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  1. #1
    Player Bulrogg's Avatar
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    Mar 2011
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    Carbuncle: Windurst Militia
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    ready, aim, take fire...

    ...because a ninja never gets their shadows AoE wiped twice in a row and left to eat hits to the face like a MNK while waiting on Uts recast, never.

    While fade does seem over the top now, maybe it could be looked at as a T3 merit for 99. Fade could work like a Job Trait that activates only while Yonin is up. The Eva wouldn't be so large as to make you never get hit, but maybe dodge a few hits while waiting on Utsu recast. But who knows what SE has in mind. 99 is still a bit away from now.

    I'm not pointing fingers at anyone so put the flame throwers up for now; I'm just tired of seeing people bash other ideas for whatever reason: seems over the top, doesn't fit the play style of a NIN, unrealistic expectation, the name Imadouce was already taken and they are bitter about it....

    If you've nothing to add to someone's idea other than being a negative Nancey, let it go. If you have some real constructive criticism add it. If you're just here to say: that idea is lame, have better gear, you should level another etc. save it for another Forum. I really get tired of wading through negative replies while looking for the actual post that matter.
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  2. #2
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    the ideas weren't originally mine but i did like them though which is why i quoted them up there but there are trolls that just like smashing other people
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  3. #3
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    Mar 2011
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    Quote Originally Posted by Bulrogg View Post
    ...because a ninja never gets their shadows AoE wiped twice in a row and left to eat hits to the face like a MNK while waiting on Uts recast, never.

    While fade does seem over the top now, maybe it could be looked at as a T3 merit for 99. Fade could work like a Job Trait that activates only while Yonin is up. The Eva wouldn't be so large as to make you never get hit, but maybe dodge a few hits while waiting on Utsu recast. But who knows what SE has in mind. 99 is still a bit away from now.

    I'm not pointing fingers at anyone so put the flame throwers up for now; I'm just tired of seeing people bash other ideas for whatever reason: seems over the top, doesn't fit the play style of a NIN, unrealistic expectation, the name Imadouce was already taken and they are bitter about it....

    If you've nothing to add to someone's idea other than being a negative Nancey, let it go. If you have some real constructive criticism add it. If you're just here to say: that idea is lame, have better gear, you should level another etc. save it for another Forum. I really get tired of wading through negative replies while looking for the actual post that matter.
    That is real constructive criticism to how the person describes Fade. In the logic presented its very unrealistic and unbalanced to add something like that to ninja when they already have a job ability that increase evasion and given their evasiveness by nature etc. Something that would make more sense would be ability like perfect counter for monk where if used you will evade the next attack the monster does, but even then i'd say its not needed. The thread is titled realistic job wants and to me i feel the way the fade ability is described is unrealistic and would be very unbalanced, you think differently thats your opinion, good thing we are all entitled to our opinions.

    My comment is constructive as it describes why i think the Fade ability is unrealistic. I provide reasons and evidence for my statement. Now you could call it unconstructive if i simply said your idea is stupid and farfetched because i said so!
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  4. #4
    Player Bulrogg's Avatar
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    Yeah, at first I thought something was wrong with my cookies and it took me back to some post I had already read when I clicked "unread post" and there will always be trolls so I'll just have to scroll through.

    I just hope people won't get discouraged and not post because of them.

    If we keep tossing out ideas maybe the Devs will see something they like from a few of them and put them together to make something.

    I really did like the perfect parry idea. And then image trickery sounds like a nice way to generate more hate for the ninja. I'm still not convinced Fade would be needed with the way ninja is now but who is to know as the game progresses with level increase and newer content outside of Abyssea.
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  5. #5
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    Quote Originally Posted by Bulrogg View Post
    Yeah, at first I thought something was wrong with my cookies and it took me back to some post I had already read when I clicked "unread post" and there will always be trolls so I'll just have to scroll through.

    I just hope people won't get discouraged and not post because of them.

    If we keep tossing out ideas maybe the Devs will see something they like from a few of them and put them together to make something.

