Dragoon already has a (now infinite duration) job ability which adds 1~140+ damage per swing, 1~400+ damage per weapon skill, 1~400+ damage every minute, Cure V every minute, an extra source of TP and makes Jumps 100% critical hit.
It's called Call Wyvern, look it up some time.
Actually Jumps as well can count towards reasons why Dragons shouldn't get a stance ability that everyone seems to want. Sure they're not actual stances, but all other stances like Hasso and Berserk do is increase your damage or haste for a time, Jumps deal damage and are brilliant sources of TP (haste being there to increase your melee speed adn thus TP gain) - and not exactly a low amount these days - which is basically what stances boil down to. Jumps give you 20~60TP these days depending on Double/Triple attack and I very regularly see 800~1,2k damage ones even outside Abyssea, all that happens instantly where as the haste and str from Hasso is going to take hours to ever match that kind of damage and TP boost, hours in which Dragoon could have done well over 30 more and that's just only counting one Jump when you have access to two. Even if you take low end numbers like ~20TP and ~400 damage, Spirit/Soul Jump far out do any stance ability in the game. Berserk is typically only used for weapon skills, and I'm fairly certain Elemental Breath can make up for that when they Wyvern isn't dying, with Elemental Breath being something you can spam every minute and every weapon skill I think it will far exceed Berserk in terms of damage after this update.
Dragoon gets at least three job abilities that increase its potential greatly while taking nothing away from it, aside from Super Jump - which is defensive - no damaging Jump has a draw back like -defense on Berserk and Call Wyvern does the absolute opposite of taking something away from the job and adds a curative element to it. Dragoon already has by far the most unique and best stance ability in the game; assuming this update makes Wyvern survivability a reality, Dragoon is pretty much complete short of Super-Mega-Ultra Jump at Lv.99.
Only thing I can possibly ask for at this point is Lancet, and not the crappy classic HP/MP drain move that has absolutely no place in FFXI (unless they add a new merit system where you need a job leveled to unlock an ability, but the ability is not limited to that job). A pet command that deals damage and drains HP and TP to the Wyvern. HP and TP are great for stronger Elemental Breath, TP is great for Healing Breath and the TP is also potentially useful for TP gain via Spirit Link. It would be a relatively small buff that would be very useful.


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