at the item.

    You are right that not all big LS are like that. However, it greatly kills any casual players chance of joining a pick up and obtaining gear because most really decent items will be locked to LS members only.

    IMO. I like the idea that all players have a chance at the best loot every fight vs. Only 1 person.

    Granted this is based on the thought of the design team implementing a add button which would most likely mean only 1 of each item could drop per fight.
    (0)

  3. #3
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Have you ever been to Abyssea? You can take things out of a chest, and then hit "Add to Pool" with the rest of it. It isn't like we're requesting some abstract system that doesn't already exist in the game.
    (5)

  4. #4
    Player Rearden's Avatar
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    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    The whole treasure system in Voidwatch is bullshit, from the droprates to the inability to do the event as a linkshell and offer something to your members for their time.
    (4)

  5. #5
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Rearden View Post
    The whole treasure system in Voidwatch is bullshit, from the droprates to the inability to do the event as a linkshell and offer something to your members for their time.
    No ... really ? Isn't that what I've been saying for months now ? But one more thing most of the posters are wrong about is that there is no chance that the system is going to change much. The whole idea is to make everyone as much efficient/inefficient. I think it's satisfying a lot of "gimps" or "casual" call them however you want, because they can just join a random shout alliance. Since 18 is a must they have essentially no risk at failing especially since you don't lose the void stone upon fail or because you can essentially chain the fights at will. The can just come and leech without having to go into the bullshit process of organizing a event liek Einherjar was. They can hope to get the best drops even if they didn't cleared previous paths. They can hope to get a pouch and make a million bazaring it. With this in mind you'll understand that that if they change the loot system (for instance allowing something to go into treasure pool) they would greatly disturb the system. For instance if you allow a r/e body to go into the pool, you can be certain that there will be much less people organizing /shout or /linkshell voidwatch because once the leader will get their crap /goodbye and the supply of plates will suffer greatly. I think it's a good idea to make an event that implies that the 99% of gimps farm for the other 1%. I just wish they had put better gear into it because so far it doesn't attract anyone serious. if you want the suplly of plates to increase the best way is to give more reason for people to do the event. Otherwise it will remain a 200 millions magian upgrade with another comiing soon that will probably be another 200M. Though I think the level 99 wpn will not be as retarded, because then the amount of people instersted into buying the mats will be ridiculously low.
    (2)
    Last edited by MarkovChain; 10-25-2011 at 02:59 AM.

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  6. #6
    Player
    Join Date
    Mar 2011
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    301
    Quote Originally Posted by MarkovChain View Post
    No ... really ? Isn't that what I've been saying for months now ?
    No, mostly what you've been saying is that the drops themselves are crap.
    (1)

  7. #7
    Player Kitkat's Avatar
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    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    IMO. I like the idea that all players have a chance at the best loot every fight vs. Only 1 person.
    That is the problem though, not everyone is really getting a chance at the item when it keeps popping up in the same persons chest over and over again, or the person who got it doesn't want it cause they don't even play any of the jobs that can use it. I've seen a few runs like this now where the same person is getting the item people want over and over again and nothing can be done about it. They can't trade the piece they already got to another person cause it is rare/ex, they can't even take it out of chest, and it ends up being a wasted drop on an item that doesn't even drop that often.

    SE needs to fix that with a check system so it doesn't even appear in the chest of someone who already has the item and instead appears in someone elses at the least, but according to camate they don't even see that as a problem. It is "working as intended" which is so counter productive it isn't funny.
    (2)

  8. #8
    Player Nynja's Avatar
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    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Can Camate offer some insight why SE cant impose a check where an item wont load in someones chest if they allready have it and will then appear in someone elses chest? it can be a random person who doesnt have the item, even that is a huge step in the right direction. Atleast that way, at some point, with enough battles completed, the people will get the body sought after, because at this rate...its not going to happen.

    Its still random, completely random, theres still the chance that the sought after EX piece will jump from one persons whm mule to another whm mule, but as long as that other whm mule gets it and holds it, then theres one less person it can load at in a static 18 person scenario. Theres progression, theres no demoralizing BS of someone getting their 5th EX piece that they cant even take out of the chest.
    (5)
    Last edited by Nynja; 10-24-2011 at 05:44 AM.

  9. #9
    Player Yolteotl's Avatar
    Join Date
    Oct 2011
    Posts
    5
    Character
    Yolteotl
    World
    Ragnarok
    Main Class
    BRD Lv 99
    Voidwatch is nothing but a time sink.

    Doesn't prevent RMT (Heavy Metal going for 100k each and each Empy weapon needs 1500)
    Isn't a fair loot system (Doing fight dozens of times and getting a drop someone needs; but never the person that wants it, so it's thrown away)
    Drains other resources (bc of the stone limiter akin to Abbyssea: people drain their conquest, imperial standing, and allied notes to keep their capacity to participate; and drain their cruor w/ the atmacites, warps, items)

    Should be able to put any loot u don't want into a public option of the chest for someone else in the alliance to get. Doesn't change the r/e exclusions, prevents rmt of those items (although the Heavy Metal negates the RMT argument completely), prevents ls mandates w points cause they dont know what you have til you put it in as a public option.

    Only thing good about VoidWatch is the clears if they ever make the system better and the warps.
    (5)
    Last edited by Yolteotl; 10-24-2011 at 07:27 PM.

  10. #10
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by Yolteotl View Post
    Voidwatch is nothing but a time sink.

    Doesn't prevent RMT (Heavy Metal going for 100k each and each Empy weapon needs 1500)
    Isn't a fair loot system (Doing fight dozens of times and getting a drop someone needs; but never the person that wants it, so it's thrown away)
    Drains other resources (bc of the stone limiter akin to Abbyssea: people drain their conquest, imperial standing, and allied notes to keep their capacity to participate; and drain their cruor w/ the atmacites, warps, items)

    Should be able to put any loot u don't want into a public option of the chest for someone else in the alliance to get. Doesn't change the r/e exclusions, prevents rmt of those items (although the Heavy Metal negates the RMT argument completely), prevents ls mandates w points cause they dont know what you have til you put it in as a public option.

    Only thing good about VoidWatch is the clears if they ever make the system better and the warps.
    I agree with your points, but Oy Gevalt at the RMT point. It strains credulity to think that an army of 18 RMT would be chomping at the bit to capitalize on VW. This is 2011. RMT might still be in the game but they are a dying breed. And you know what? If an alliance of RMT actually GET to the level where their Abyssea-burned, low-skill, Perle/Aurore-clad tuchuses can even SURVIVE a T3 Voidwatch fight longer than 2 minutes, well....more power to them. They deserve to RMT the spoils! :P
    (1)

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