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  1. #23
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    Join Date
    Mar 2011
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    960
    Quote Originally Posted by scaevola View Post
    I do use my time efficiently. That efficiency is reflected in the myriad, shifting tasks that demand my attention on a daily basis. FFXI gets some of the time left over. If you don't think that's the best way to go about living one's life on a busy schedule, by all means reveal yourself.
    Spare us all the RL card, it scores you no points here.

    This is not to say I have no time to play, mind you; some days I play quite a lot. Maybe even 3 or 4 hours! I cannot, however, predict when those days will be, and I would naturally feel guilty about subjecting others (some of whom I might actually even like!) to such unreliability. So I don't, I'm satisfied with the situation, and my desire for an Empyrean weapon skill is not anywhere near great enough to get me to change it. If this change goes live I'll finish up the weapon I'm currently working on beforehand (23/30, baby) and resume worrying about pixels and polygons as much as I usually do, which is to say not very much.
    This is an online multiplayer game and thus if you know time is an issue for you, perhaps scuttling 1-2 Carabosse per day until you finish is the best course of action however as it stands, WoE is currently a failure of an event. Naturally, SE is attempting to address that with this oncoming patch.

    The needs of the many, outweigh the needs of the few.

    Before jumping to the conclusion that the event is ruined for you, at least acknowledge the fact that popularity may surge and this event could become similar to Campaign where people team up to clear chambers due to the individual loot system making everyone who walks out a winner.

    That said, since May's addition of KIs to gold chests I've really started to run out of things to work towards, so I confess the loss of this as a realistic solo goal stings a bit more right now than it will a month after I quit FFXI for lack of things to do.

    If I could divine some sort of reason for this change, I'd be more than willing to accept it with a shrug and move on. It is, however, as puzzling as it is disappointing, so I didn't consider it a complete waste of time to make a thread to 1) ask for confirmation, and 2) perhaps fish for a CM comment regarding the rationale. Is that fair?
    I dont see how you can't analyze why this change is being made.

    WoE failed and the only people who use the event are soloists and linkshells who are bored with XI and want something other than Abyssea to do. As it stands, the community teamwork ideal SE wanted pushed in this event is non-existent.

    The "new" WoE encourages teamups and removes many of the issues that would make people wary of joining a PUG. You have instant RR, personal chests upon winning and the removal of single drops eliminates squabbling among the group or soloists holding up the chamber for their own selfish gains. The idea is to team up with people (this is an online multiplayer game afterall) and accomplish the challenges as they come.

    Perfect for the low time investment individual you profess yourself to be.

    Now we've established that, the last component is demand. If SE adds enough items to keep people going, the event will maintain itself as people /sh, group up and run strats for this Campaign 2.0. Failure means everyone loses out so much like Besieged, leaders will rise and guide the newbies on the best path to victory. Who knows - it could turn out to be something worth doing and an event that unifies the community rather than what we've had in Abyssea.

    The event could go from a barren wasteland where people solo coins ad infinitum to a community oriented, low risk, high reward arena where casuals rule and the iron grip of HNM shells is broken. Is this not what the casual community wanted?
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    Last edited by Sparthos; 09-10-2011 at 07:12 AM.

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