Quote Originally Posted by Hyrist
For example, I believe the magical and physical reduction debuffs should be compiled into one, flash like debuff.
I kept rdm's as physical-only since whm just got Sacrosanctity which, combined with their barspells and AF3 set augment bonus, makes it pretty clear that whm is the leader in preventing magical damage.

Quote Originally Posted by Hyrist
My revised idea of confusion was to be an ability that randomly causes any attack by the opponent, including TP moves, to occasionally target themselves. This could be modified as an idea that forces it to inflict damage upon itself once or for a very short period of time, but the general idea of the concept is causing the monster to inflict damage upon itself as part of the debuff's effect, and that infliction can become a TP move.
This, I feel, would be overpowered. It's like taking mnk's Perfect Counter (given the short duration), use the (vastly stronger) weapon the mob is using instead of the player's own weapon, and affect TP moves as well as melee strikes. And since it's a spell on the mob, it won't matter that the mnk himself is being targetted, or anyone else.