I think an anti-TP-move spell would need to be similar to Addle, a combination of several small factors rather than one large factor, in order to not to be stupidly strong against certain monsters. Imagine how strong Addle would be if it were a huge magic accuracy penalty, or a huge casting time penalty, compared to how it is now.
Something like "-50 TP 'Anti-Bonus' and increased ready time" or "-1 TP gain and -10~25% damage dealt by TP moves" seems more likely to see the light of day than a spell that had a huge effect on just one thing.
There definitely, definitely needs to be some kind of enfeeble that affects TP move potency and frequency in some way. Currently there are tons of buffing options to deal with nasty TP moves, particularly Earthen Armor and Sentinel's Scherzo, but no enfeebling magic.