I would love to see Innin and Yonnin on separate timers, the same as hasso / siegan. They already have more negative effects than hasso / seigan, why penalise the timer's as well?
I would love to see Innin and Yonnin on separate timers, the same as hasso / siegan. They already have more negative effects than hasso / seigan, why penalise the timer's as well?
Jkr
the problem i find with Innin is that if i'm not the tank i can actually get behind the mob to use it its not long before the mob has turned around to face me and innin is now pointless. So yeah, maybe do something with yonin/innin timers to make them operate more like hasso / seigan. I find myself having to cancel innin more often than actually being able to use it effectively
1) A+ Katana--we're the only job that can use it, doesnt make sense not to be masters of it.
2) Jubaku: Ni, Monomi: Ni, Dokumori: Ni
3) Perfect Parry Ability
4) 5-Count Utsusemi On Status'
5) Migawari: Ichi- You need to increase the duration of this spell or decrease the recast. Its ridiculous right now.
6) Update NIN 2hr, Mijin Gakure is great now thanks to the elimination of weakness upon using, but if anything it should be a K.O. type move similar to Odin Summon. That or leave the NIN with Auto-Reraise upon use or with 1HP instead.
7) Yonin and Innin on seperate timers.
8) Decreased Futae recast. 1minute is long enough considering how little Ninjutsu spells still do sometimes.
I agree that currently, in abyssea ninjas don't really need any adjustment. Our versatility is really allowed to shine whether it's DDing with high crit hit rate and damage or evasion tanking heavier NMs, there is an atma for everything. We even have a leg up over monks in some situations being able to VERY EASILY hold hate back taking NMs with nasty gaze moves or high damage spikes simply spamming the whee With the appropriate atmas. Having all of these tools has made us the new rdm and a whole bunch of new people trying to change it.
I think throwing skill actually being useful missed the boat many years ago. While I would love to see some nice synergy shuriken or reasonable npc sold ones (with boxes stacking to 12 stacks) it just does not seem practical at this point. Too many things would have to be changed in order to implement it.
A high recycle rate would have to be added for ninjas
The damage of throwing weapons would have to be reworked with the calculations for ranged attacks how they are
However cool a throwing weapon skill would be just seems well.. Like a waste of data. Thoughts of sitting back and peppering a mob with hundreds of stars is perhaps a dream that will never be implemented.
Now for my own crazy ideas.
Yonin/Innin timers definitely need rethinking. Even just separating them would be a huge step in the right direction.
400 skill weapon skill that implements the damage of your ranged weapon in its hits. (The animation would obviously be awesomesauce) hits with Katanas + jump back and throwing. Backflips and flying galkas /joy
Jubaku:Ni and dokumori Ni ... just sad it hasn't made it to players arsenals yet. They don't even need to be more effective, just an additional timer and a faster casting time would make me more than satisfied.
Changing the way shadows functions or giving us another level of utsusemi would honestly in my eyes be a bit over the top. A more stylish work around to everyones (I can't get shadows up) problem would be a job ability enhancing parrying. I'm thinking more like.... Parryingstance anyone? Perhaps not as broken as counterstance is for monk, maybe a 1/5 minute duration/recast 99 merit? Or 30sec/2min...
I've always liked ninjas in FF. They are the sexy, stylish and a little narcissistic.
Parrying: sexy
Evasion: Elegant
Shuriken: sexy (Boomers/chakrams: not sexy)
The biggest issue for us and developers I think is the unclarity of what players want from ninjas. I believe in it's first implementation ninjas were intended to be DDs like in so many other past FFs. The players took it's survivability to an extreme and demanded that the developers catered more to it's abilities as a tank. Since then it has been a tug of war going back and forth. What I would like to see out of the 99 merits is that they really define how you will play your jobs.
Something Innin like as a job trait.
