I think an anti-TP-move spell would need to be similar to Addle, a combination of several small factors rather than one large factor, in order to not to be stupidly strong against certain monsters. Imagine how strong Addle would be if it were a huge magic accuracy penalty, or a huge casting time penalty, compared to how it is now.
Something like "-50 TP 'Anti-Bonus' and increased ready time" or "-1 TP gain and -10~25% damage dealt by TP moves" seems more likely to see the light of day than a spell that had a huge effect on just one thing.
There definitely, definitely needs to be some kind of enfeeble that affects TP move potency and frequency in some way. Currently there are tons of buffing options to deal with nasty TP moves, particularly Earthen Armor and Sentinel's Scherzo, but no enfeebling magic.


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good job SE, doing about as well as President Bush atm, I'm proud of you. And before someone comes along saying the +2 set helps with Composure, Ill firmly say to kiss my ass lol cuz its only 1/2 the effect with the full set. I'm a RDM main, I keep an Enfeebling set, Potency Set, a Fast Cast set, and various macros for staffs for Spell Accuracy and Nuking when Kiting needs to be done, I never use a full RDM set because it never has the stuff I care about in the entire set, only bits and pieces so who's gonna have a macro to put on the full +2 for buffing? I cycle my buffs by casting Refresh on myself and then proceeding with the rest of the buffs the party needs, when my Refresh wears off, I know to start over. I believe this is how all/most RDMs also handle their buffs too so even with +2 set, Composure still does nothing but throw me off. Blah ended up ranting again when I didn't want to rant lol I guess I'm just frustrated like everyone else. 