    I really did like the perfect parry idea. And then image trickery sounds like a nice way to generate more hate for the ninja. I'm still not convinced Fade would be needed with the way ninja is now but who is to know as the game progresses with level increase and newer content outside of Abyssea.
    i agree with you in the matter that fade is not needed and as I stated the way the the poster described Fade would be unbalanced imo. But i took the idea and applied something that way work like using it as Perfect Evade like Perfect Counter works on mnk, this could seem like something that could be added and not unbalancing at the same time.
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  6. #6
    Player AyinDygra's Avatar
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    Mar 2011
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    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Fade was my signifigantly toned down version of FFTactics' Ninja ability: "Abandon" which doubled both physical and magical evasion rates. SE thinks this general concept is part of being a ninja. The implementation may vary.

    The real use is not a permanent boost to evasion, but a way to occasionally have time to recast utsusemi against enemies that have very high accuracy or wipe shadows very quickly. I could see some modification to it, such as only activating as often as Monk's counterattack rather than all the time (based on evasion skill), or cut the evasion bonus in half unless under the effect of Yonin.

    However, I don't think this is a horribly unrealistic or unbalanced trait when you reach the levels when it would be most potent. Just as a point of note: Ninja gets A- evasion skill. Both Dancer and Thief get at least Evasion Bonus III (+35 eva reported) as traits all the time, and while Dancer only has B+ evasion, Thief has A+ evasion and up to Evasion Bonus V (+60 eva reported). Ninja may get more evasion from gear(I didn't check that), but I really don't think it makes this job trait sound as bad as you make it out to be.
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    Last edited by AyinDygra; 03-15-2011 at 08:27 AM.

  7. #7
    Player Bulrogg's Avatar
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    That's cool about FFT.

    Maybe if Fade was trait that activated with Yonin/Innin it could increase physical and magical evasion too. With the major boost effecting magical evasion and a lesser physical evasion trait while in Yonin stance. The Innin stance could have Fade offer a greater Enmity reduction (like Muted Soul) and maybe a DA or TA bonus so we can do more damage in the Innin stance without worry about the mob turning to us.
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  8. #8
    Player
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    New Job Trait: Fade
    When a Ninja takes physical damage, their evasion increases for a brief time.
    Tier 1 Level 20: +5 evasion
    Tier 2 Level 40: +10 evasion
    Tier 3 Level 60: +15 evasion
    Tier 4 Level 80: +20 evasion

    * It's +5 per tier, total of 20, not 50 (just in case there's any confusion)
    * This is a very short effect, but it should last long enough to help evade at least the next enemy attack.
    * Gear could be added to enhance Fade's duration and amount of evasion.
    here's the way the JA was describe. When you look at from top to bottom its talking about being a Trait which level increases, then at the bottom it describes it more like a Ability with the "lasting long enough to evade the next attack.

    Now as i've said this origingal description seems somewhat unbalanced. Make it a job ability not a trait could work and make it like perfect counter. The situation for use that comes to mind would be say you are trying to get shadows up but can't cause the mobs accuracy is over powering your evasiveness. /ja "Fade" <me> , /ma "Utsusemi: Ni/Ichi" <me> blame o. Could be a practical implication of a new job ability. Thats how I use perfect counter on mnk/nin. Can't get my shadows back up cause i'm getting hit, pop perfect counter cast Utsu, blame back in business
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  9. #9
    Player Jkr's Avatar
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    Mar 2011
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    6
    Character
    Jurant
    World
    Odin
    Main Class
    WAR Lv 99
    I would love to see Innin and Yonnin on separate timers, the same as hasso / siegan. They already have more negative effects than hasso / seigan, why penalise the timer's as well?
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    Jkr

  10. #10
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    Mar 2011
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    the problem i find with Innin is that if i'm not the tank i can actually get behind the mob to use it its not long before the mob has turned around to face me and innin is now pointless. So yeah, maybe do something with yonin/innin timers to make them operate more like hasso / seigan. I find myself having to cancel innin more often than actually being able to use it effectively
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