Someone should post a thing in the localization thread with a suggestion of how to fix those so they are clearer.
I also forgot to say a while ago that I still think whm is better healer despite what anybody says. The fact that WHM can heal the entire party alone with Curaga lines of spells and hit everybody with a cure for nearly the same mp it would cost a RDM to single target cure everybody. Sure I know people worry about hate and what not but curing 6ppl using Curaga IV for 260 mp is far cheaper than a rdm curing using cure iv at 88mp x5 ppl for 440mp not counting the recast timers and waiting for refresh ii to make up for the 180mp difference and that is not even counting the rdm healing themselves which the whm would be covered in that 260 mp for curaga iv. Just numbers wise it doesnt make any sense to me especially when most of the Cure potency gear is made for whm I dont see how they can take that to say rdm is anywhere near as proficient at healing as WHM. Simply put WHM is just scared of getting hit is what it sound like to me but isnt there some job ability that turns that damage into mp or hp or something?
In any case I myself prefer the best when it comes to healing. Hell even with sub jobs i prefer something that can heal over just adding more damage. In my eyes if you cant heal u cant survive for very long if at all. In an ideal world everybody would be /dnc, /whm, /rdm and use tier 3 cure/curagas at the max and ONLY the WHM could use anything higher if needed like after an AoE TP move or something but we dont live in that ideal world.
In any case in my opinion the whm shouldn't be single targe healing anybody PERIOD. RDM could step in to single target the paladin where additional cures may be needed as well as tend to keeping the whm on it feet and refreshed. If things worked like that I could deal with healing no problem and still melee a bit. It is also why i RDM/DNC so that i can cycle between cure 3 and 4 as well as curing walts 2 and 3 to eliminate as much downtime from recasts of cures with waltzes that dont get interrupted but to work in a party i must melee to gain some tp. When u add up all 4 of those rdm can heal for 650hp or so in one attack round with C4 + CW3 or over 1000 in 2 attack rounds if u follow up with C3 + CW2. Even with that it still doesn't compare to a WHM being able to cure like almost 2000hp with curaga iv for 260 mp or almost 3000hp in one shot with curaga v for only 380 mp.
I understand what you saying though there is not changing the minds of these stubborn but looking at those numbers I say they are crazy.
Last edited by CapriciousOne; 11-09-2011 at 01:11 AM.
Few pages ago the numbers were run, WHM Cure V is something like 30~40 HP more them a RDM.
Also it's never been about being "the best" as a support. Group leaders will always seek to get a win while using the absolute minimum support possible combined with the maximum amount of firepower possible. It's been this way ever since people figured out you could TP burn just about anything in the game. So a RDM doesn't need to be better then a WHM at healing, it doesn't even need to be in the same league, it only needs to be good enough to get a "win". We all know this, people like to masquerade behind various excuse's and obfuscations, but in all reality they want to be able to either A) use a RDM to main heal their events or B) use RDM as an "in" to get gear for their other jobs. They want to do this by main healing groups, currently not really possible with just Cure IV. It has absolutely nothing to do with giving the job a unique role or making the job "useful" or whatever other excuse for "main healer" you want toss in. It's about getting a guaranteed spot in a group to get gear rather then having to fight it out with other jobs.
Player
RDM needs Haste II and Cure V immediately. At 99 anyone can sub RDM and get Haste Refresh and Cure IV an Convert and BRDs will staart subbing SMN for Garuda's Hastega. Haste II would be neat, should give +30% Haste and increase movement speed like Mazurka/Fleet Wind/Chocobo Jig.
I don't want another tier of Haste to deal with.
I dunno, the part where Bards would start subbing Summoner for Hastega was pretty hilarious to me. Let's see where this goes.
I'll take self-cast only... That'd be fun!
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Though, he does have a sort of point anything RDM has will be sub-jobable. Didn't SE at one point say with the rise no job will be able to steal another thunder without it being balanced in the favor of main-job. They've not really done that with RDM. Refresh II doesn't count when they made it unneeded.
I also really don't think they'll do justice to Enfeebling Magic so there will be little they can do.
Last edited by Daniel_Hatcher; 11-10-2011 at 06:09 AM.
Re-do the enhancing magic formulas to scale properly, add formulas to spells that currently don't make use of magic skills. Bam, problem somewhat corrected. If the job doesn't have native skill it won't be nearly as useful as a proper mage job using it. This still leaves the problem of Scholar subbing all of our goodies, but overhauling and adding formulas to some of the enhancing magic spells is long overdue regardless.
I have to admit I do totally forget about this fact despite i wasnt really around in 2005/2006 but have had the unfortunate displease of being put in that role none the less. I hate it just as much and pretty much wont party as rdm at all less it with a buddy or two. Guess I never really thought about those that feel the same way. I also agree that it is completely possible that people asking for this may not even be playing the job and only asking for it for the reason you listed earlier. I mainly solo any jobs I use and if needed use my fellow and just thought it would be nice to be able to better heal us both. I never really considered those that do party as rdm and are forced to nurse stupid damage dealers that dont use /whm or /dnc. If that is what the end result would be than i guess I would rather cure iv be improved, cap removed, or more of the skill and mnd being used in calculations instead of giving Cure V. The last thing I want to do is continue to pigeon hole my own RDM brethren to help whiny DD. Another alternative would be to maker certain spells stack like regen/refresh/protect/shell/phalanx and other spells on other jobs of course where there are higher tiers of spells that function the same way but I know that will never happen with SE bs logic.
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