Page 6 of 21 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 204
  1. #51
    Player
    Join Date
    Mar 2011
    Posts
    283
    Quote Originally Posted by AyinDygra View Post
    Here are a few ideas I've had, based on past SE comments about the direction they want to take Ninja.

    New Job Ability: Image Trickery
    Duration: 30seconds
    Recast: 2min
    The Ninja uses shadow images to change the appearance of the other party members so the enemy thinks all actions are done by the ninja. (no graphic changes needed in-game)
    * All enmity created by any party member during this ability is given to the Ninja.
    * Enmity gained depends on the party's actions.
    * Requires at least 1 utsusemi shadow to be active to gain enmity from another's actions.
    * Hate reducing abilities used during this effect do not impact the ninja's enmity. (High Jump and Super Jump do not reduce the Ninja's enmity, for example. Thief's Accomplice type abilities should have no effect on the ninja)

    ---

    New Ninjutsu: Smokescreen
    Duration: 30 seconds (can be canceled)
    Recast: 1 min
    The ninja throws a smoke bomb that creates a thick cloud of smoke, obscuring the ninja from view.
    * Drops all enmity while in effect.
    * When the effect wears off, more enmity is gained than was shed. (amount enhanceable through enmity+/- merits/gear)
    * Enmity gained from the Ninja's offensive actions during the effect is not "gained" until the effect wears off.
    * The sairui-ran tool may be used for this ninjutsu in addition to Kurayami.

    ---

    New Job Trait: Fade
    When a Ninja takes physical damage, their evasion increases for a brief time.
    Tier 1 Level 20: +5 evasion
    Tier 2 Level 40: +10 evasion
    Tier 3 Level 60: +15 evasion
    Tier 4 Level 80: +20 evasion

    * It's +5 per tier, total of 20, not 50 (just in case there's any confusion)
    * This is a very short effect, but it should last long enough to help evade at least the next enemy attack.
    * Gear could be added to enhance Fade's duration and amount of evasion.
    all nice idea i love the trickery the most though save it for melee to do WS
    (0)

  2. #52
    Player
    Join Date
    Mar 2011
    Posts
    120
    so with a Job Trait called Fade you want ninja to gain evasion when they are hit? Sounds broken to me. We should just have ninja's be able to not die at all while we are at. Ninja's have Utsu and good evasion skill as is, and you want an Ability to increase their evasion even more when they get hit, Yonin is already there to increase the evasion yet you still want more? I believe asking for this so called Fade ability is a little much. The thread is titled REALISTIC job wants i believe fade is slightly on the unrealistic side in terms of its something thats already there in game through yonin. Asking for even more evasion on a job that already has good evasion skill, a job ability to increase that evasion even more, Shadows to absorb physical hits, and plenty of evasion gear to use if you choose is a little far fetched and over the top if you ask me
    (0)
    Last edited by Superchicken; 03-15-2011 at 01:58 AM.

  3. #53
    Player Bulrogg's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419

    ready, aim, take fire...

    ...because a ninja never gets their shadows AoE wiped twice in a row and left to eat hits to the face like a MNK while waiting on Uts recast, never.

    While fade does seem over the top now, maybe it could be looked at as a T3 merit for 99. Fade could work like a Job Trait that activates only while Yonin is up. The Eva wouldn't be so large as to make you never get hit, but maybe dodge a few hits while waiting on Utsu recast. But who knows what SE has in mind. 99 is still a bit away from now.

    I'm not pointing fingers at anyone so put the flame throwers up for now; I'm just tired of seeing people bash other ideas for whatever reason: seems over the top, doesn't fit the play style of a NIN, unrealistic expectation, the name Imadouce was already taken and they are bitter about it....

    If you've nothing to add to someone's idea other than being a negative Nancey, let it go. If you have some real constructive criticism add it. If you're just here to say: that idea is lame, have better gear, you should level another etc. save it for another Forum. I really get tired of wading through negative replies while looking for the actual post that matter.
    (0)

  4. #54
    Player
    Join Date
    Mar 2011
    Posts
    283
    the ideas weren't originally mine but i did like them though which is why i quoted them up there but there are trolls that just like smashing other people
    (0)

  5. #55
    Player
    Join Date
    Mar 2011
    Posts
    120
    Quote Originally Posted by Bulrogg View Post
    ...because a ninja never gets their shadows AoE wiped twice in a row and left to eat hits to the face like a MNK while waiting on Uts recast, never.

    While fade does seem over the top now, maybe it could be looked at as a T3 merit for 99. Fade could work like a Job Trait that activates only while Yonin is up. The Eva wouldn't be so large as to make you never get hit, but maybe dodge a few hits while waiting on Utsu recast. But who knows what SE has in mind. 99 is still a bit away from now.

    I'm not pointing fingers at anyone so put the flame throwers up for now; I'm just tired of seeing people bash other ideas for whatever reason: seems over the top, doesn't fit the play style of a NIN, unrealistic expectation, the name Imadouce was already taken and they are bitter about it....

