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  1. #71
    Player
    Join Date
    Mar 2011
    Posts
    27
    ehm ninja already has it, it's just called tactical parry

    1. jubaku:ni (and maybe dokumori:ni)
    2. affordable/farmable throwing ammo (i just discovered Sange is GORGEOUS)
    3. better recast for yonin/innin (it's way too frustrating when a dispelga just eats your fresh yonin)

    imho this is what ninjas really need, no more no less, and also what's more likely to be given
    (0)

  2. #72
    Player xSylarx's Avatar
    Join Date
    Mar 2011
    Location
    sandoria
    Posts
    33
    Character
    Archenemyx
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    i was meaning some kind of increase parry rate. To the throwing ammo comment Sange is when fully merited some thing you can use there 5 min. Everyone cries about throwing ws and ammo we don't have any ways to pack them up. Once again the great shuriken with only stack to 12. When ninja was created I think its safe to assume that ninja was meant to be a puller job. If they do make a throwing weapon it most likely gonna be a lame low damage dart.
    (0)
    Those are nice some nice powers mind if i barrow them

  3. #73
    Player ThaiChi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok//Quetzalcoatl
    Posts
    95
    Character
    Kelga
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    I don't know about you, maybe its placebo, but ever since they gave us tactical parry, my rate of parry has gone up. But that could also be attributed to me going from 245 to 290. And tactical parry isn't a stance, its a job trait, much like counter, most people here have been talking about having a job ability that gives us a guaranteed parry akin to Seigan+Third Eye and Perfect Counter.

    edit: oh nvm, i see what you did there. Parry mastery = Tactical parry haha.
    (0)
    Last edited by ThaiChi; 03-17-2011 at 06:00 AM.

  4. #74
    Player
    Join Date
    Mar 2011
    Posts
    27
    koga shuriken stack to 99, but they're a real pain to get
    (0)

  5. #75
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    they should make a Shuriken Synergy recipe like all the other ammos. x99 NQ x198 HQ1 x297 HQ2

    Also: Make the shuriken you make with that recipe not suck ;_;
    (0)

  6. #76
    Player
    Join Date
    Mar 2011
    Posts
    27
    Quote Originally Posted by ThaiChi View Post
    I don't know about you, maybe its placebo, but ever since they gave us tactical parry, my rate of parry has gone up. But that could also be attributed to me going from 245 to 290. And tactical parry isn't a stance, its a job trait, much like counter, most people here have been talking about having a job ability that gives us a guaranteed parry akin to Seigan+Third Eye and Perfect Counter.

    edit: oh nvm, i see what you did there. Parry mastery = Tactical parry haha.
    i skilled up like crazy lately too, 200-240 but i think it's only because we're continuously fighting IT mobs, since i got my ninja back i tanked nearly everything we fought
    before abyssea i was mainly playing rng, which parry like crazy but doesn't get skillups
    (0)

  7. #77
    Player Faule's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Langly
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    What I'd like to see:

    1. By level 99 give us Auto-Sneak. I'm a Ninja goddammit. I don't make noise when I walk places. This would get rid of the people shouting for Monomi Ni. (even though that spell should exist).

    2. Throwing Weapon Skills. Yes I want throwing weaponskills. No, I don't want them to do damage. I'd like the Aim-Leg and other types of debuffs for the skills. Things like bind, gravity, def down, mab down. Debuffing Throwing Skills. I see no problem dumping 100%TP or more for a debuff. It wouldn't be overpowered but it could find it's way into usable situations. Accuracy would obviously be based off of your Throwing Skill, and duration/potency based off of your throwing weapon base damage or other bonuses.

    You could get into some simple synergy that allows you to get Shurikens with additional effects for Bind etc. I find it silly they can make drain/sleep/elemental etc arrowheads and bolt heads. But Shurikens ... they just can't quite figure out. -_-

    3. I don't have a three, this is me saying Ninja rocks as it is and outside of Jubaku: Ni (I've been asking for this for years) I can't ask for anything else.
    (0)
    Faule -- Quetz
    Langly -- Ninja land (it's a place don't look at me like that)

  8. #78
    Player Viltry's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2
    I completely agree. Ninja needs A+ skill and new job abilities/new Ni scrolls. They shafted us in other updates and it seems like only after 90 will Nin see something worth while.

    What I would like to see:
    -Katana A+ skill
    -Jubaku:Ni,Monomi:Ni,Usti:San(might overpower nin but w/ any job able to do Ni with Nin sub, would be nice)
    -Better parrying rate(way, way too low)
    -2hr adjustment(right now, its little more then another form of warp)

    Nin is my main and I hate to see it so mixed up in and out of Aby. Great job just seems to have been shafted recently.
    (0)
    Last edited by Viltry; 03-18-2011 at 07:15 AM.

  9. #79
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    NIN got the long straw regarding the later updates in my opinion, so I would just replace a few of the most recent terrible traits that we got from 75-90 with these.

    1. Instead of Magic Burst Bonus - change it to Magic Attack Bonus. (For Ninjitsu spells obviously). Because let's face it, that is a terrible job trait as is.

    2. Instead of Skillchain Bonus - once again a terrible job trait. Change it to what has already been mentioned - Crit hit rate or crit hit dmg.

    3. Tactical Parry?? Seriously guys.. wtf? Perhaps instead of that, simply a Parry Bonus (similar to evasion bonus etc for DNC). I would much prefer to parry more often, rather then get TP if I parry. Unless you are going to throw us like 100% TP every time we parry or something crazy - this trait is useless and if anything should be a lvl 10 job trait.

    However I don't believe nin needs fixing. Beef up PLD instead.
    (0)

  10. #80
    Player LeaderofAtlantis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    I had an idea to make better use of Throwing Stars as they seem to be left behind in favor of boomerangs.

    (JT) Saijunkan - Chance to recover throwing items for reuse. Chance per trait level: +5%
    (0)

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