No one is overestimating the difficulty of early WoE chambers. I'm reasonably sure #3 could be completed solo by DNC if you had a two-hour time limit, and the limiting factors on #2 are effective sac-pulling and how well your WHM understands Misery/Cura II. But as was mentioned in the second post, an individual Morbid Molasses is still more difficult and less rewarding than pretty much any Visions/Scars Empyrean NM other than Bukhis, so if people are willing to sacrifice time to make you a weapon, going after a WoE weapon rather than an Empyrean pretty much makes you a bad friend.
I mean, it would have been one thing if soloing had been killed off by actually making WoE more difficult or rewarding for cooperation, but SE has pretty much written that off by adding auto-reraise and bonus chests based on individual rather than relative performance. It's bizarre. It's like the changes were perfectly calibrated to accommodate both groups interested in winning and finishing a weapon in a week and soloers interested in a shot at a coin with the hope of maybe completing a toy six months from now, and then the second style of play was basically eliminated as an afterthought.


Reply With Quote