Yes it does, if any job could proc red, yellow or blue with any ws or spell, mobs could basically just be zerged down from 100% since successfully proc'ing it would be almost guaranteed.
Yes it does, if any job could proc red, yellow or blue with any ws or spell, mobs could basically just be zerged down from 100% since successfully proc'ing it would be almost guaranteed.
No, normally people don't zerg now until after mob's been proc'ed. Usually you have to wait for a discernment hint, you don't let every melee attack the mob until you've established which kind of elemental ws you need for red stagger for example. If I'm on war, I usually let the nin get hint before I engage the mob. Mages usually cast stuff like dia, bio, flash and such to establish type of spell for yellow. Of course it might depend on what we are fighting, and party setup.
If procs were made to mirror Dynamis, you'd see nothing but zerging.
The hints and specific procs are designed to slow down play as you attempt to figure out what the proc is.
If it's just general magic/JA/WS, it'd be a zergfest because there would be nothing to find. The last thing this game needs is more zerg.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
Are you guys really implying that Abyssea wasn't made to be easier?
I wasn't the one who said it should be like Dynamis, but that is a nice idea.
There could be a way in which they can keep the proc system they have now and just give other classes their own procs.
It's only fair.
Except it's cutting your nose to spite your face.
The second procs are generalized, classes will be thrown to the side in favor of the best. Voidwatch forces you to field all classes (if applicable) and to abandon extreme lowmanning to hit specific procs else you get crap for loot.
You said it yourself, Abyssea is easy. While the proc system is flawed, improvements have been made in the now relevant Voidwatch.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
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