Parryingstance
Quick Cast
It's too easy to get experience in abyssea now and you can pretty much change your merits around on a daily basis as you see fit. (this is not a complaint about exp). But 99 merits should at least show some sort of dedication towards the way you wish to play your jobs, either by being rediculously expensive (20 merits per level) or by making them more specific
The boots and the furrr and the hastessess and the xarxxxcabbard
i agree with the smoke bomb escape that would be cool but you are missing the best point evasion bonus. Why give thf and dnc duel wield and not give ninja evasion bonus
Because ninjas can use blind II? And now, yonin if necessary? In terms of mitigating damage delt to them ninjas are far more versatile than thfs... Dnc idk it's a SJ and I haven't explored the mechanics of it's dances and such. It's loldnc however useful it is in abyssea.
The boots and the furrr and the hastessess and the xarxxxcabbard
Isn't parry capped at 5% regardless of skill?
That needs to be fixed.
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Signature states "JP ONRY" in Japanese.
They just need to take away -ga spells taking ALL shadows AND causing FULL damage. Not just 1 shadow should be gone like it used to, I never agreed with that tho it was nice, but if you have 4 shadows up and a mob is casting -ga IV on you, you shouldn't go from 1800 HP to 250 HP with a DEFINITE melee swing incoming as soon as the -ga spell lands on you killing you more than likely.
Say if you have 4 shadows up it should mitigate the damage of the -ga spell completely, 3 shadows you take 20% of the dmg from the -ga, 2 you take 35% 1 you take 50%, 0, you take the full blow.
Basically that is all it takes unless you have a Cure Bomb coming at you when a -ga spell lands on you from anything EM or Tough and up. Almost ALL your life gone, with a 100% for sure melee swing coming as soon as the casting is complete. Sure you can recast most of the time, but unless your /DNC or in a party your screwed. It doesn't even take a very hard mob to tear a ninja up with -ga spells. 2-3 and you are basically dead from a DC.
And Yonin/Innin do need seperated...or 1 minute combined recast. I find myself in Abyssea while not tanking running around chasing the mob so I can be in front of it. But while in Abyssea, even if I am tanking I'm just gonna blink my way through my hate and not cancel Innin because of the idiotic recast time.
BUT...one thing I DO NOT understand at all, why impair invasion if you have to be behind the mob to deal this extra damage? I mean come on...it's not like you are going to pull the mob ontop of you and keep it on you causing you to cancel the JA for 5 minutes, especially when it lowers enmity. They didn't think that through.
Jubaki: Ni a definite. Uts: San...naw I'll survive without....really....I'm not holding my breath on that one. Stronger elemental wheel...or a JA that makes ninja nuking worth doing consistantly, Innin just isn't enough. Futae is cool when you can land a MB. Like I have Doton: San, landed it with Futae and Innin on for 1100 on a MB. That mob didn't leave me after that.
I'll take Kuryami, Hojo: San, screw Dokumori: Ni...meh..maybe..I'd rather have a landable sleep spell. Something that you can sleep the link instead of being stuck with tanking 2 mobs hoping Kurayami and Hojo and Jubaku are enough to keep both the mobs from tearing your ass up.
I'd love a sleep ninjutsu spell.
But my favorite suggestion, I've been wanting this for a LOOONNNNGGG time. Would help SOO much with a ninja tanking. A Job Ability, able to give your remaining shadows to a party member, increasing ninja's Enmity exponentially.
With Uts recast up, Ni or Ichi, having the ability to Give your BLM your 4 or 3 remaining shadows and gaining Enmity off of that like crazy to get the hate back ontop of you would go great with Yonin. Being able to blink up your BLM, Recast Uts, Provoke and having the mob back ontop of you would be so great. I've thought about this for the longest time, it would be so worth it...the ninja's version of Cover.
Who wouldn't want that? Would be a great base for enmity when things need to be focused on you and you only or at least mainly you, it still would bounce, but it would give a ninja a fighting chance to be able to give another player, that has pulled massive amounts of hate off of you, to get it back from them instead of not being able to do much but hope that when you Provoke and WS it wants you again.
