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Thread: Cure V

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  1. #1
    Player Shiyo's Avatar
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    Jun 2011
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    705
    Character
    Kitori
    World
    Bahamut
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    NIN Lv 99
    Quote Originally Posted by Economizer View Post
    Don't forget that the Obi/Twilight Cape bonus is multiplicative instead of additive with Cure Potency, meaning that it gives a 22.5% (I forget if it rounds) bonus instead of just 15%.
    Nice, even better, did not know that ^-^
    (0)

  2. #2
    Player Buffy's Avatar
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    Aug 2011
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    74
    Character
    Buffy
    World
    Sylph
    Main Class
    BLM Lv 99
    Quote Originally Posted by Economizer View Post
    Don't forget that the Obi/Twilight Cape bonus is multiplicative instead of additive with Cure Potency, meaning that it gives a 22.5% (I forget if it rounds) bonus instead of just 15%.
    Testing you can link to that proves your statement? Twilight cape is elemental magic in description on item, cures are healing magic.
    (0)

  3. #3
    Player Economizer's Avatar
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Buffy View Post
    Testing you can link to that proves your statement? Twilight cape is elemental magic in description on item, cures are healing magic.
    Seriously, if I have to back up something this well known and well tested, I'd never do anything but post links.

    Aside from clear documentation on related wiki sites, this is very easy to test. Just get a Twilight Cape and either wait for Lightsday or better yet, level Scholar and cast the relevant spell on yourself. The 5% boost is instantly noticeable.

    I could understand a demand if I was making an outrageous or hard to test claim that didn't have easy to find sources on the various community websites, but my claim is incredibly easy to test and prove, and the documentation would have been as easy to find as going to a popular search site, typing out "Twilight Cape" and hitting the enter key. Asking me to prove this is like asking me to prove that 2+2=4 or that White Mage gets Cure at level 1.
    (0)

  4. #4
    Player FrankReynolds's Avatar
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    Mar 2011
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    Character
    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Economizer View Post
    2+2=4
    links please, or it didn't happen.
    (2)

  5. #5
    Player Kristal's Avatar
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    May 2011
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    Character
    Kristal
    World
    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Buffy View Post
    Testing you can link to that proves your statement? Twilight cape is elemental magic in description on item, cures are healing magic.
    It says "Same elemental magic as weather/day", not "Same elemental elemental magic as weather/day". And the links are : any FFXI wiki.

    SE could have just called it "Depending on day/weather: Enhances bonus", but that's SE for you.
    (0)
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  6. #6
    Player Economizer's Avatar
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    Jun 2011
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    Thelaughingman
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    Valefor
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    WHM Lv 99
    Quote Originally Posted by Kristal View Post
    It says "Same elemental magic as weather/day", not "Same elemental elemental magic as weather/day". And the links are : any FFXI wiki.
    I believe the Zodiac Ring only affects elemental magic or something like that, which sortof makes this understandable. The main thing is that looking it up on any of the three major FFXI wiki sites would have clarified it without having to mention a link, like you said.
    (0)

  7. #7
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Kristal View Post
    It says "Same elemental magic as weather/day", not "Same elemental elemental magic as weather/day". And the links are : any FFXI wiki.

    SE could have just called it "Depending on day/weather: Enhances bonus", but that's SE for you.
    It's really not confusing though. Every magic so far has an element, Healing itself is of the Light Element and so on.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
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    301
    Quote Originally Posted by Shiyo View Post
    http://www.ffxiah.com/item-sets/232801<- Cure potency/enmity down set.
    You might want to fix that it says you're wearing two Heka's Kalasiris at the same time.
    (4)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Windurst
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    2,169
    I'm counting roughly -68% Cast Time on cures from Sch, -80% for Whm (49% Cure Potency and -38 enmity) and ~-76% (LA 50% Cure potency -50 Enmity) for Rdm, can anyone point out anything I've missed?

    On Topic: While it's pretty clear SE wants a main healing job it's pretty ridiculous when no one else is even in the league behind the main healer. For serious events it isn't a case of 'Whm not on, get someone else who can help cure' it's 'Whm not on, someone switch to Whm' (or be like someone else here, and be gimp at curing/damage/benefiting your group outside of procs/2 hour).
    (0)
    Last edited by Neisan_Quetz; 10-03-2011 at 08:22 PM.

  10. #10
    Player Economizer's Avatar
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    Jun 2011
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    Character
    Thelaughingman
    World
    Valefor
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    WHM Lv 99
    Quote Originally Posted by MDenham View Post
    Yeah, the main reason I mentioned it was because I was on a Durinn run yesterday that involved four or five Dvalinn fights.
    That's actually pretty funny, because the last time that I can specifically remember casting Sacrifice aside from messing around or casting random spells on someone in my party to toy around was on those mobs. It wasn't anytime recent either.
    (0)

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