    If you've nothing to add to someone's idea other than being a negative Nancey, let it go. If you have some real constructive criticism add it. If you're just here to say: that idea is lame, have better gear, you should level another etc. save it for another Forum. I really get tired of wading through negative replies while looking for the actual post that matter.
    That is real constructive criticism to how the person describes Fade. In the logic presented its very unrealistic and unbalanced to add something like that to ninja when they already have a job ability that increase evasion and given their evasiveness by nature etc. Something that would make more sense would be ability like perfect counter for monk where if used you will evade the next attack the monster does, but even then i'd say its not needed. The thread is titled realistic job wants and to me i feel the way the fade ability is described is unrealistic and would be very unbalanced, you think differently thats your opinion, good thing we are all entitled to our opinions.

    My comment is constructive as it describes why i think the Fade ability is unrealistic. I provide reasons and evidence for my statement. Now you could call it unconstructive if i simply said your idea is stupid and farfetched because i said so!
    (0)

  6. #56
    Player Bulrogg's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    Yeah, at first I thought something was wrong with my cookies and it took me back to some post I had already read when I clicked "unread post" and there will always be trolls so I'll just have to scroll through.

    I just hope people won't get discouraged and not post because of them.

    If we keep tossing out ideas maybe the Devs will see something they like from a few of them and put them together to make something.

    I really did like the perfect parry idea. And then image trickery sounds like a nice way to generate more hate for the ninja. I'm still not convinced Fade would be needed with the way ninja is now but who is to know as the game progresses with level increase and newer content outside of Abyssea.
    (0)

  7. #57
    Player
    Join Date
    Mar 2011
    Posts
    120
    Quote Originally Posted by Bulrogg View Post
    Yeah, at first I thought something was wrong with my cookies and it took me back to some post I had already read when I clicked "unread post" and there will always be trolls so I'll just have to scroll through.

    I just hope people won't get discouraged and not post because of them.

    If we keep tossing out ideas maybe the Devs will see something they like from a few of them and put them together to make something.

    I really did like the perfect parry idea. And then image trickery sounds like a nice way to generate more hate for the ninja. I'm still not convinced Fade would be needed with the way ninja is now but who is to know as the game progresses with level increase and newer content outside of Abyssea.
    i agree with you in the matter that fade is not needed and as I stated the way the the poster described Fade would be unbalanced imo. But i took the idea and applied something that way work like using it as Perfect Evade like Perfect Counter works on mnk, this could seem like something that could be added and not unbalancing at the same time.
    (0)

  8. #58
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Fade was my signifigantly toned down version of FFTactics' Ninja ability: "Abandon" which doubled both physical and magical evasion rates. SE thinks this general concept is part of being a ninja. The implementation may vary.

    The real use is not a permanent boost to evasion, but a way to occasionally have time to recast utsusemi against enemies that have very high accuracy or wipe shadows very quickly. I could see some modification to it, such as only activating as often as Monk's counterattack rather than all the time (based on evasion skill), or cut the evasion bonus in half unless under the effect of Yonin.

    However, I don't think this is a horribly unrealistic or unbalanced trait when you reach the levels when it would be most potent. Just as a point of note: Ninja gets A- evasion skill. Both Dancer and Thief get at least Evasion Bonus III (+35 eva reported) as traits all the time, and while Dancer only has B+ evasion, Thief has A+ evasion and up to Evasion Bonus V (+60 eva reported). Ninja may get more evasion from gear(I didn't check that), but I really don't think it makes this job trait sound as bad as you make it out to be.
    (0)
    Last edited by AyinDygra; 03-15-2011 at 08:27 AM.

  9. #59
    Player Bulrogg's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    That's cool about FFT.

    Maybe if Fade was trait that activated with Yonin/Innin it could increase physical and magical evasion too. With the major boost effecting magical evasion and a lesser physical evasion trait while in Yonin stance. The Innin stance could have Fade offer a greater Enmity reduction (like Muted Soul) and maybe a DA or TA bonus so we can do more damage in the Innin stance without worry about the mob turning to us.
    (0)

  10. #60
    Player
    Join Date
    Mar 2011
    Posts
    120
    New Job Trait: Fade
    When a Ninja takes physical damage, their evasion increases for a brief time.
    Tier 1 Level 20: +5 evasion
    Tier 2 Level 40: +10 evasion
    Tier 3 Level 60: +15 evasion
    Tier 4 Level 80: +20 evasion

    * It's +5 per tier, total of 20, not 50 (just in case there's any confusion)
    * This is a very short effect, but it should last long enough to help evade at least the next enemy attack.
    * Gear could be added to enhance Fade's duration and amount of evasion.
    here's the way the JA was describe. When you look at from top to bottom its talking about being a Trait which level increases, then at the bottom it describes it more like a Ability with the "lasting long enough to evade the next attack.

    Now as i've said this origingal description seems somewhat unbalanced. Make it a job ability not a trait could work and make it like perfect counter. The situation for use that comes to mind would be say you are trying to get shadows up but can't cause the mobs accuracy is over powering your evasiveness. /ja "Fade" <me> , /ma "Utsusemi: Ni/Ichi" <me> blame o. Could be a practical implication of a new job ability. Thats how I use perfect counter on mnk/nin. Can't get my shadows back up cause i'm getting hit, pop perfect counter cast Utsu, blame back in business
    (0)

Page 6 of 21 FirstFirst ... 4 5 6 7 8 16 ... LastLast