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  1. #51
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    Mar 2011
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    Quote Originally Posted by scaevola View Post
    No one is overestimating the difficulty of early WoE chambers. I'm reasonably sure #3 could be completed solo by DNC if you had a two-hour time limit.
    Stop trying to solo and get people to clear the chambers with? Im sure interest will peak after the update and that will be the time to strike.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  2. #52
    Player scaevola's Avatar
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    Mar 2011
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    Character
    Scaevola
    World
    Cerberus
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    THF Lv 99
    Quote Originally Posted by Sparthos View Post
    Stop trying to solo and get people to clear the chambers with? Im sure interest will peak after the update and that will be the time to strike.
    The time invested in getting a group together to clear what is actually non-trivial content* could be better invested in shouting for Carabosse kills, where your random pawns will actually get +2 items for their trouble.



    *I was running #2 just the other evening with a group of 4 (+1 sac puller) that included an Ukon and a Masamune. We'd still finish in 35 minutes. The problem is that people die, random mobs sit around and need to be killed because of WoEs dumb pathing, the sac puller almost always dies, and waiting for weakness to wear off can put the crunch on a group even if there isn't really a risk of wiping.
    (1)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  3. #53
    Player xbobx's Avatar
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    Mar 2011
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    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    How many coins did everyone end up with? If one only, then it very well could take 300+ runs to get enough coins. Is that fair to say? Did everyone get a coin or did some get none.
    (0)

  4. #54
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    Quote Originally Posted by scaevola View Post
    The time invested in getting a group together to clear what is actually non-trivial content* could be better invested in shouting for Carabosse kills, where your random pawns will actually get +2 items for their trouble.



    *I was running #2 just the other evening with a group of 4 (+1 sac puller) that included an Ukon and a Masamune. We'd still finish in 35 minutes. The problem is that people die, random mobs sit around and need to be killed because of WoEs dumb pathing, the sac puller almost always dies, and waiting for weakness to wear off can put the crunch on a group even if there isn't really a risk of wiping.
    I dont get your point.

    Pre-patch, solo coin drops were rare and short of getting lucky with pouches you'd always take longer to finish than an Emp.

    Post-patch, you'll have another 5 levels on mobs and we have unknowns with regards to the new droprates on pouches in cleared chambers, no idea on difficulty of the new chambers or with regard to new treasure that may lure individuals with no interest in WoE+3s to assist in clearing of chambers.

    What exactly are you looking for? Pouch rates in flux7 right now range from 0-5 pouches for a win, solo coin rates are abysmal and Emps are easier to get to 85. If you feel that Carabosse is faster - do it. When the patch rolls around, the entire WoE dynamic will have to be re-evaluated.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  5. #55
    Player scaevola's Avatar
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    Mar 2011
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    Character
    Scaevola
    World
    Cerberus
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    THF Lv 99
    What exactly are you looking for?
    I'm looking for the opportunity to continue pursuing an avenue of character advancement on my own schedule that is currently available and viable, if not great. The reasons why it's so important for me to stick to my own schedule are the usual run of work, family, other hobbies, etc. that I can only assume would bore the living hell out of you, but rest assured that if I thought FFXI were important enough to be worth accommodating others' schedules for, I'd have an Empyrean. Pretty much everybody would. Hell, with the amount of time I've spent in flux #3, I'd probably have two.

    Coins could still drop from monsters at the agonizingly low rate they currently do and the change of dynamics to WoE that SE seems to want would still occur, what with the abolition of rankings, more reliable pouches, auto-reraise, and (hopefully!) improved aggroing/pathing mechanics.
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  6. #56
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    Mar 2011
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    Quote Originally Posted by scaevola View Post
    I'm looking for the opportunity to continue pursuing an avenue of character advancement on my own schedule that is currently available and viable, if not great. The reasons why it's so important for me to stick to my own schedule are the usual run of work, family, other hobbies, etc. that I can only assume would bore the living hell out of you, but rest assured that if I thought FFXI were important enough to be worth accommodating others' schedules for, I'd have an Empyrean. Pretty much everybody would. Hell, with the amount of time I've spent in flux #3, I'd probably have two.

