all nice idea i love the trickery the most though save it for melee to do WSHere are a few ideas I've had, based on past SE comments about the direction they want to take Ninja.
New Job Ability: Image Trickery
Duration: 30seconds
Recast: 2min
The Ninja uses shadow images to change the appearance of the other party members so the enemy thinks all actions are done by the ninja. (no graphic changes needed in-game)
* All enmity created by any party member during this ability is given to the Ninja.
* Enmity gained depends on the party's actions.
* Requires at least 1 utsusemi shadow to be active to gain enmity from another's actions.
* Hate reducing abilities used during this effect do not impact the ninja's enmity. (High Jump and Super Jump do not reduce the Ninja's enmity, for example. Thief's Accomplice type abilities should have no effect on the ninja)
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New Ninjutsu: Smokescreen
Duration: 30 seconds (can be canceled)
Recast: 1 min
The ninja throws a smoke bomb that creates a thick cloud of smoke, obscuring the ninja from view.
* Drops all enmity while in effect.
* When the effect wears off, more enmity is gained than was shed. (amount enhanceable through enmity+/- merits/gear)
* Enmity gained from the Ninja's offensive actions during the effect is not "gained" until the effect wears off.
* The sairui-ran tool may be used for this ninjutsu in addition to Kurayami.
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New Job Trait: Fade
When a Ninja takes physical damage, their evasion increases for a brief time.
Tier 1 Level 20: +5 evasion
Tier 2 Level 40: +10 evasion
Tier 3 Level 60: +15 evasion
Tier 4 Level 80: +20 evasion
* It's +5 per tier, total of 20, not 50 (just in case there's any confusion)
* This is a very short effect, but it should last long enough to help evade at least the next enemy attack.
* Gear could be added to enhance Fade's duration and amount of evasion.