1 Min recast to btw. Being able to give your shadows every minute...it's not like it would change the balance of the game. You'd be giving away the very thing that protects you if you abuse it and not wait on recasts to be up you would be basically killing yourself..
Hell, PLD can cover and absorb MP while doing it, Samurai can give people TP, RDM and WHM MP and HP, why the hell can't a Ninja give Shadows and cause a massive hate turn in doing so? All just so the ninja can do his job...Blink tank.
"Live for the Fight, Die for the Glory"
As much as people are throwing it around and not gaining more attention, one of the things I'd like to see implemented is the quick cast, and so people don't bitch about their jobs not getting it or making their jobs obsolete (Looking at you who complained about Battery Charge), should be applied to jobs with native skill. E.G. Ninjas should be able to occasionally quick cast ninjutsu, WHM/PLD/RDM should be able to quick cast healing magic, divine magic, enhancing magic, etc. BLMs, elemental... you get the idea. It could even possibly be implemented easily as a job trait post 50 as to systematically prevent sub jobs having quick cast on something they don't have skill in, similar to how you cannot skill up magic from a subjob. As something exclusive to main jobs, anyone using /nin would see no change and can continue playing as they were.
As for changes I'd like to see, I'd have to go with the consensus: Jubaku/Dokumori: Ni, seperate/adjusted Yonin and Innin timers, Ni spells of Yurin, Aisha, Myoshu and Migawari, and Perfect Parry.
However, I do want Utsusemi: San for a few reasons: 1. It's already in the dats. 2. Everybody and their mom has access to Utsusemi: Ni. That being sad, /RDM was recently given the ability to cast refresh and THEN was given refresh 2 for RDM mains. If they do decide to ever implement Utsu: San, it would have to be without giving NIN that perfect parry JA. 3 sets of shadows to absorb single hits and tack on perfect parry? Yeah, that'd be overpowered.
As for throwing WS, I'm on the fence about simply because I don't have the inventory to carry more crap lol. My NIN having all my equipment (WS, Eva, TP, Enmity, Fast Cast, Spell Interrupt, Nuking, Blade: Hi) already takes up close to 70 spots of inventory. I tend to leave my ninjutsu skill and pdt gear in the mog house or satchel, and that still doesn't include tools I have to carry (Universal tools are a godsend). Add in the stack of shuriken, the throwing skill/racc equipment and I'd have to be furiously swapping out things into my sack/satchel and tossing random trash whenever I see a drop in the pool I want to lot. But on the flipside, having something else to do damage with would just be plain cool.
Fade would be a bit unnecessary, but would be nice to have something on the player side in decreasing a mobs accuracy, since we already have Kurayami and it doesn't always land (See: Dark based abyssea mobs), a natural evasion bonus would suffice honestly.
imho, nothing else needs to be changed in any way. Most non 2hander jobs max out at A- skill in offensive combat skill with the notable exception of PLD and MNK for a clearly defined 1handed weapon. If SE gave NIN A+ katana, (which would be nice, but unneeded) they would have to give THF, BST, BLU, and WAR A+s as well in their respective 1 handed weapons. Ninjutsu on the otherhand.... would be a very welcome change to have an A+ skill.
That Image trickery JA that was brought up, should totally be called Genjutsu. /narutard.
Last edited by ThaiChi; 03-16-2011 at 07:25 PM.
Ninja is over powered at the moment inside of abyssea. Outside we are still a joke with the exception of those of which that have blade Hi. I started playing again because I heard ninja was getting new spells. I assumed Monomi:, Jubaku:, Dokumori: Ni. Instead the spells are alright but not great most i don't use aka Aisha. Since we are considered magish we have no JA. Parrying stance but that might be a bit to much or a spell that increases rate of parry. Sort of like reprisal 4 parry, also I think ninja should get parry mastery
Those are nice some nice powers mind if i barrow them
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