How about an ability to double the effect of all JTs? That would be a beastly.
How about an ability to double the effect of all JTs? That would be a beastly.
Well if it was main job only it would be really weak. +10 more ATT and +30 acc (not necessary). Only area it might help is conserve tp. But prolly not
Gottaa think bigger or you won't get much. Ive listed lots of abilities and traits before. I'll make a full list later when I'm not on phone
All JTs meaning subs included. I really just want a lot more sTP; it's not a genuine idea for improving DRG.
I'd like a trait like that occasionally transfers Wyvern TP to the Dragoon during a hit. Maybe 10% chance that when a Wyvern lands a hit, the DRG will gain TP instead of the Wyvern.
Also more gear that we can equip to enhance the Wyvern when we call it out like Wyrm Mail, that doesn't require us to keep the armor on for the wyvern to gain effect. Maybe AF2+2 set effect can grant the Wyvern Parameter Boost without needing Experience Points, making it useful for areas where Wyverns cant gain EXP or during HNM fights. Equip full AF2+2 then Call Wyvern and the game registers it as if the Wyvern Gained 1000 experience points and will be summoned in it's stronger state boasting higher resistance, HP, etc. The Wyvern paramter boost is nice for exp/merit parties but has no value during real fights when the heightened stats would be welcomed.
Last edited by Ophannus; 10-04-2011 at 09:00 AM.
Could be meh or really good depending on implementation, but I could see wyverns gaining a samba-like effect that grants an assortment of buffs to the DRG, which is similar to spirit surge.
I'd like Smiting Breath to be changed so that the Dragoon can select the breath used ala Quick Draw. This way the Dragoon has complete control over which breath is used for such things as procing in Voidwatch. For example, the other day the pink Mandragora Voidwatch NM in Sarutabaruta was weak to "Water elemental Wyvern breaths"; however being a Mandragora, Wyverns will almost never use Hydro Breath but will instead use Flame or Frost Breath...
Technically, you should be able to manipulate that via Ninjutsu/Threnodies.
I don't know if the Breaths are adaptive meaning they change based on current weakness but based on the mob's family/class weakness. For mobs or NMs that change their weakness depending on day or TP moves or dust cloud animations, Wyvern AI doesn't seem to account for such.
While testing Skillchain elements, it was found that Wyvern breaths tend to follow the same pattern. Hence, mob's resistance (Those colorful icons your equip menu has) determines Wyvern's choice of attack. Otherwise, the pet should default to flame or frost breath (The two elements skillchains start with).
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