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  1. #81
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    Spirit Link granting 50% of the Wyvern's TP to the Wyvern is very underappreciated but has awesome potential it's just that it's hard to use. We generally use Spirit Link to heal our wyern and if we're using weapon skills every 20-30 seconds or keeping ourseves alive with Restoring or Healing Breath, the Wyvern's TP is constantly being depleted with each breath used. If there was some kind of Pet Command that allowed Wyverns to stop using TP on breaths, it would be wonderful. Afterall it seems like the 20-80% TP the wyvern spends on Elemental Breaths/Healing Breaths hardly make any noticable difference on Elemental Breath accuracy or Healing Breath potency anyway. This Wyvern TP would be better spent being transferred to the DRG as a free TP battery with Spirit Link if it were more reliably present.
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  2. #82
    Player noodles355's Avatar
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    Spirit Link is hard to use for TP gain for the simple reason that Wyvern's never get more than 1-2 attack rounds in before you WS again. It's use is basically limited to popping yourself over TP if though some reason (mob hitting you) you end up at 96-99%TP.

    Wyverns dont spend 20-80% TP on breaths. They spend 8-16% TP. As I said they never get more than 2 attack rounds in befor you're ready to WS again unless you're holding TP.
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  3. #83
    Player Martel's Avatar
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    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    The point in this case, isn't how much tp the wyvern gets before we ws again, but how much would he have every 3 mins when we spirit link. IF, of course, they weren't blowing all their tp every breath.

    Which I think was the point of Ophannus' post. If we had a JA/pet command that would prevent wyvern from using their TP when they use breath attacks, how much TP would we get per spirit link? I'd think that after 3 mins of melee'ing, a wyvern would almost certainly have 300 TP. Giving us an instant additional WS.

    Not quite as useful as meditate, as it requires the wyvern to have been melee'ing for some time. But still, it'd actually make the TP transfer aspect of spirit link viable as a DD boost.

    Wyvern TP gain. IIRC(and I'm not all that sure I do, so correct me if you know better), wyvern's have basic polearm attack delay. Meaning 396 delay. With /sam's STP that equates to 11.7 tp/hit every 6.6 seconds(assuming you didn't spirit link haste/marches over before) So in 3 mins a wyvern would get in 27 hits. 11.7*27=315.9 TP. Giving us an extra 150 TP every 3 mins, if the wyvern has been melee'ing that whole time.

    Well, I'm all for a JA to prevent wyvern from expending TP on breaths. The potency boost on HB is small, and I doubt the TP to M.acc on ele breaths is very much.
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  4. #84
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    Wyverns dont spend 20-80% TP on breaths. They spend 8-16% TP. As I said they never get more than 2 attack rounds in befor you're ready to WS again unless you're holding TP.
    You are severely spoiled by Abyssea if you think we get 100% TP in the time the Wyvern has hit twice on a consistent basis.
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  5. #85
    Player noodles355's Avatar
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    Quote Originally Posted by Ophannus View Post
    You are severely spoiled by Abyssea if you think we get 100% TP in the time the Wyvern has hit twice on a consistent basis.
    I have Haste and Hasso. I wouldn't called that spoiled. Go put an /echo <pettp> macro line in your WS macro.
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  6. #86
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    Haste and Hasso still equal a 5-6s gap between swings. I doubt you get 5 hits before your wyvern has gotten 2 unless you're getting real lucky with OAT procs.
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  7. #87
    Player noodles355's Avatar
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    You're getting hit by the mob most of the time. You have jumps. You have meditate. You have conserve TP. One of the above will happen most of the time. Coupled with the fact you should have about 50% haste. Coupled with the fact that it takes the wyvern so long to use it's breath that you've already gotten off a swing before it's actually fired it from the last WS.

    The times when the abiliity is useful is when you're close to 100%TP so it'll save you an extra swing. The only way you should be in a situation where you've ended with 95~99TP is if you're being hit by the mob, meaning the first clause from above is already true.

