Quote Originally Posted by Hyrist View Post
This, and 'Auras' which seem to be a nice trend in Abyssea (Does Voidwatch have these?)

So a Debuff that would lock down Sphere effects and prevent them from taking effect would be a good idea for a new debuff, if this idea of Auras are going to be a new mechanic.
See, to me that just sounds like a silly workaround to the root problem: stuff getting buffs that are basically immune to Dispel, which brings us back to square one of "we need things to not be immune, dammit". The whole point of dispel is to get rid of a foe's buffs, but now we're just seeing foes that have permanent buffs so Dispel becomes pointless.


Quote Originally Posted by Hyrist View Post
A debuff that enhances Skillchain/Burst damage.
If they'd give skillchains an overhaul that brought them back into modern play this could be pretty fantastic. Unfortunately, Skillchains are pretty much dead at the moment aside from the classes who can self-skillchain.

For TP moves, I feel like all the ideas we've come up with trend towards simply making the TP move not happen. I think instead we might want to start gunning for something a little different. Addle reduces magic accuracy right? Why not extend that aspect to TP moves. Add something that severely reduces the potency of the TP move. They'll still be going off and TP feed is always going to be a concern, but instead of one-shotting that Tarutaru in the crossfire it'll instead knock his health in half. Just some sort of Damage Dealt -X% effect, or something along those lines.