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  1. #1
    Player Juri_Licious's Avatar
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    Mar 2011
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    [Suggestion] Give procs to all classes!

    I'm not sure how they'd do it but I think it would be a lot more fun for Abyssea if every class could trigger procs instead of a select few.

    More classes would be played which is always a good thing.

    -Edit-

    I don't mean every single class gets every single proc that's in the game.
    (4)
    Last edited by Juri_Licious; 09-05-2011 at 01:11 AM.

  2. #2
    Player Tamoa's Avatar
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    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Name one job that can't proc yellow, red or blue of any kind?
    (4)

  3. #3
    Player Juri_Licious's Avatar
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    Quote Originally Posted by Tamoa View Post
    Name one job that can't proc yellow, red or blue of any kind?
    Name one time you haven't seen WAR BLU WHM BLM THF NIN or gtfo in a Jueno shout?
    (9)

  4. #4
    Player hiko's Avatar
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    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Juri_Licious View Post
    Name one time you haven't seen WAR BLU WHM BLM THF NIN or gtfo in a Jueno shout?
    any shoot for BLU drop

    also about proc job:

    @95 /nin(sam) can get ei(koki) with cooking katana(wooden katana),merit,hachimaki, ring
    @99 /nin get koki with merits/ F.helm+1/torque/ ring/bushi giving war/nin ALL red
    (0)
    Last edited by hiko; 09-06-2011 at 08:29 PM.

  5. #5
    Player
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    Mar 2011
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    960
    Voidwatch.
    (8)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  6. #6
    Player Juri_Licious's Avatar
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    Mar 2011
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    Really though, giving everyone an equal proc playing field can only benefit the game.
    Making Abyssea parties much more accessible.
    (2)

  7. #7
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    VW and Abyss should be like dynamis where all mage can proc with magic, all melee can proc with ws, and all abilities can proc on a given magic/ws/abi mob. The job specific proc system only makes some jobs inferior, some job superior. Procing is the only thing that matter, damage output is not important to get the drops.
    (7)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  8. #8
    Player
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    Mar 2011
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    Because all we need in XI is more zerging everything into the ground.
    (2)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  9. #9
    Player Juri_Licious's Avatar
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    Quote Originally Posted by Sparthos View Post
    Because all we need in XI is more zerging everything into the ground.
    This doesn't make sense.
    (2)

  10. #10
    Player Neonii's Avatar
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    Mar 2011
    Posts
    167
    Character
    Tedra
    World
    Valefor
    Main Class
    SMN Lv 90
    Quote Originally Posted by Sparthos View Post
    Because all we need in XI is more zerging everything into the ground.
    Actually what you would see is more folks having fun on jobs they enjoy. For example, I would love to spend purposeful time in Abyssea on my smm having much more fun then whm which is a chore. As it is folks just level jobs to zerg on and use those instead of playing something they enjoy. Whats so very wrong with with the desire to really have fun using a character you like playing on a video game? I believe the main purpose of playing any game is fun and relaxing. I have always felt all jobs should have a purpose in the majority of content in a game.

    Why do so many folks advocate punishing oneself on a video game by being compelled to play a job you don't enjoy as a means to an end? I understand that it is ultimately the decision of the game designers but if we advocate for this it is will just encourage them to not seek ways to involve more jobs. How come we can't at least have a balance of procs between fun and chore type jobs? That seems more reasonable to me.

    Disclaimer: I believe to op is suggesting making existing procs available to to more jobs not add new procs to the game itself.
    (3)
    Last edited by Neonii; 09-05-2011 at 11:22 PM.

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