    Go put an /echo <pettp> line in your WS macro. Tha majority of the time the wyvern wont have over 20~TP. the times when you need to use spirit link for that extra boost over 100%TP, it will have even less than normal because you will have gotten TP faster than normal as well (through being hit.)
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    Last edited by noodles355; 09-13-2011 at 08:36 PM.

  8. #88
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    You're getting hit by the mob most of the time. You have jumps. You have meditate. You have conserve TP.
    If you are truly WSing every 15 seconds as you say, all of the above abilities will be expended pretty darn fast. Also if you're fighting anything of any kind of worth like Voidwatch, you will die very, very fast expending your TP like that, which is why I think DRG could use an ability or two like fan dance to make us a bit more durable compared to MNK/SAM/WAR/DRKs in addition to what we get from /SAM (the same that WAR and DRK get from /SAM but also have their own abilities too to reduce damage over time)
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  9. #89
    Player Anucris's Avatar
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    Mar 2011
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    Character
    Anucris
    World
    Siren
    Main Class
    RDM Lv 90
    spirit link for TP. easy concept

    outside abyssea. not very useful. 5-20 tp

    in abyssea. considering u use vv, rr, apoc, (wyv has triple att, and regain) + u are waiting on proc a lot, u run in and ws, jumps, ws, SL for at least 100% tp and ws.
    so in abyssea its a nice well to be tapped. even if u just stand around by the time the recast is up you'll get plenty of tp

    something to make it a little better out of abyssea would be very welcome.. ur WASTING wyvern tp by letting it augment a breath a few points. it should never be expended during breath's so that it is more useful as tp bump few points on breath < another drg WS (almost wish this werent so true, little boosts from things in this game are often SSOOOOO subtle and small, like boosting breath attacks in this way, day/weather bonuses to en-spells (1-3 xtra dmg usually depending if u get one or both boosts) things like that are irritating
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    Last edited by Anucris; 09-14-2011 at 10:08 AM.

  10. #90
    Player noodles355's Avatar
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    In abyssea you use Sanguine Scythe, Razed Ruins and Apocalypse.

    Quote Originally Posted by Ophannus View Post
    If you are truly WSing every 15 seconds as you say, all of the above abilities will be expended pretty darn fast.
    If you have some sort of selective reading disability then I apologise. Let me re-state it for you:
    Spirit link as a TP tool is for pushing you up over 100%TP when you've ended up close to 90% earlier.

    If you're not taking damage, the only thing that will make it the case that you're ending up at 90~95% TP is Conserve TP. Conserve TP has a 25% proc rate iirc. Out of those procs sometimes it will give you enough extra TP to knock off a hit to 100%, sometimes it wont. Thus the times it wont are the minority. The majority of the time you will not have a use for spirit link.

    The majority of the times you will have a use for spirit link is when you are being punched in the face and gaining extra TP due to damage taken. In these cases you will TP to 100% significantly quicker than normal. In these cases the wyvern wont have TPd as quickly.

    I'll make it really nice and clear:
    The times when you need spirit link to push you over 100%TP are:
    When you are face-tanking for extra TP
    When conserve TP procs
    When you use Spirit or Soul Jump, and didn't plan your gear well enough to account for lost STP on the Jumps.

    In all of these cases you will be gaining TP much quicker than normal and the wyvern will not.

    If you have expended all your abilities, aren't getting punched in the face and didn't have a conserve TP proc and actually have to sit there and swing fully to 100% TP then yes, the wyvern will have more TP than I stated, however in this instance it is irrelevant as you wont need the extra TP to push you over 100%. The wyvern will never get enough TP (36-40% if you're using 5 hit or 30-34% if 6 hit) to knock a complete hit off your xhit build by the time you are one hit remaining to 100% TP.

    I hope that clears it up for you.
    Quote Originally Posted by Ophannus View Post
    Also if you're fighting anything of any kind of worth like Voidwatch, you will die very, very fast expending your TP like that
    Super Jump is on a 3 minute timer.
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