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  1. #11
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Juri_Licious View Post
    It's not zerging if you have to Proc. According to that logic, the classes right now that can proc are zerging right now.

    And I didn't mean every class gets every single proc in the game.
    No, normally people don't zerg now until after mob's been proc'ed. Usually you have to wait for a discernment hint, you don't let every melee attack the mob until you've established which kind of elemental ws you need for red stagger for example. If I'm on war, I usually let the nin get hint before I engage the mob. Mages usually cast stuff like dia, bio, flash and such to establish type of spell for yellow. Of course it might depend on what we are fighting, and party setup.
    (3)

  2. #12
    Player Juri_Licious's Avatar
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    Mar 2011
    Posts
    369
    Quote Originally Posted by Tamoa View Post
    No, normally people don't zerg now until after mob's been proc'ed. Usually you have to wait for a discernment hint, you don't let every melee attack the mob until you've established which kind of elemental ws you need for red stagger for example. If I'm on war, I usually let the nin get hint before I engage the mob. Mages usually cast stuff like dia, bio, flash and such to establish type of spell for yellow. Of course it might depend on what we are fighting, and party setup.
    I don't get how other classes getting the procs that the main proc classes have changes anything.
    That sounds rather biased if only certain classes should have procs.
    (0)

  3. #13
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Juri_Licious View Post
    It's not zerging if you have to Proc. According to that logic, the classes right now that can proc are zerging right now.

    And I didn't mean every class gets every single proc in the game.
    If procs were made to mirror Dynamis, you'd see nothing but zerging.

    The hints and specific procs are designed to slow down play as you attempt to figure out what the proc is.

    If it's just general magic/JA/WS, it'd be a zergfest because there would be nothing to find. The last thing this game needs is more zerg.
    (2)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  4. #14
    Player Juri_Licious's Avatar
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    Mar 2011
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    369
    Are you guys really implying that Abyssea wasn't made to be easier?

    I wasn't the one who said it should be like Dynamis, but that is a nice idea.
    There could be a way in which they can keep the proc system they have now and just give other classes their own procs.

    It's only fair.
    (0)

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Juri_Licious View Post
    Are you guys really implying that Abyssea wasn't made to be easier?

    I wasn't the one who said it should be like Dynamis, but that is a nice idea.
    There could be a way in which they can keep the proc system they have now and just give other classes their own procs.

    It's only fair.
    Except it's cutting your nose to spite your face.

    The second procs are generalized, classes will be thrown to the side in favor of the best. Voidwatch forces you to field all classes (if applicable) and to abandon extreme lowmanning to hit specific procs else you get crap for loot.

    You said it yourself, Abyssea is easy. While the proc system is flawed, improvements have been made in the now relevant Voidwatch.
    (3)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  6. #16
    Player hobgoblin's Avatar
    Join Date
    Aug 2011
    Posts
    3
    Character
    Cheesywotsit
    World
    Quetzalcoatl
    Main Class
    RDM Lv 1
    Other jobs DO get procs - it's just the easiest way to cover them all with the least people, and thus the least time shouting and lowest probability of getting an alliance full of idiots - is to go with NIN + WAR for red... BLM/BRD BLU someone /NIN and a WHM for grell and MNK + WHM for blue.

    Nothing in the world stopping you grabbing a DRG for raiden thrust, or a DRK for shadow of death but if you're wanting it to be mandatory for every single job in the game to be included in an 18 man abyssea alliance for anything needing procing... yeah that'll really work.
    (4)

  7. #17
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Jobs should be invited because of their strengths, not because of procs. Adding procs to jobs that dont have as many shouldn't be necessary.
    (5)

  8. #18
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    The way they distributed certain procs was very unbalanced and not well thought out.
    Leaving jobs like BLM WAR and WHm being highly sought after for having a majority of the exclusive spells/WS available to them while jobs like RDM SCH DRG which only have a few being left to the side. Maybe they can make it so that weaknesses cycle in real time so when day changes, weakness changes while engaged not being set in stone at the time of the pull. At the same time they can remove the multiple procing aspect so you don't reproc weakness when the day changes. This lets all jobs be useful to an extent and if you can't find a certain proc, just wait till day change for weaknesses to cycle. Or even better make them cycle every 5-6 game hours if it hasnt' been proc'd yet.
    (1)

  9. #19
    Player
    Join Date
    Jul 2011
    Posts
    2
    Would it be possible to somehow change the proc system in abyssea so that once a mob is claimed/spawned it somehow analyzes the jobs in that party and limits the procs to those jobs or something? It would still leave all the weaponskills and spells that job could use regardless of if they have it or not but still make it so that if they don't have a blu in the party then those spells won't be able to be the proc. Though i suppose that would just mean people invite the jobs with the fewest procs so that it's easier to get...x.x;
    (0)

  10. #20
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Bobt View Post
    Would it be possible to somehow change the proc system in abyssea so that once a mob is claimed/spawned it somehow analyzes the jobs in that party and limits the procs to those jobs or something? It would still leave all the weaponskills and spells that job could use regardless of if they have it or not but still make it so that if they don't have a blu in the party then those spells won't be able to be the proc. Though i suppose that would just mean people invite the jobs with the fewest procs so that it's easier to get...x.x;
    So we'd then go from lowmans to flat out solos.

    I'll pop on COR then proceed to run the mob around the zone for 20mins after I hit the proc which would be one of the Quick Draw elements. You can enjoy timing out and ill be acting like a complete tool by refusing to invite anyone for help.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

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