    Coins could still drop from monsters at the agonizingly low rate they currently do and the change of dynamics to WoE that SE seems to want would still occur, what with the abolition of rankings, more reliable pouches, auto-reraise, and (hopefully!) improved aggroing/pathing mechanics.
    Like I said before: perhaps you should choose an Empyrean instead if you want to manage time more efficiently.

    SE is shaping WoE to be an area where people team up and win chambers to collect loot in the end. Such a system cannot function when you simply want to solo coins in a selfish manner because the disputes over single drops have the potential to destroy the event before any of the positives get a chance to stick.

    For lack of a better term, we're looking at Campaign II here. Single coins had to be removed because otherwise you'd have soloists holding up the chamber and denying groups the ability to enter.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  7. #57
    Player xbobx's Avatar
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    Mar 2011
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    Character
    Shuffles
    World
    Ragnarok
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    PUP Lv 99
    And campaign you get something if you don't win, you get a chunk of exp. If you lose in Woe you get nothing for your efforts.

    Coins dropping before at least gave you something if you did not succeed, now it just wastes your time. A system like you are talking about works if many people are willing to do, people won't be over time and when that happens, it will completely die. Just like before. Remember when it first came out there were 0 rewards if you didn't win just like it is going to be. Remember how many people did Woe before? Like no one. You were lucky to see 3 people in that whole zone.
    (1)

  8. #58
    Player katz's Avatar
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    Mar 2011
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    Character
    Katz
    World
    Lakshmi
    Main Class
    NIN Lv 57
    The proposed change to WOE was well discussed a bit back. Sadly only the people who did the event as a linkshell event were heard. The soloists got told to shut up and you basically shouldnt be doing WOE solo. Its sad to think Dynamis was changed to allow smaller groups then for WOE to be reversed to not allow them.
    (1)

  9. #59
    Player scaevola's Avatar
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    Mar 2011
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    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Like I said before: perhaps you should choose an Empyrean instead if you want to manage time more efficiently.
    I do use my time efficiently. That efficiency is reflected in the myriad, shifting tasks that demand my attention on a daily basis. FFXI gets some of the time left over. If you don't think that's the best way to go about living one's life on a busy schedule, by all means reveal yourself.

    This is not to say I have no time to play, mind you; some days I play quite a lot. Maybe even 3 or 4 hours! I cannot, however, predict when those days will be, and I would naturally feel guilty about subjecting others (some of whom I might actually even like!) to such unreliability. So I don't, I'm satisfied with the situation, and my desire for an Empyrean weapon skill is not anywhere near great enough to get me to change it. If this change goes live I'll finish up the weapon I'm currently working on beforehand (23/30, baby) and resume worrying about pixels and polygons as much as I usually do, which is to say not very much.

    That said, since May's addition of KIs to gold chests I've really started to run out of things to work towards, so I confess the loss of this as a realistic solo goal stings a bit more right now than it will a month after I quit FFXI for lack of things to do.

    If I could divine some sort of reason for this change, I'd be more than willing to accept it with a shrug and move on. It is, however, as puzzling as it is disappointing, so I didn't consider it a complete waste of time to make a thread to 1) ask for confirmation, and 2) perhaps fish for a CM comment regarding the rationale. Is that fair?
    (0)
    Last edited by scaevola; 09-10-2011 at 03:25 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  10. #60
    Player katz's Avatar
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    Mar 2011
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    Character
    Katz
    World
    Lakshmi
    Main Class
    NIN Lv 57
    Lols at thinking 3-4 hrs is hard core gaming, it takes some linkshells that long to get organised. This is why sometimes you go solo. I like both, helping linkshells towards their goals when i have time, and going solo when i have time and they do not. Trouble is SE is limiting what we can achieve as solo people while making it easier for group events to last 14+ hours.......
    (0)

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